Home Help
Sign In
lolengine
/
lolengine
mirror of https://github.com/lolengine/lolengine
1
0
Fork 0
Code Issues 0 Releases 2 Wiki Activity
3158 Commits
10 Branches
86 MiB
Tree: c8c78762aa
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from 'c8c78762aa'
${ noResults }
Commit Graph

2 Commits (c8c78762aadb0851eb98e14627240d49fff53bd9)

Author SHA1 Message Date
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 years ago
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 12 years ago
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Page: 163ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3