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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The DebugFps class
- // ------------------
- //
-
- #include "entity.h"
-
- namespace lol
- {
-
- class DebugFpsData;
-
- class DebugFps : public Entity
- {
- public:
- DebugFps(int x, int y);
- virtual ~DebugFps();
-
- protected:
- virtual void TickGame(float seconds);
-
- private:
- DebugFpsData *data;
- };
-
- } /* namespace lol */
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