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Guillaume Bittoun f318af9b03 avl_tree: fixing insertion (no test so far) 12 年之前
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
base Added some shit in controller and text 10 年之前
bullet build: reorganise some visual studio shit and comment some files. 10 年之前
data build: reorganise automake build system. 13 年之前
debug Fixed some stuff and added some small tweaks 10 年之前
easymesh Added ShaderBuilder 10 年之前
generated build: reorganise includes so that we can use precompiled headers later. 10 年之前
gpu Added ShaderBuilder 10 年之前
image Fixed some stuff and added some small tweaks 10 年之前
input Fixed some stuff and added some small tweaks 10 年之前
lol avl_tree: fixing insertion (no test so far) 10 年之前
lua build: reorganise some visual studio shit and comment some files. 10 年之前
math build: reorganise includes so that we can use precompiled headers later. 10 年之前
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform Added some shit in controller and text 10 年之前
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
t build: reactivate array::Insert. 10 年之前
Makefile.am input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 年之前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Fixed some stuff and added some small tweaks 10 年之前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 年之前
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
scene.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
text.cpp Added some shit in controller and text 10 年之前
text.h Added some shit in controller and text 10 年之前
ticker.cpp Fixed some stuff and added some small tweaks 10 年之前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
video.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
worldentity.cpp Fixed some stuff and added some small tweaks 10 年之前
worldentity.h Fixed some stuff and added some small tweaks 10 年之前