..
application
base: break the main loop apart for the emscripten port.
il y a 12 ans
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
il y a 12 ans
bullet
ps4: prepare for the fioutaah!
il y a 12 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
debug: fix a crash in the DebugFps constructor.
il y a 9 ans
easymesh
build: fix PS3 and Android builds.
il y a 12 ans
generated
build: fix PS3 and Android builds.
il y a 12 ans
gpu
fixed 19 files out of 2773:
il y a 9 ans
image
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
input
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
il y a 9 ans
lol
gpu: getters in RenderContext class
il y a 9 ans
lua
ps4: prepare for the fioutaah!
il y a 12 ans
math
Added shifted_perspective for easier camera handling.
il y a 12 ans
mesh
build: fix a few compiler warnings here and there.
il y a 13 ans
platform
fixed 10 files out of 2754:
il y a 12 ans
sys
sys: refactor the binarydir detection code.
il y a 12 ans
Makefile.am
build: fix a few compilation issues with input v2.
il y a 9 ans
audio.cpp
audio: add a simple Stop() method to samples.
il y a 13 ans
audio.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
il y a 13 ans
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
il y a 13 ans
core.h
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
il y a 12 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
eglapp.cpp
build: fix a few compilation issues with input v2.
il y a 9 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 13 ans
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
emitter.h
New year copyright update.
il y a 13 ans
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 9 ans
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 9 ans
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
font.h
New year copyright update.
il y a 13 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
gradient.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
gradient.h
New year copyright update.
il y a 13 ans
gradient.lolfx
core: add some noise to the gradient effect.
il y a 13 ans
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
light.h
easymesh: interface the shiny shader with new Light objects.
il y a 13 ans
lolcore.vcxproj
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
il y a 12 ans
lolcore.vcxproj.filters
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
il y a 12 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 12 ans
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 13 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
numeric.h
math: move rand() to its own header, ensure it only returns
il y a 13 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 12 ans
sample.h
audio: add Sampler::LoopSample().
il y a 13 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 13 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 13 ans
scene.cpp
scene: for now, restore the ortho cam when blitting tiles.
il y a 9 ans
scene.h
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 12 ans
sprite.h
New year copyright update.
il y a 13 ans
text.cpp
core: Text constructor now wants a String object.
il y a 9 ans
text.h
core: Text constructor now wants a String object.
il y a 9 ans
ticker.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 9 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
tileset.cpp
gpu: move more platform-specific code from Video to Render.
il y a 12 ans
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
il y a 12 ans
video.h
gpu: move Video::Clear to Renderer::Clear.
il y a 12 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 12 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
input: support up to 32 mouse buttons.
il y a 12 ans
worldentity.h
input: support up to 32 mouse buttons.
il y a 12 ans