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Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
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01_triangle.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 jaren geleden
01_triangle.vcxproj build: renormalise a lot of files. 12 jaren geleden
02_cube.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 jaren geleden
02_cube.vcxproj build: renormalise a lot of files. 12 jaren geleden
03_noise.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 jaren geleden
03_noise.vcxproj build: renormalise a lot of files. 12 jaren geleden
04_texture.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
04_texture.lolfx tutorial: display fewer points in the curve tutorial. 12 jaren geleden
04_texture.vcxproj build: renormalise a lot of files. 12 jaren geleden
05_easymesh.cpp easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
05_easymesh.vcxproj build: renormalise a lot of files. 12 jaren geleden
08_fbo.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 jaren geleden
08_fbo.vcxproj build: renormalise a lot of files. 12 jaren geleden
11_fractal.cpp build: hide LolFx external declarations behind macros. 12 jaren geleden
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 jaren geleden
11_fractal.vcxproj build: renormalise a lot of files. 12 jaren geleden
Makefile.am build: fixes for out-of-tree builds, and get rid of 12 jaren geleden