選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar ea672c7768 Disable depth test. We do our own management. 16年前
..
gtk Minor updates here and there. Not worth mentioning. 16年前
Makefile.am Add a debug sprite to the scene. 16年前
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 16年前
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 16年前
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 16年前
debugfps.h The frame counter is now an asset object. 16年前
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 16年前
debugsprite.h Add a debug sprite to the scene. 16年前
font.cpp Improve the text appearance using an outline. 16年前
font.h Implement naive bold font printing. 16年前
forge.cpp The frame counter is now an asset object. 16年前
forge.h The frame counter is now an asset object. 16年前
game.cpp Invert the mouse coordinate handling logic. 16年前
game.h Allow other classes to request the Game's Scene object. 16年前
joystick.cpp Slightly improve the documentation in a few files, add the missing 16年前
joystick.h Slightly improve the documentation in a few files, add the missing 16年前
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 16年前
layer.h Fix z-sorting of tiles. For now. 16年前
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 16年前
map.h Minor updates here and there. Not worth mentioning. 16年前
profiler.cpp Implement the profiling system. 16年前
profiler.h Implement the profiling system. 16年前
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 16年前
scene.h Fix z-sorting of tiles. For now. 16年前
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 16年前
sdlinput.h Reimplement the SDL input as a ticked asset object. 16年前
test-map.cpp Add a debug sprite to the scene. 16年前
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 16年前
ticker.h Minor updates here and there. Not worth mentioning. 16年前
tiler.cpp Start to handle differences between vertical and horizontal tiles. 16年前
tiler.h Start to handle differences between vertical and horizontal tiles. 16年前
tileset.cpp Start to handle differences between vertical and horizontal tiles. 16年前
tileset.h Start to handle differences between vertical and horizontal tiles. 16年前
timer.cpp Implement Timer::PollSeconds(), if necessary. 16年前
timer.h Implement Timer::PollSeconds(), if necessary. 16年前
video.cpp Disable depth test. We do our own management. 16年前
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 16年前