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Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to pirms 14 gadiem
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debug debug: add a debug example with a shader and a uniform matrix parameter, to pirms 14 gadiem
shader ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), pirms 14 gadiem
Makefile.am build: put debug stuff and shader stuff in subdirectories. pirms 15 gadiem
androidapp.cpp android: compilation fixes for recent engine changes. pirms 15 gadiem
audio.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
audio.h core: fix include guard naming scheme. pirms 15 gadiem
bitfield.h core: fix include guard naming scheme. pirms 15 gadiem
core.h build: put debug stuff and shader stuff in subdirectories. pirms 15 gadiem
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. pirms 14 gadiem
dict.h core: Dict::RemoveSlot can now directly remove an Entity. pirms 14 gadiem
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). pirms 15 gadiem
eglapp.h core: fix include guard naming scheme. pirms 15 gadiem
emitter.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
entity.cpp core: get rid of now useless <cstdio> includes. pirms 15 gadiem
entity.h core: fix include guard naming scheme. pirms 15 gadiem
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
font.h core: fix include guard naming scheme. pirms 15 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
forge.h core: fix include guard naming scheme. pirms 15 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
hash.h core: fix include guard naming scheme. pirms 15 gadiem
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 15 gadiem
image.h core: fix include guard naming scheme. pirms 15 gadiem
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then pirms 15 gadiem
input.h core: fix include guard naming scheme. pirms 15 gadiem
layer.cpp debug: only print the layer and map errors once. pirms 14 gadiem
layer.h core: fix include guard naming scheme. pirms 15 gadiem
log.cpp core: create a logger class to reduce printf usage. pirms 15 gadiem
log.h core: fix include guard naming scheme. pirms 15 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 15 gadiem
lolgl.h gl: use Glew if available. pirms 14 gadiem
map.cpp debug: only print the layer and map errors once. pirms 14 gadiem
map.h core: fix include guard naming scheme. pirms 15 gadiem
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 15 gadiem
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would pirms 14 gadiem
numeric.h core: don't explicitly use std:: prefix when the platform may not pirms 15 gadiem
platform.cpp ui: add a Platform class to query information about the current platform. pirms 15 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 15 gadiem
profiler.cpp core: get rid of now useless <cstdio> includes. pirms 15 gadiem
profiler.h core: fix include guard naming scheme. pirms 15 gadiem
ps3app.cpp ps3: until we know how to retrieve and change the screen resolution from pirms 14 gadiem
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 15 gadiem
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 15 gadiem
sample.h core: fix include guard naming scheme. pirms 15 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
sampler.h core: fix include guard naming scheme. pirms 15 gadiem
scene.cpp gl: do not call glDeleteBuffers with a zero-length list, it crashes on pirms 14 gadiem
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't pirms 14 gadiem
sdlapp.h core: fix include guard naming scheme. pirms 15 gadiem
sdlinput.cpp sdl: fix touchscreen event handling by first applying mouse moves, then pirms 15 gadiem
sdlinput.h core: fix include guard naming scheme. pirms 15 gadiem
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 15 gadiem
text.h core: fix include guard naming scheme. pirms 15 gadiem
ticker.cpp core: get rid of now useless <cstdio> includes. pirms 15 gadiem
ticker.h core: fix include guard naming scheme. pirms 15 gadiem
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only pirms 14 gadiem
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. pirms 14 gadiem
timer.cpp core: fix a typo in the Win32 timer code. pirms 14 gadiem
timer.h core: fix include guard naming scheme. pirms 15 gadiem
video.cpp ps3: until we know how to retrieve and change the screen resolution from pirms 14 gadiem
video.h video: move the last shader from the Video class to Scene itself. pirms 14 gadiem
world.cpp core: get rid of now useless <cstdio> includes. pirms 15 gadiem
world.h core: fix include guard naming scheme. pirms 15 gadiem
worldentity.cpp core: get rid of now useless <cstdio> includes. pirms 15 gadiem
worldentity.h core: fix include guard naming scheme. pirms 15 gadiem