Benjamin ‘Touky’ Huet
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49e1588f52
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MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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11 vuotta sitten |
Benjamin ‘Touky’ Huet
|
51a4b892c7
|
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
|
11 vuotta sitten |
Sam Hocevar
|
cd988786b9
|
build: reorganise includes so that we can use precompiled headers later.
|
11 vuotta sitten |
Sam Hocevar
|
fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
|
11 vuotta sitten |
Sam Hocevar
|
3862ad59dc
|
base: going on a lowercase rampage; today’s victim: Array.
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11 vuotta sitten |
Sam Hocevar
|
44dec8612e
|
core: fix minor Windows and Raspberry compilation issues.
|
11 vuotta sitten |
Sam Hocevar
|
dff1e5c0b6
|
base: fix a debug message queue crash and add Unicode support on Windows.
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12 vuotta sitten |
Sam Hocevar
|
8613d04c03
|
core: implement a cool ASSERT() macro.
|
13 vuotta sitten |
Sam Hocevar
|
5402346b16
|
core: move the Log and Timer classes to the sys/ subdirectory, use
the String class instead of the stack for logging, and get rid of
the old and useless BitField class.
|
13 vuotta sitten |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
13 vuotta sitten |
Sam Hocevar
|
dead09d2bd
|
android: print thread ID with all messages.
|
13 vuotta sitten |
Sam Hocevar
|
093143e301
|
android: simplify the logger code.
|
13 vuotta sitten |
Sam Hocevar
|
b55033ac4d
|
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
|
13 vuotta sitten |
Sam Hocevar
|
28728814cc
|
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
|
13 vuotta sitten |
Sam Hocevar
|
7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
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14 vuotta sitten |
Sam Hocevar
|
1e5624d551
|
core: create a logger class to reduce printf usage.
|
15 vuotta sitten |