13 Incheckningar (487c82609cbf24856d4d1254d29aebc837284390)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 år sedan
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 år sedan
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 11 år sedan
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 11 år sedan
  Benjamin ‘Touky’ Huet 796232d22b Added various stuff 11 år sedan
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 år sedan
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 år sedan
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 år sedan
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 år sedan
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 12 år sedan
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 år sedan
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 år sedan
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 år sedan
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 14 år sedan
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 14 år sedan
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 år sedan
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 år sedan
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 år sedan
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 år sedan
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 år sedan
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 år sedan
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 år sedan
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 år sedan
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 år sedan