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Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
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debug debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. vor 13 Jahren
shader shader: factor the uniform handling logic into platform-independent methods vor 13 Jahren
Makefile.am core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
androidapp.cpp android: implement JNI_OnLoad and use Log::Info instead of the native vor 13 Jahren
audio.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
core.h core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. vor 13 Jahren
dict.h core: Dict::RemoveSlot can now directly remove an Entity. vor 13 Jahren
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). vor 14 Jahren
eglapp.h core: fix include guard naming scheme. vor 14 Jahren
emitter.cpp emitter: fix wrong velocity value computation in the particles. vor 13 Jahren
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
entity.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
entity.h core: fix include guard naming scheme. vor 14 Jahren
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
font.h core: fix include guard naming scheme. vor 14 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting vor 13 Jahren
gradient.h render: add a Gradient class that will be used for dithering later. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
image.cpp image: error reporting in the Android image loading class. vor 13 Jahren
image.h core: fix include guard naming scheme. vor 14 Jahren
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then vor 13 Jahren
input.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp debug: only print the layer and map errors once. vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp core: create a logger class to reduce printf usage. vor 14 Jahren
log.h core: fix include guard naming scheme. vor 14 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h gl: use Glew if available. vor 13 Jahren
map.cpp debug: only print the layer and map errors once. vor 13 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 14 Jahren
matrix.h core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would vor 13 Jahren
numeric.h core: don't explicitly use std:: prefix when the platform may not vor 14 Jahren
platform.cpp ui: add a Platform class to query information about the current platform. vor 14 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
ps3app.cpp ps3: add a build-ps3 script that uses autoconf and automake. vor 13 Jahren
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 14 Jahren
ps3input.cpp ps3: fix the pad handling code that was ignoring the pad information when vor 13 Jahren
ps3input.h ps3: add a simple PS3 input system that currently merely emulates mouse vor 13 Jahren
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 14 Jahren
sample.h core: fix include guard naming scheme. vor 14 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp ps3: port our naive dithering algorithm to the PS3's shader language. vor 13 Jahren
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
sdlapp.cpp gl: initialise Glew in the video setup instead of the SDL app, so we don't vor 13 Jahren
sdlapp.h core: fix include guard naming scheme. vor 14 Jahren
sdlinput.cpp ps3: add a build-ps3 script that uses autoconf and automake. vor 13 Jahren
sdlinput.h core: fix include guard naming scheme. vor 14 Jahren
sprite.cpp core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
sprite.h core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. vor 14 Jahren
text.h core: fix include guard naming scheme. vor 14 Jahren
ticker.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
ticker.h core: fix include guard naming scheme. vor 14 Jahren
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. vor 13 Jahren
timer.cpp core: fix a typo in the Win32 timer code. vor 13 Jahren
timer.h core: fix include guard naming scheme. vor 14 Jahren
video.cpp ps3: until we know how to retrieve and change the screen resolution from vor 13 Jahren
video.h video: move the last shader from the Video class to Scene itself. vor 13 Jahren
world.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
world.h core: fix include guard naming scheme. vor 14 Jahren
worldentity.cpp core: get rid of now useless <cstdio> includes. vor 14 Jahren
worldentity.h core: fix include guard naming scheme. vor 14 Jahren