.. |
application
|
base: break the main loop apart for the emscripten port.
|
12 years ago |
base
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 years ago |
bullet
|
ps4: prepare for the fioutaah!
|
11 years ago |
data
|
build: reorganise automake build system.
|
12 years ago |
debug
|
debug: fix a crash in the DebugFps constructor.
|
8 years ago |
easymesh
|
build: fix PS3 and Android builds.
|
11 years ago |
generated
|
build: fix PS3 and Android builds.
|
11 years ago |
gpu
|
fixed 19 files out of 2773:
|
8 years ago |
image
|
build: lol-build now passes flags to configure, and configure now uses
|
11 years ago |
input
|
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
|
8 years ago |
lol
|
gpu: getters in RenderContext class
|
8 years ago |
lua
|
ps4: prepare for the fioutaah!
|
11 years ago |
math
|
Added shifted_perspective for easier camera handling.
|
11 years ago |
mesh
|
build: fix a few compiler warnings here and there.
|
12 years ago |
platform
|
fixed 10 files out of 2754:
|
11 years ago |
sys
|
sys: refactor the binarydir detection code.
|
12 years ago |
Makefile.am
|
build: fix a few compilation issues with input v2.
|
8 years ago |
audio.cpp
|
audio: add a simple Stop() method to samples.
|
12 years ago |
audio.h
|
base: prevent instantiation of several static-only classes.
|
12 years ago |
camera.cpp
|
scene: start refactoring the camera code; we now have a stack of cameras
|
12 years ago |
camera.h
|
scene: start refactoring the camera code; we now have a stack of cameras
|
12 years ago |
core.h
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 years ago |
dict.cpp
|
build: lol-build now passes flags to configure, and configure now uses
|
11 years ago |
dict.h
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
eglapp.cpp
|
build: fix a few compilation issues with input v2.
|
8 years ago |
eglapp.h
|
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
|
12 years ago |
emitter.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
emitter.h
|
New year copyright update.
|
12 years ago |
entity.cpp
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
8 years ago |
entity.h
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
8 years ago |
font.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
font.h
|
New year copyright update.
|
12 years ago |
forge.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
forge.h
|
base: prevent instantiation of several static-only classes.
|
12 years ago |
gradient.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
gradient.h
|
New year copyright update.
|
12 years ago |
gradient.lolfx
|
core: add some noise to the gradient effect.
|
12 years ago |
layer.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
layer.h
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
light.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
light.h
|
easymesh: interface the shiny shader with new Light objects.
|
12 years ago |
lolcore.vcxproj
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 years ago |
lolcore.vcxproj.filters
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 years ago |
loldebug.h
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
lolgl.h
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 years ago |
map.cpp
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
12 years ago |
map.h
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
numeric.h
|
math: move rand() to its own header, ensure it only returns
|
12 years ago |
platform.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
platform.h
|
base: prevent instantiation of several static-only classes.
|
12 years ago |
profiler.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
profiler.h
|
base: prevent instantiation of several static-only classes.
|
12 years ago |
sample.cpp
|
audio: report SDL mixer loading errors.
|
11 years ago |
sample.h
|
audio: add Sampler::LoopSample().
|
12 years ago |
sampler.cpp
|
audio: add Sampler::LoopSample().
|
12 years ago |
sampler.h
|
audio: add Sampler::LoopSample().
|
12 years ago |
scene.cpp
|
scene: for now, restore the ortho cam when blitting tiles.
|
8 years ago |
scene.h
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
sprite.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
sprite.h
|
New year copyright update.
|
12 years ago |
text.cpp
|
core: Text constructor now wants a String object.
|
8 years ago |
text.h
|
core: Text constructor now wants a String object.
|
8 years ago |
ticker.cpp
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
8 years ago |
ticker.h
|
base: prevent instantiation of several static-only classes.
|
12 years ago |
tiler.cpp
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 years ago |
tiler.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 years ago |
tileset.cpp
|
gpu: move more platform-specific code from Video to Render.
|
11 years ago |
tileset.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 years ago |
video.cpp
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 years ago |
video.h
|
gpu: move Video::Clear to Renderer::Clear.
|
11 years ago |
world.cpp
|
lua: print the actual panic message before dumping a callstack.
|
11 years ago |
world.h
|
lua: add support for lua/init.lua in a global World object and give
|
12 years ago |
worldentity.cpp
|
input: support up to 32 mouse buttons.
|
12 years ago |
worldentity.h
|
input: support up to 32 mouse buttons.
|
12 years ago |