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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lolgl.h"
-
- #if defined _WIN32 && defined USE_D3D9
- # define FAR
- # define NEAR
- # include <d3d9.h>
- #elif defined _XBOX
- # include <xtl.h>
- # undef near /* Fuck Microsoft */
- # undef far /* Fuck Microsoft again */
- #endif
-
- using namespace std;
-
- namespace lol
- {
-
- //
- // The IndexBufferData class
- // -------------------------
- //
-
- class IndexBufferData
- {
- friend class IndexBuffer;
-
- size_t m_size;
-
- #if defined USE_D3D9
- IDirect3DDevice9 *m_dev;
- IDirect3DIndexBuffer9 *m_ibo;
- #elif defined _XBOX
- D3DDevice *m_dev;
- D3DIndexBuffer *m_ibo;
- #else
- GLuint m_ibo;
- uint8_t *m_memory;
- #endif
- };
-
- //
- // The IndexBuffer class
- // ----------------------
- //
-
- IndexBuffer::IndexBuffer(size_t size)
- : m_data(new IndexBufferData)
- {
- m_data->m_size = size;
- if (!size)
- return;
- #if defined USE_D3D9 || defined _XBOX
- # if defined USE_D3D9
- m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice();
- # elif defined _XBOX
- m_data->m_dev = (D3DDevice *)g_renderer->GetDevice();
- # endif
-
- if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY,
- D3DFMT_INDEX16, D3DPOOL_MANAGED,
- &m_data->m_ibo, nullptr)))
- Abort();
- #else
- glGenBuffers(1, &m_data->m_ibo);
- m_data->m_memory = new uint8_t[size];
- #endif
- }
-
- IndexBuffer::~IndexBuffer()
- {
- if (m_data->m_size)
- {
- #if defined USE_D3D9 || defined _XBOX
- if (FAILED(m_data->m_ibo->Release()))
- Abort();
- #else
- glDeleteBuffers(1, &m_data->m_ibo);
- delete[] m_data->m_memory;
- #endif
- }
- delete m_data;
- }
-
- void *IndexBuffer::Lock(size_t offset, size_t size)
- {
- if (!m_data->m_size)
- return nullptr;
-
- #if defined USE_D3D9 || defined _XBOX
- void *ret;
- if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0)))
- Abort();
- return ret;
- #else
- return m_data->m_memory + offset;
- #endif
- }
-
- void IndexBuffer::Unlock()
- {
- if (!m_data->m_size)
- return;
-
- #if defined USE_D3D9 || defined _XBOX
- if (FAILED(m_data->m_ibo->Unlock()))
- Abort();
- #else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
- GL_STATIC_DRAW);
- #endif
- }
-
- void IndexBuffer::Bind()
- {
- if (!m_data->m_size)
- return;
-
- #if defined USE_D3D9 || defined _XBOX
- if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo)))
- Abort();
- #else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
- /* XXX: not necessary because we kept track of the size */
- //int size;
- //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- #endif
- }
-
- void IndexBuffer::Unbind()
- {
- if (!m_data->m_size)
- return;
-
- #if defined USE_D3D9 || defined _XBOX
- if (FAILED(m_data->m_dev->SetIndices(nullptr)))
- Abort();
- #else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- #endif
- }
-
- } /* namespace lol */
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