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Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to il y a 14 ans
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debug debug: add a debug example with a shader and a uniform matrix parameter, to il y a 14 ans
shader ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), il y a 14 ans
Makefile.am build: put debug stuff and shader stuff in subdirectories. il y a 15 ans
androidapp.cpp android: compilation fixes for recent engine changes. il y a 15 ans
audio.cpp Put everything in the "lol" namespace. Better late than never. il y a 15 ans
audio.h core: fix include guard naming scheme. il y a 15 ans
bitfield.h core: fix include guard naming scheme. il y a 15 ans
core.h build: put debug stuff and shader stuff in subdirectories. il y a 15 ans
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. il y a 14 ans
dict.h core: Dict::RemoveSlot can now directly remove an Entity. il y a 14 ans
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 15 ans
eglapp.h core: fix include guard naming scheme. il y a 15 ans
emitter.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only il y a 14 ans
entity.cpp core: get rid of now useless <cstdio> includes. il y a 15 ans
entity.h core: fix include guard naming scheme. il y a 15 ans
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
font.h core: fix include guard naming scheme. il y a 15 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 15 ans
forge.h core: fix include guard naming scheme. il y a 15 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 15 ans
hash.h core: fix include guard naming scheme. il y a 15 ans
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
image.h core: fix include guard naming scheme. il y a 15 ans
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then il y a 15 ans
input.h core: fix include guard naming scheme. il y a 15 ans
layer.cpp debug: only print the layer and map errors once. il y a 14 ans
layer.h core: fix include guard naming scheme. il y a 15 ans
log.cpp core: create a logger class to reduce printf usage. il y a 15 ans
log.h core: fix include guard naming scheme. il y a 15 ans
loldebug.h build: put debug stuff and shader stuff in subdirectories. il y a 15 ans
lolgl.h gl: use Glew if available. il y a 14 ans
map.cpp debug: only print the layer and map errors once. il y a 14 ans
map.h core: fix include guard naming scheme. il y a 15 ans
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would il y a 14 ans
numeric.h core: don't explicitly use std:: prefix when the platform may not il y a 15 ans
platform.cpp ui: add a Platform class to query information about the current platform. il y a 15 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 15 ans
profiler.cpp core: get rid of now useless <cstdio> includes. il y a 15 ans
profiler.h core: fix include guard naming scheme. il y a 15 ans
ps3app.cpp ps3: until we know how to retrieve and change the screen resolution from il y a 14 ans
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
sample.h core: fix include guard naming scheme. il y a 15 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 15 ans
sampler.h core: fix include guard naming scheme. il y a 15 ans
scene.cpp gl: do not call glDeleteBuffers with a zero-length list, it crashes on il y a 14 ans
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't il y a 14 ans
sdlapp.h core: fix include guard naming scheme. il y a 15 ans
sdlinput.cpp sdl: fix touchscreen event handling by first applying mouse moves, then il y a 15 ans
sdlinput.h core: fix include guard naming scheme. il y a 15 ans
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
text.h core: fix include guard naming scheme. il y a 15 ans
ticker.cpp core: get rid of now useless <cstdio> includes. il y a 15 ans
ticker.h core: fix include guard naming scheme. il y a 15 ans
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only il y a 14 ans
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only il y a 14 ans
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. il y a 14 ans
timer.cpp core: fix a typo in the Win32 timer code. il y a 14 ans
timer.h core: fix include guard naming scheme. il y a 15 ans
video.cpp ps3: until we know how to retrieve and change the screen resolution from il y a 14 ans
video.h video: move the last shader from the Video class to Scene itself. il y a 14 ans
world.cpp core: get rid of now useless <cstdio> includes. il y a 15 ans
world.h core: fix include guard naming scheme. il y a 15 ans
worldentity.cpp core: get rid of now useless <cstdio> includes. il y a 15 ans
worldentity.h core: fix include guard naming scheme. il y a 15 ans