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Sam Hocevar e8cb6606ac build: add .gitignore files to some 3rd party libraries пре 10 година
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3rdparty build: add .gitignore files to some 3rd party libraries пре 10 година
application build: refactor autotools files for out-of-tree builds. пре 10 година
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 10 година
data build: refactor autotools files for out-of-tree builds. пре 10 година
debug zepto8: add a Visual Studio project. пре 10 година
easymesh Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
engine scene: start working on a postprocess mechanism. пре 10 година
gpu build: refactor autotools files for out-of-tree builds. пре 10 година
image build: refactor autotools files for out-of-tree builds. пре 10 година
input misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lol build: refactor autotools files for out-of-tree builds. пре 10 година
lolua build: move Lua to a submodule пре 10 година
math math: add τ (tau) to the list of maths constants. пре 10 година
mesh build: refactor autotools files for out-of-tree builds. пре 10 година
platform build: refactor autotools files for out-of-tree builds. пре 10 година
sys sys: allow to load images with an absolute path. пре 10 година
t build: move Lua to a submodule пре 10 година
Makefile.am build: move Lua to a submodule пре 10 година
audio.cpp build: refactor autotools files for out-of-tree builds. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
camera.h engine: move some files around. пре 10 година
commandstack.h base: clean up and refactor containers. пре 10 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
dict.h engine: move some files around. пре 10 година
eglapp.cpp build: refactor autotools files for out-of-tree builds. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h engine: move some files around. пре 10 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
font.h engine: move some files around. пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
gradient.h engine: move some files around. пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
light.h engine: move some files around. пре 10 година
lol-core.vcxproj build: move Lua to a submodule пре 10 година
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: refactor autotools files for out-of-tree builds. пре 10 година
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. пре 10 година
messageservice.cpp base: clean up and refactor containers. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: refactor autotools files for out-of-tree builds. пре 10 година
sample.h engine: move some files around. пре 10 година
sampler.cpp sampler: add a few sanity checks to sampler. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp build: refactor autotools files for out-of-tree builds. пре 10 година
scene.h scene: start working on a postprocess mechanism. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h engine: move some files around. пре 10 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 10 година
text.h engine: move some files around. пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 10 година
textureimage.h engine: move some files around. пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 10 година
tileset.h tileset: rename AddTile() to define_tile(). пре 10 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 10 година
video.cpp build: refactor autotools files for out-of-tree builds. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година