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Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. vor 11 Jahren
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benchmark test: emscripten compilation fix in the trigonometry benchmark. vor 11 Jahren
data btphystest : added small border effect vor 8 Jahren
math build: manually add lollua.vcxproj as a reference in all projects. vor 11 Jahren
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. vor 8 Jahren
sandbox build: reorganise automake build system. vor 11 Jahren
unit math: fix quaternion to euler conversion and add unit tests. vor 8 Jahren
xolotl gpu: move more platform-specific code from Video to Render. vor 11 Jahren
Makefile.am Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
benchsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. vor 11 Jahren
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller vor 8 Jahren
btphystest.h btphystest : InitApp delay vor 8 Jahren
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 8 Jahren
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 8 Jahren
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
meshviewer.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. vor 8 Jahren
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. vor 11 Jahren
nacl_phystest.cpp physics: always activate Bullet and remove dead code. vor 8 Jahren
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
physicobject.h btphystest : cat movement update vor 8 Jahren
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
testsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
testsuite.vcxproj added camera unit test. vor 8 Jahren