| .. |
|
debug
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
image
|
android: keep a pointer on the global Java VM instead of the current
|
14 jaren geleden |
|
platform
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
shader
|
shader: factor the uniform handling logic into platform-independent methods
|
14 jaren geleden |
|
Makefile.am
|
core: start working on the "half" type.
|
14 jaren geleden |
|
audio.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
15 jaren geleden |
|
audio.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
bitfield.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
core.h
|
core: implement new half / float operations and the associated tests.
|
14 jaren geleden |
|
dict.cpp
|
core: Dict::RemoveSlot can now directly remove an Entity.
|
14 jaren geleden |
|
dict.h
|
core: Dict::RemoveSlot can now directly remove an Entity.
|
14 jaren geleden |
|
eglapp.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
eglapp.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
emitter.cpp
|
emitter: fix wrong velocity value computation in the particles.
|
14 jaren geleden |
|
emitter.h
|
tileset: replace the Tiler ID system with real TileSet objects. The only
|
14 jaren geleden |
|
entity.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 jaren geleden |
|
entity.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
font.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
font.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
forge.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
15 jaren geleden |
|
forge.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
gradient.cpp
|
ps3: port the dithering code to Cg. It does not work because subscripting
|
14 jaren geleden |
|
gradient.h
|
render: add a Gradient class that will be used for dithering later.
|
14 jaren geleden |
|
half.cpp
|
test: improve the benchmark code to measure a lot more half precision
|
14 jaren geleden |
|
half.h
|
test: improve the benchmark code to measure a lot more half precision
|
14 jaren geleden |
|
hash.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
15 jaren geleden |
|
hash.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
input.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
input.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
layer.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
layer.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
log.cpp
|
core: create a logger class to reduce printf usage.
|
14 jaren geleden |
|
log.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
loldebug.h
|
build: put debug stuff and shader stuff in subdirectories.
|
14 jaren geleden |
|
lolgl.h
|
gl: use Glew if available.
|
14 jaren geleden |
|
map.cpp
|
debug: only print the layer and map errors once.
|
14 jaren geleden |
|
map.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
matrix.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
14 jaren geleden |
|
matrix.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
numeric.h
|
core: don't explicitly use std:: prefix when the platform may not
|
14 jaren geleden |
|
platform.cpp
|
ui: add a Platform class to query information about the current platform.
|
14 jaren geleden |
|
platform.h
|
ui: add a Platform class to query information about the current platform.
|
14 jaren geleden |
|
profiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 jaren geleden |
|
profiler.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
sample.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
14 jaren geleden |
|
sample.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
sampler.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
15 jaren geleden |
|
sampler.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
scene.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
scene.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
sprite.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
sprite.h
|
core: add a Sprite class to try to factor some common logic currently
|
14 jaren geleden |
|
text.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
text.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
ticker.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 jaren geleden |
|
ticker.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
tiler.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
tiler.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
tileset.cpp
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
tileset.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |
|
timer.cpp
|
core: fix a typo in the Win32 timer code.
|
14 jaren geleden |
|
timer.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
video.cpp
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
video.h
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 jaren geleden |
|
world.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 jaren geleden |
|
world.h
|
core: fix include guard naming scheme.
|
14 jaren geleden |
|
worldentity.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 jaren geleden |
|
worldentity.h
|
core: more vec?i -> ?veci renames.
|
14 jaren geleden |