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lolengine
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lolengine
mirror of https://github.com/lolengine/lolengine
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2537 Commits
10 Branches
188 MiB
Tree: 7b5ccb47d2
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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Commit Graph

9 Commits (7b5ccb47d29213d042cd61a76911a1ce37dd76e0)

Author SHA1 Message Date
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 years ago
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. 12 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 years ago
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 13 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 13 years ago
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 13 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 13 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 years ago
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