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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The Sample class
- // ----------------
- // A Sample is a unique sound sample.
- //
-
- #if !defined __DH_SAMPLE_H__
- #define __DH_SAMPLE_H__
-
- #include <stdint.h>
-
- #include "entity.h"
-
- class SampleData;
-
- class Sample : public Entity
- {
- public:
- Sample(char const *path);
- virtual ~Sample();
-
- protected:
- /* Inherited from Entity */
- virtual char const *GetName();
- virtual void TickGame(float deltams);
-
- public:
- /* New methods */
- void Play();
-
- private:
- SampleData *data;
- };
-
- #endif // __DH_SAMPLE_H__
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