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Guillaume Bittoun f318af9b03 avl_tree: fixing insertion (no test so far) 12 lat temu
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 lat temu
base Added some shit in controller and text 10 lat temu
bullet build: reorganise some visual studio shit and comment some files. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug Fixed some stuff and added some small tweaks 10 lat temu
easymesh Added ShaderBuilder 10 lat temu
generated build: reorganise includes so that we can use precompiled headers later. 10 lat temu
gpu Added ShaderBuilder 10 lat temu
image Fixed some stuff and added some small tweaks 10 lat temu
input Fixed some stuff and added some small tweaks 10 lat temu
lol avl_tree: fixing insertion (no test so far) 10 lat temu
lua build: reorganise some visual studio shit and comment some files. 10 lat temu
math build: reorganise includes so that we can use precompiled headers later. 10 lat temu
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform Added some shit in controller and text 10 lat temu
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
t build: reactivate array::Insert. 10 lat temu
Makefile.am input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Fixed some stuff and added some small tweaks 10 lat temu
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 lat temu
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
scene.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
text.cpp Added some shit in controller and text 10 lat temu
text.h Added some shit in controller and text 10 lat temu
ticker.cpp Fixed some stuff and added some small tweaks 10 lat temu
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
video.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
worldentity.cpp Fixed some stuff and added some small tweaks 10 lat temu
worldentity.h Fixed some stuff and added some small tweaks 10 lat temu