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Sam Hocevar d92dd6fc3c Remove uses of the UNUSED macro. 4 years ago
.vscode first little pass, everything is broken. 8 years ago
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 12 years ago
build Update lol-core submodule and apply a few related fixes. 4 years ago
doc Remove uses of the UNUSED macro. 4 years ago
external @ 88125fdc01 build: provide cpp-httplib to client projects. 5 years ago
lol-core @ 42d43c24a7 Various Win32 compilation fixes. 4 years ago
src Remove uses of the UNUSED macro. 4 years ago
tools Move lolunit.h to lol-core because it makes sense. 4 years ago
.gitattributes build: enforce Unix line endings for autotools files. 5 years ago
.gitignore net: implement async HTTP requests for the emscripten backend. 4 years ago
.gitmodules Refactor header usage to use our core submodule instead. 4 years ago
.travis.yml build: try to fix broken Travis-CI environment. 8 years ago
.ycm_extra_conf.py misc: fix a bug in the YCM configuration file. 8 years ago
COPYING build: fix the WTFPL site URL in all code comments. 12 years ago
Makefile.am Update EXTRA_DIST in several makefiles. 7 years ago
README.md Remove NX submodule because it causes too many issues for other people. 5 years ago
TODO Added a few TODOs 8 years ago
bootstrap build: remove some old kludgy autoconf code 8 years ago
build.config build: reference projects using a property sheet instead of a guid. 5 years ago
configure.ac Move lolunit.h to lol-core because it makes sense. 4 years ago
lol.sln net: implement async HTTP requests for the emscripten backend. 4 years ago

README.md

About

A collection of scripts and C++ code to make games, demos and tools.

Notes

Nintendo Switch support

That code is private, it needs to be activated manually:

git clone https://github.com/samhocevar/lol-nx.git src/private/nx