.. |
benchmark
|
test: emscripten compilation fix in the trigonometry benchmark.
|
11 jaren geleden |
data
|
btphystest : added small border effect
|
8 jaren geleden |
math
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 jaren geleden |
physics
|
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
|
8 jaren geleden |
sandbox
|
build: reorganise automake build system.
|
11 jaren geleden |
unit
|
math: fix quaternion to euler conversion and add unit tests.
|
8 jaren geleden |
xolotl
|
gpu: move more platform-specific code from Video to Render.
|
11 jaren geleden |
Makefile.am
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 jaren geleden |
benchsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
12 jaren geleden |
benchsuite.vcxproj
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 jaren geleden |
btphystest.cpp
|
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
|
8 jaren geleden |
btphystest.h
|
btphystest : InitApp delay
|
8 jaren geleden |
btphystest.vcxproj
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
8 jaren geleden |
btphystest.vcxproj.filters
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
8 jaren geleden |
front_camera_sprite.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 jaren geleden |
meshviewer.cpp
|
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
|
8 jaren geleden |
meshviewer.vcxproj
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 jaren geleden |
nacl_phystest.cpp
|
physics: always activate Bullet and remove dead code.
|
8 jaren geleden |
nacl_phystest.h
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 jaren geleden |
nacl_phystest.vcxproj
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 jaren geleden |
nacl_phystest.vcxproj.filters
|
Added nacl_phystest to test physic compatibility with nacl.
|
8 jaren geleden |
physicobject.h
|
btphystest : cat movement update
|
8 jaren geleden |
shinyfur.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 jaren geleden |
shinymvtexture.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
8 jaren geleden |
testsuite.cpp
|
base: implement UNUSED() macro and put it here and there.
|
12 jaren geleden |
testsuite.vcxproj
|
added camera unit test.
|
8 jaren geleden |