64 коммитов (85007bd019ebc7dc7eb3eeacdc42141c57217986)

Автор SHA1 Сообщение Дата
  Sam Hocevar 1186c08ad7 entity: add a flag system. 7 лет назад
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 7 лет назад
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 лет назад
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 лет назад
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 лет назад
  touky 19545aa446 imgui extension + tileset 9 лет назад
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 10 лет назад
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 10 лет назад
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 лет назад
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 лет назад
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 11 лет назад
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 11 лет назад
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 лет назад
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 лет назад
  Sam Hocevar d88217d413 base: fix header inconsistencies that broke the build. 11 лет назад
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 лет назад
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 лет назад
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 лет назад
  Benjamin ‘Touky’ Huet 36b5b9e228 tweaks 12 лет назад
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 12 лет назад
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 12 лет назад
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 12 лет назад
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 12 лет назад
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 12 лет назад
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 13 лет назад
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 13 лет назад
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 13 лет назад
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 13 лет назад
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 13 лет назад
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 лет назад
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 14 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14 лет назад
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 14 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 лет назад
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 лет назад
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15 лет назад
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 15 лет назад
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 15 лет назад
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад