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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
-
- /*
- * Forge implementation class
- */
-
- static class ForgeData
- {
- friend class Forge;
-
- public:
- Dict fonts;
- }
- forgedata;
-
- static ForgeData * const data = &forgedata;
-
- /*
- * Public Forge class
- */
-
- int Forge::Register(char const *path)
- {
- int id = data->fonts.MakeSlot(path);
-
- if (!data->fonts.GetEntity(id))
- {
- Font *font = new Font(path);
- data->fonts.SetEntity(id, font);
- }
-
- return id;
- }
-
- void Forge::Deregister(int id)
- {
- data->fonts.RemoveSlot(id);
- }
-
- Font *Forge::GetFont(int id)
- {
- return (Font *)data->fonts.GetEntity(id);
- }
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