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lolengine
Mirror von https://github.com/lolengine/lolengine
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263 Commits
10 Branches
114 MiB
Struktur: dde16a9dd6
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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10 Commits (dde16a9dd6bb480fadfa7e62d8c886e20c22fdc7)

Autor SHA1 Nachricht Datum
  Sam Hocevar 4c278a0895 Change the way the Scene object works. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 15 Jahren
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. vor 15 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 15 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 15 Jahren
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