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Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 12 lat temu
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application base: break the main loop apart for the emscripten port. 12 lat temu
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 12 lat temu
bullet ps4: prepare for the fioutaah! 12 lat temu
data build: reorganise automake build system. 12 lat temu
debug debug: fix a crash in the DebugFps constructor. 9 lat temu
easymesh build: fix PS3 and Android builds. 12 lat temu
generated build: fix PS3 and Android builds. 12 lat temu
gpu fixed 19 files out of 2773: 9 lat temu
image build: lol-build now passes flags to configure, and configure now uses 12 lat temu
input fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 9 lat temu
lol gpu: getters in RenderContext class 9 lat temu
lua ps4: prepare for the fioutaah! 12 lat temu
math Added shifted_perspective for easier camera handling. 12 lat temu
mesh build: fix a few compiler warnings here and there. 13 lat temu
platform fixed 10 files out of 2754: 12 lat temu
sys sys: refactor the binarydir detection code. 12 lat temu
Makefile.am build: fix a few compilation issues with input v2. 9 lat temu
audio.cpp audio: add a simple Stop() method to samples. 13 lat temu
audio.h base: prevent instantiation of several static-only classes. 13 lat temu
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 13 lat temu
camera.h scene: start refactoring the camera code; we now have a stack of cameras 13 lat temu
core.h Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 lat temu
dict.cpp build: lol-build now passes flags to configure, and configure now uses 12 lat temu
dict.h build: fix the WTFPL site URL in all code comments. 13 lat temu
eglapp.cpp build: fix a few compilation issues with input v2. 9 lat temu
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 lat temu
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
emitter.h New year copyright update. 13 lat temu
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 9 lat temu
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 9 lat temu
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
font.h New year copyright update. 13 lat temu
forge.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
forge.h base: prevent instantiation of several static-only classes. 13 lat temu
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
gradient.h New year copyright update. 13 lat temu
gradient.lolfx core: add some noise to the gradient effect. 13 lat temu
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
layer.h build: fix the WTFPL site URL in all code comments. 13 lat temu
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
light.h easymesh: interface the shiny shader with new Light objects. 13 lat temu
lolcore.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 lat temu
lolcore.vcxproj.filters Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 lat temu
loldebug.h build: fix the WTFPL site URL in all code comments. 13 lat temu
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 lat temu
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13 lat temu
map.h build: fix the WTFPL site URL in all code comments. 13 lat temu
numeric.h math: move rand() to its own header, ensure it only returns 13 lat temu
platform.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
platform.h base: prevent instantiation of several static-only classes. 13 lat temu
profiler.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
profiler.h base: prevent instantiation of several static-only classes. 13 lat temu
sample.cpp audio: report SDL mixer loading errors. 12 lat temu
sample.h audio: add Sampler::LoopSample(). 13 lat temu
sampler.cpp audio: add Sampler::LoopSample(). 13 lat temu
sampler.h audio: add Sampler::LoopSample(). 13 lat temu
scene.cpp scene: for now, restore the ortho cam when blitting tiles. 9 lat temu
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
sprite.h New year copyright update. 13 lat temu
text.cpp core: Text constructor now wants a String object. 9 lat temu
text.h core: Text constructor now wants a String object. 9 lat temu
ticker.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 9 lat temu
ticker.h base: prevent instantiation of several static-only classes. 13 lat temu
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
tileset.cpp gpu: move more platform-specific code from Video to Render. 12 lat temu
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
video.cpp gpu: implement polygon rendering mode in GL and D3D. 12 lat temu
video.h gpu: move Video::Clear to Renderer::Clear. 12 lat temu
world.cpp lua: print the actual panic message before dumping a callstack. 12 lat temu
world.h lua: add support for lua/init.lua in a global World object and give 12 lat temu
worldentity.cpp input: support up to 32 mouse buttons. 12 lat temu
worldentity.h input: support up to 32 mouse buttons. 12 lat temu