Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 14 лет назад
..
Makefile.am ui: add a Platform class to query information about the current platform. 14 лет назад
androidapp.cpp android: use GLES2 instead of GLES. 15 лет назад
audio.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
audio.h core: fix include guard naming scheme. 14 лет назад
bitfield.h core: fix include guard naming scheme. 14 лет назад
core.h ui: add a Platform class to query information about the current platform. 14 лет назад
debugfps.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
debugfps.h core: fix include guard naming scheme. 14 лет назад
debugquad.cpp debug: more debug quad tests, 1.20 shaders. 14 лет назад
debugquad.h test: start writing really minimalist GL rendering tests. 14 лет назад
debugrecord.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
debugrecord.h core: fix include guard naming scheme. 14 лет назад
debugsphere.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
debugsphere.h core: fix include guard naming scheme. 14 лет назад
debugstats.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
debugstats.h core: fix include guard naming scheme. 14 лет назад
dict.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
dict.h core: fix include guard naming scheme. 14 лет назад
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 14 лет назад
eglapp.h core: fix include guard naming scheme. 14 лет назад
emitter.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
emitter.h core: fix include guard naming scheme. 14 лет назад
entity.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
entity.h core: fix include guard naming scheme. 14 лет назад
font.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
font.h core: fix include guard naming scheme. 14 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
forge.h core: fix include guard naming scheme. 14 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
hash.h core: fix include guard naming scheme. 14 лет назад
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
image.h core: fix include guard naming scheme. 14 лет назад
input.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
input.h core: fix include guard naming scheme. 14 лет назад
layer.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
layer.h core: fix include guard naming scheme. 14 лет назад
log.cpp core: create a logger class to reduce printf usage. 15 лет назад
log.h core: fix include guard naming scheme. 14 лет назад
loldebug.h core: fix include guard naming scheme. 14 лет назад
lolgl.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
map.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
map.h core: fix include guard naming scheme. 14 лет назад
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
matrix.h core: add the unary minus operator to vectors. 14 лет назад
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 лет назад
platform.cpp ui: add a Platform class to query information about the current platform. 14 лет назад
platform.h ui: add a Platform class to query information about the current platform. 14 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
profiler.h core: fix include guard naming scheme. 14 лет назад
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
sample.h core: fix include guard naming scheme. 14 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 лет назад
sampler.h core: fix include guard naming scheme. 14 лет назад
scene.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
scene.h core: fix include guard naming scheme. 14 лет назад
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 14 лет назад
sdlapp.h core: fix include guard naming scheme. 14 лет назад
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 14 лет назад
sdlinput.h core: fix include guard naming scheme. 14 лет назад
shader.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
shader.h core: fix include guard naming scheme. 14 лет назад
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
text.h core: fix include guard naming scheme. 14 лет назад
ticker.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
ticker.h core: fix include guard naming scheme. 14 лет назад
tiler.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
tiler.h core: fix include guard naming scheme. 14 лет назад
tileset.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
tileset.h core: fix include guard naming scheme. 14 лет назад
timer.cpp timer: avoid useless system calls in the Timer constructor. 14 лет назад
timer.h core: fix include guard naming scheme. 14 лет назад
video.cpp debug: more debug quad tests, 1.20 shaders. 14 лет назад
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). 14 лет назад
world.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
world.h core: fix include guard naming scheme. 14 лет назад
worldentity.cpp core: get rid of now useless <cstdio> includes. 15 лет назад
worldentity.h core: fix include guard naming scheme. 14 лет назад