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Sam Hocevar d8aa8b3d06 build: add missing #include directive. 10 лет назад
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application Added Thread classes 8 лет назад
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 лет назад
bullet build: remove dead PS3 code. 8 лет назад
data build: reorganise automake build system. 12 лет назад
debug image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 лет назад
easymesh MeshViewer refactor is on good way 8 лет назад
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 8 лет назад
image image: remove "color" typedef since we already have the "Color" class, and rename a few things. 8 лет назад
input Fix a race condition in the file watcher and a few compilation warnings. 8 лет назад
lol MeshViewer refactor is on good way 8 лет назад
lolua MeshViewer refactor is on good way 8 лет назад
lua Split Tileset in TextureImage -> Tileset 8 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 лет назад
mesh MeshViewer refactor is on good way 8 лет назад
platform Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
sys MeshViewer refactor is on good way 8 лет назад
t Brought threads to C++11 8 лет назад
Makefile.am build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
dict.cpp base: some Windows compilation fixes. 8 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
entity.h fixed 36 files out of 4318: 8 лет назад
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 8 лет назад
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
lolcore.vcxproj build: move imgui to external/ because it does not really need a complex build system, just one #include. 8 лет назад
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 8 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
lolgl.h build: remove dead PS3 code. 8 лет назад
lolimgui.cpp MeshViewer refactor is on good way 8 лет назад
lolimgui.h MeshViewer refactor is on good way 8 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
sample.cpp build: remove dead PS3 code. 8 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
scene.cpp MeshViewer refactor is on good way 8 лет назад
scene.h build: add missing #include directive. 8 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
text.cpp base: more lowercase shit. 8 лет назад
text.h Added some shit in controller and text 8 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 лет назад
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 лет назад
textureimage.h Split Tileset in TextureImage -> Tileset 8 лет назад
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 8 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
tileset.cpp Split Tileset in TextureImage -> Tileset 8 лет назад
tileset.h fixed 36 files out of 4318: 8 лет назад
utils.h Add color var in lua 8 лет назад
video.cpp build: remove dead PS3 code. 8 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 лет назад
world.cpp 2nd pass on Lua integration. 8 лет назад
world.h 2nd pass on Lua integration. 8 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 8 лет назад
worldentity.h Fixed some stuff and added some small tweaks 8 лет назад