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- /*
- * Copyright (c) 2010-2013 Alexander Ames
- * Alexander.Ames@gmail.com
- * See Copyright Notice at the end of this file
- */
-
- // API Summary:
- //
- // LuaWrapper is a library designed to help bridge the gab between Lua and
- // C++. It is designed to be small (a single header file), simple, fast,
- // and typesafe. It has no external dependencies, and does not need to be
- // precompiled; the header can simply be dropped into a project and used
- // immediately. It even supports class inheritance to a certain degree. Objects
- // can be created in either Lua or C++, and passed back and forth.
- //
- // The main functions of interest are the following:
- // luaW_is<T>
- // luaW_to<T>
- // luaW_check<T>
- // luaW_push<T>
- // luaW_register<T>
- // luaW_setfuncs<T>
- // luaW_extend<T, U>
- // luaW_hold<T>
- // luaW_release<T>
- //
- // These functions allow you to manipulate arbitrary classes just like you
- // would the primitive types (e.g. numbers or strings). If you are familiar
- // with the normal Lua API the behavior of these functions should be very
- // intuative.
- //
- // For more information see the README and the comments below
-
- #ifndef LUA_WRAPPER_H_
- #define LUA_WRAPPER_H_
-
- // If you are linking against Lua compiled in C++, define LUAW_NO_EXTERN_C
- #ifndef LUAW_NO_EXTERN_C
- extern "C"
- {
- #endif // LUAW_NO_EXTERN_C
-
- #include "lua.h"
- #include "lauxlib.h"
-
- #ifndef LUAW_NO_EXTERN_C
- }
- #endif // LUAW_NO_EXTERN_C
-
- #define LUAW_POSTCTOR_KEY "__postctor"
- #define LUAW_EXTENDS_KEY "__extends"
- #define LUAW_STORAGE_KEY "storage"
- #define LUAW_CACHE_KEY "cache"
- #define LUAW_CACHE_METATABLE_KEY "cachemetatable"
- #define LUAW_HOLDS_KEY "holds"
- #define LUAW_WRAPPER_KEY "LuaWrapper"
-
- // A simple utility function to adjust a given index
- // Useful for when a parameter index needs to be adjusted
- // after pushing or popping things off the stack
- inline int luaW_correctindex(lua_State* L, int index, int correction)
- {
- return index < 0 ? index - correction : index;
- }
-
- // These are the default allocator and deallocator. If you would prefer an
- // alternative option, you may select a different function when registering
- // your class.
- template <typename T>
- T* luaW_defaultallocator(lua_State*)
- {
- return new T();
- }
- template <typename T>
- void luaW_defaultdeallocator(lua_State*, T* obj)
- {
- delete obj;
- }
-
- // The identifier function is responsible for pushing a value unique to each
- // object on to the stack. Most of the time, this can simply be the address
- // of the pointer, but sometimes that is not adaquate. For example, if you
- // are using shared_ptr you would need to push the address of the object the
- // shared_ptr represents, rather than the address of the shared_ptr itself.
- template <typename T>
- void luaW_defaultidentifier(lua_State* L, T* obj)
- {
- lua_pushlightuserdata(L, obj);
- }
-
- // This class is what is used by LuaWrapper to contain the userdata. data
- // stores a pointer to the object itself, and cast is used to cast toward the
- // base class if there is one and it is necessary. Rather than use RTTI and
- // typid to compare types, I use the clever trick of using the cast to compare
- // types. Because there is at most one cast per type, I can use it to identify
- // when and object is the type I want. This is only used internally.
- struct luaW_Userdata
- {
- luaW_Userdata(void* vptr = NULL, luaW_Userdata(*udcast)(const luaW_Userdata&) = NULL)
- : data(vptr), cast(udcast) {}
- void* data;
- luaW_Userdata(*cast)(const luaW_Userdata&);
- };
-
- // This class cannot actually to be instantiated. It is used only hold the
- // table name and other information.
- template <typename T>
- class LuaWrapper
- {
- public:
- static const char* classname;
- static void(*identifier)(lua_State*, T*);
- static T* (*allocator)(lua_State*);
- static void(*deallocator)(lua_State*, T*);
- static luaW_Userdata(*cast)(const luaW_Userdata&);
- static void(*postconstructorrecurse)(lua_State* L, int numargs);
- private:
- LuaWrapper();
- };
- template <typename T> const char* LuaWrapper<T>::classname;
- template <typename T> void(*LuaWrapper<T>::identifier)(lua_State*, T*);
- template <typename T> T* (*LuaWrapper<T>::allocator)(lua_State*);
- template <typename T> void(*LuaWrapper<T>::deallocator)(lua_State*, T*);
- template <typename T> luaW_Userdata(*LuaWrapper<T>::cast)(const luaW_Userdata&);
- template <typename T> void(*LuaWrapper<T>::postconstructorrecurse)(lua_State* L, int numargs);
-
- // Cast from an object of type T to an object of type U. This template
- // function is instantiated by calling luaW_extend<T, U>(L). This is only used
- // internally.
- template <typename T, typename U>
- luaW_Userdata luaW_cast(const luaW_Userdata& obj)
- {
- return luaW_Userdata(static_cast<U*>(static_cast<T*>(obj.data)), LuaWrapper<U>::cast);
- }
-
- template <typename T, typename U>
- void luaW_identify(lua_State* L, T* obj)
- {
- LuaWrapper<U>::identifier(L, static_cast<U*>(obj));
- }
-
- template <typename T>
- inline void luaW_wrapperfield(lua_State* L, const char* field)
- {
- lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
- lua_getfield(L, -1, field); // ... LuaWrapper LuaWrapper.field
- lua_getfield(L, -1, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.field LuaWrapper.field.class
- lua_replace(L, -3); // ... LuaWrapper.field.class LuaWrapper.field
- lua_pop(L, 1); // ... LuaWrapper.field.class
- }
-
- // Analogous to lua_is(boolean|string|*)
- //
- // Returns 1 if the value at the given acceptable index is of type T (or if
- // strict is false, convertable to type T) and 0 otherwise.
- template <typename T>
- bool luaW_is(lua_State *L, int index, bool strict = false)
- {
- bool equal = false;// lua_isnil(L, index);
- if (!equal && lua_isuserdata(L, index) && lua_getmetatable(L, index))
- {
- // ... ud ... udmt
- luaL_getmetatable(L, LuaWrapper<T>::classname); // ... ud ... udmt Tmt
- equal = lua_rawequal(L, -1, -2) != 0;
- if (!equal && !strict)
- {
- lua_getfield(L, -2, LUAW_EXTENDS_KEY); // ... ud ... udmt Tmt udmt.extends
- for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1))
- {
- // ... ud ... udmt Tmt udmt.extends k v
- equal = lua_rawequal(L, -1, -4) != 0;
- if (equal)
- {
- lua_pop(L, 2); // ... ud ... udmt Tmt udmt.extends
- break;
- }
- }
- lua_pop(L, 1); // ... ud ... udmt Tmt
- }
- lua_pop(L, 2); // ... ud ...
- }
- return equal;
- }
-
- // Analogous to lua_to(boolean|string|*)
- //
- // Converts the given acceptable index to a T*. That value must be of (or
- // convertable to) type T; otherwise, returns NULL.
- template <typename T>
- T* luaW_to(lua_State* L, int index, bool strict = false)
- {
- if (luaW_is<T>(L, index, strict))
- {
- luaW_Userdata* pud = static_cast<luaW_Userdata*>(lua_touserdata(L, index));
- luaW_Userdata ud;
- while (!strict && LuaWrapper<T>::cast != pud->cast)
- {
- ud = pud->cast(*pud);
- pud = &ud;
- }
- return static_cast<T*>(pud->data);
- }
- return NULL;
- }
-
- // Analogous to luaL_check(boolean|string|*)
- //
- // Converts the given acceptable index to a T*. That value must be of (or
- // convertable to) type T; otherwise, an error is raised.
- template <typename T>
- T* luaW_check(lua_State* L, int index, bool strict = false)
- {
- T* obj = NULL;
- if (luaW_is<T>(L, index, strict))
- {
- luaW_Userdata* pud = static_cast<luaW_Userdata*>(lua_touserdata(L, index));
- luaW_Userdata ud;
- while (!strict && LuaWrapper<T>::cast != pud->cast)
- {
- ud = pud->cast(*pud);
- pud = &ud;
- }
- obj = (T*)pud->data;
- }
- else
- {
- const char *msg = lua_pushfstring(L, "%s expected, got %s", LuaWrapper<T>::classname, luaL_typename(L, index));
- luaL_argerror(L, index, msg);
- }
- return obj;
- }
-
- template <typename T>
- T* luaW_opt(lua_State* L, int index, T* fallback = NULL, bool strict = false)
- {
- if (lua_isnil(L, index))
- {
- return fallback;
- }
- else
- {
- return luaW_check<T>(L, index, strict);
- }
- }
-
- // Analogous to lua_push(boolean|string|*)
- //
- // Pushes a userdata of type T onto the stack. If this object already exists in
- // the Lua environment, it will assign the existing storage table to it.
- // Otherwise, a new storage table will be created for it.
- template <typename T>
- void luaW_push(lua_State* L, T* obj)
- {
- if (obj)
- {
- LuaWrapper<T>::identifier(L, obj); // ... id
- luaW_wrapperfield<T>(L, LUAW_CACHE_KEY); // ... id cache
- lua_pushvalue(L, -2); // ... id cache id
- lua_gettable(L, -2); // ... id cache obj
- if (lua_isnil(L, -1))
- {
- // Create the new luaW_userdata and place it in the cache
- lua_pop(L, 1); // ... id cache
- lua_insert(L, -2); // ... cache id
- luaW_Userdata* ud = static_cast<luaW_Userdata*>(lua_newuserdata(L, sizeof(luaW_Userdata))); // ... cache id obj
- ud->data = obj;
- ud->cast = LuaWrapper<T>::cast;
- lua_pushvalue(L, -1); // ... cache id obj obj
- lua_insert(L, -4); // ... obj cache id obj
- lua_settable(L, -3); // ... obj cache
-
- luaL_getmetatable(L, LuaWrapper<T>::classname); // ... obj cache mt
- lua_setmetatable(L, -3); // ... obj cache
-
- lua_pop(L, 1); // ... obj
- }
- else
- {
- lua_replace(L, -3); // ... obj cache
- lua_pop(L, 1); // ... obj
- }
- }
- else
- {
- lua_pushnil(L);
- }
- }
-
- // Instructs LuaWrapper that it owns the userdata, and can manage its memory.
- // When all references to the object are removed, Lua is free to garbage
- // collect it and delete the object.
- //
- // Returns true if luaW_hold took hold of the object, and false if it was
- // already held
- template <typename T>
- bool luaW_hold(lua_State* L, T* obj)
- {
- luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // ... holds
- LuaWrapper<T>::identifier(L, obj); // ... holds id
- lua_pushvalue(L, -1); // ... holds id id
- lua_gettable(L, -3); // ... holds id hold
- // If it's not held, hold it
- if (!lua_toboolean(L, -1))
- {
- // Apply hold boolean
- lua_pop(L, 1); // ... holds id
- lua_pushboolean(L, true); // ... holds id true
- lua_settable(L, -3); // ... holds
- lua_pop(L, 1); // ...
- return true;
- }
- lua_pop(L, 3); // ...
- return false;
- }
-
- // Releases LuaWrapper's hold on an object. This allows the user to remove
- // all references to an object in Lua and ensure that Lua will not attempt to
- // garbage collect it.
- //
- // This function takes the index of the identifier for an object rather than
- // the object itself. This is because needs to be able to run after the object
- // has already been deallocated. A wrapper is provided for when it is more
- // convenient to pass in the object directly.
- template <typename T>
- void luaW_release(lua_State* L, int index)
- {
- luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // ... id ... holds
- lua_pushvalue(L, luaW_correctindex(L, index, 1)); // ... id ... holds id
- lua_pushnil(L); // ... id ... holds id nil
- lua_settable(L, -3); // ... id ... holds
- lua_pop(L, 1); // ... id ...
- }
-
- template <typename T>
- void luaW_release(lua_State* L, T* obj)
- {
- LuaWrapper<T>::identifier(L, obj); // ... id
- luaW_release<T>(L, -1); // ... id
- lua_pop(L, 1); // ...
- }
-
- template <typename T>
- void luaW_postconstructorinternal(lua_State* L, int numargs)
- {
- // ... ud args...
- if (LuaWrapper<T>::postconstructorrecurse)
- {
- LuaWrapper<T>::postconstructorrecurse(L, numargs);
- }
- luaL_getmetatable(L, LuaWrapper<T>::classname); // ... ud args... mt
- lua_getfield(L, -1, LUAW_POSTCTOR_KEY); // ... ud args... mt postctor
- if (lua_type(L, -1) == LUA_TFUNCTION)
- {
- for (int i = 0; i < numargs + 1; i++)
- {
- lua_pushvalue(L, -3 - numargs); // ... ud args... mt postctor ud args...
- }
- lua_call(L, numargs + 1, 0); // ... ud args... mt
- lua_pop(L, 1); // ... ud args...
- }
- else
- {
- lua_pop(L, 2); // ... ud args...
- }
- }
-
- // This function is called from Lua, not C++
- //
- // Calls the lua post-constructor (LUAW_POSTCTOR_KEY or "__postctor") on a
- // userdata. Assumes the userdata is on the stack and numargs arguments follow
- // it. This runs the LUAW_POSTCTOR_KEY function on T's metatable, using the
- // object as the first argument and whatever else is below it as the rest of the
- // arguments This exists to allow types to adjust values in thier storage table,
- // which can not be created until after the constructor is called.
- template <typename T>
- void luaW_postconstructor(lua_State* L, int numargs)
- {
- // ... ud args...
- luaW_postconstructorinternal<T>(L, numargs); // ... ud args...
- lua_pop(L, numargs); // ... ud
- }
-
- // This function is generally called from Lua, not C++
- //
- // Creates an object of type T using the constructor and subsequently calls the
- // post-constructor on it.
- template <typename T>
- inline int luaW_new(lua_State* L, int numargs)
- {
- // ... args...
- T* obj = LuaWrapper<T>::allocator(L);
- luaW_push<T>(L, obj); // ... args... ud
- luaW_hold<T>(L, obj);
- lua_insert(L, -1 - numargs); // ... ud args...
- luaW_postconstructor<T>(L, numargs); // ... ud
- return 1;
- }
-
- template <typename T>
- int luaW_new(lua_State* L)
- {
- return luaW_new<T>(L, lua_gettop(L));
- }
-
- // This function is called from Lua, not C++
- //
- // The default metamethod to call when indexing into lua userdata representing
- // an object of type T. This will first check the userdata's environment table
- // and if it's not found there it will check the metatable. This is done so
- // individual userdata can be treated as a table, and can hold thier own
- // values.
- template <typename T>
- int luaW_index(lua_State* L)
- {
- // obj key
- T* obj = luaW_to<T>(L, 1);
- luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj key storage
- LuaWrapper<T>::identifier(L, obj); // obj key storage id
- lua_gettable(L, -2); // obj key storage store
-
- // Check if storage table exists
- if (!lua_isnil(L, -1))
- {
- lua_pushvalue(L, -3); // obj key storage store key
- lua_gettable(L, -2); // obj key storage store store[k]
- }
-
- // If either there is no storage table or the key wasn't found
- // then fall back to the metatable
- if (lua_isnil(L, -1))
- {
- lua_settop(L, 2); // obj key
- lua_getmetatable(L, -2); // obj key mt
- lua_pushvalue(L, -2); // obj key mt k
- lua_gettable(L, -2); // obj key mt mt[k]
- }
- return 1;
- }
-
- // This function is called from Lua, not C++
- //
- // The default metamethod to call when creating a new index on lua userdata
- // representing an object of type T. This will index into the the userdata's
- // environment table that it keeps for personal storage. This is done so
- // individual userdata can be treated as a table, and can hold thier own
- // values.
- template <typename T>
- int luaW_newindex(lua_State* L)
- {
- // obj key value
- T* obj = luaW_check<T>(L, 1);
- luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj key value storage
- LuaWrapper<T>::identifier(L, obj); // obj key value storage id
- lua_pushvalue(L, -1); // obj key value storage id id
- lua_gettable(L, -3); // obj key value storage id store
-
- // Add the storage table if there isn't one already
- if (lua_isnil(L, -1))
- {
- lua_pop(L, 1); // obj key value storage id
- lua_newtable(L); // obj key value storage id store
- lua_pushvalue(L, -1); // obj key value storage id store store
- lua_insert(L, -3); // obj key value storage store id store
- lua_settable(L, -4); // obj key value storage store
- }
-
- lua_pushvalue(L, 2); // obj key value ... store key
- lua_pushvalue(L, 3); // obj key value ... store key value
- lua_settable(L, -3); // obj key value ... store
-
- return 0;
- }
-
- // This function is called from Lua, not C++
- //
- // The __gc metamethod handles cleaning up userdata. The userdata's reference
- // count is decremented and if this is the final reference to the userdata its
- // environment table is nil'd and pointer deleted with the destructor callback.
- template <typename T>
- int luaW_gc(lua_State* L)
- {
- // obj
- T* obj = luaW_to<T>(L, 1);
- LuaWrapper<T>::identifier(L, obj); // obj key value storage id
- luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // obj id counts count holds
- lua_pushvalue(L, 2); // obj id counts count holds id
- lua_gettable(L, -2); // obj id counts count holds hold
- if (lua_toboolean(L, -1) && LuaWrapper<T>::deallocator)
- {
- LuaWrapper<T>::deallocator(L, obj);
- }
-
- luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj id counts count holds hold storage
- lua_pushvalue(L, 2); // obj id counts count holds hold storage id
- lua_pushnil(L); // obj id counts count holds hold storage id nil
- lua_settable(L, -3); // obj id counts count holds hold storage
-
- luaW_release<T>(L, 2);
- return 0;
- }
-
- // Thakes two tables and registers them with Lua to the table on the top of the
- // stack.
- //
- // This function is only called from LuaWrapper internally.
- inline void luaW_registerfuncs(lua_State* L, const luaL_Reg defaulttable[], const luaL_Reg table[])
- {
- // ... T
- #if LUA_VERSION_NUM == 502
- if (defaulttable)
- luaL_setfuncs(L, defaulttable, 0); // ... T
- if (table)
- luaL_setfuncs(L, table, 0); // ... T
- #else
- if (defaulttable)
- luaL_register(L, NULL, defaulttable); // ... T
- if (table)
- luaL_register(L, NULL, table); // ... T
- #endif
- }
-
- // Initializes the LuaWrapper tables used to track internal state.
- //
- // This function is only called from LuaWrapper internally.
- inline void luaW_initialize(lua_State* L)
- {
- // Ensure that the LuaWrapper table is set up
- lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
- if (lua_isnil(L, -1))
- {
- lua_newtable(L); // ... nil {}
- lua_pushvalue(L, -1); // ... nil {} {}
- lua_setfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... nil LuaWrapper
-
- // Create a storage table
- lua_newtable(L); // ... LuaWrapper nil {}
- lua_setfield(L, -2, LUAW_STORAGE_KEY); // ... nil LuaWrapper
-
- // Create a holds table
- lua_newtable(L); // ... LuaWrapper {}
- lua_setfield(L, -2, LUAW_HOLDS_KEY); // ... nil LuaWrapper
-
- // Create a cache table, with weak values so that the userdata will not
- // be ref counted
- lua_newtable(L); // ... nil LuaWrapper {}
- lua_setfield(L, -2, LUAW_CACHE_KEY); // ... nil LuaWrapper
-
- lua_newtable(L); // ... nil LuaWrapper {}
- lua_pushstring(L, "v"); // ... nil LuaWrapper {} "v"
- lua_setfield(L, -2, "__mode"); // ... nil LuaWrapper {}
- lua_setfield(L, -2, LUAW_CACHE_METATABLE_KEY); // ... nil LuaWrapper
-
- lua_pop(L, 1); // ... nil
- }
- lua_pop(L, 1); // ...
- }
-
- // Run luaW_register or luaW_setfuncs to create a table and metatable for your
- // class. These functions create a table with filled with the function from
- // the table argument in addition to the functions new and build (This is
- // generally for things you think of as static methods in C++). The given
- // metatable argument becomes a metatable for each object of your class. These
- // can be thought of as member functions or methods.
- //
- // You may also supply constructors and destructors for classes that do not
- // have a default constructor or that require special set up or tear down. You
- // may specify NULL as the constructor, which means that you will not be able
- // to call the new function on your class table. You will need to manually push
- // objects from C++. By default, the default constructor is used to create
- // objects and a simple call to delete is used to destroy them.
- //
- // By default LuaWrapper uses the address of C++ object to identify unique
- // objects. In some cases this is not desired, such as in the case of
- // shared_ptrs. Two shared_ptrs may themselves have unique locations in memory
- // but still represent the same object. For cases like that, you may specify an
- // identifier function which is responsible for pushing a key representing your
- // object on to the stack.
- //
- // luaW_register will set table as the new value of the global of the given
- // name. luaW_setfuncs is identical to luaW_register, but it does not set the
- // table globally. As with luaL_register and luaL_setfuncs, both funcstions
- // leave the new table on the top of the stack.
- template <typename T>
- void luaW_setfuncs(lua_State* L, const char* classname, const luaL_Reg* table, const luaL_Reg* metatable, T* (*allocator)(lua_State*) = luaW_defaultallocator<T>, void(*deallocator)(lua_State*, T*) = luaW_defaultdeallocator<T>, void(*identifier)(lua_State*, T*) = luaW_defaultidentifier<T>)
- {
- luaW_initialize(L);
-
- LuaWrapper<T>::classname = classname;
- LuaWrapper<T>::identifier = identifier;
- LuaWrapper<T>::allocator = allocator;
- LuaWrapper<T>::deallocator = deallocator;
-
- const luaL_Reg defaulttable[] =
- {
- { "new", luaW_new<T> },
- { NULL, NULL }
- };
- const luaL_Reg defaultmetatable[] =
- {
- { "__index", luaW_index<T> },
- { "__newindex", luaW_newindex<T> },
- { "__gc", luaW_gc<T> },
- { NULL, NULL }
- };
-
- // Set up per-type tables
- lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_STORAGE_KEY); // ... LuaWrapper LuaWrapper.storage
- lua_newtable(L); // ... LuaWrapper LuaWrapper.storage {}
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.storage
- lua_pop(L, 1); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_HOLDS_KEY); // ... LuaWrapper LuaWrapper.holds
- lua_newtable(L); // ... LuaWrapper LuaWrapper.holds {}
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.holds
- lua_pop(L, 1); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_CACHE_KEY); // ... LuaWrapper LuaWrapper.cache
- lua_newtable(L); // ... LuaWrapper LuaWrapper.cache {}
- luaW_wrapperfield<T>(L, LUAW_CACHE_METATABLE_KEY); // ... LuaWrapper LuaWrapper.cache {} cmt
- lua_setmetatable(L, -2); // ... LuaWrapper LuaWrapper.cache {}
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.cache
-
- lua_pop(L, 2); // ...
-
- // Open table
- lua_newtable(L); // ... T
- luaW_registerfuncs(L, allocator ? defaulttable : NULL, table); // ... T
-
- // Open metatable, set up extends table
- luaL_newmetatable(L, classname); // ... T mt
- lua_newtable(L); // ... T mt {}
- lua_setfield(L, -2, LUAW_EXTENDS_KEY); // ... T mt
- luaW_registerfuncs(L, defaultmetatable, metatable); // ... T mt
- lua_setfield(L, -2, "metatable"); // ... T
- }
-
- template <typename T>
- void luaW_register(lua_State* L, const char* classname, const luaL_Reg* table, const luaL_Reg* metatable, T* (*allocator)(lua_State*) = luaW_defaultallocator<T>, void(*deallocator)(lua_State*, T*) = luaW_defaultdeallocator<T>, void(*identifier)(lua_State*, T*) = luaW_defaultidentifier<T>)
- {
- luaW_setfuncs(L, classname, table, metatable, allocator, deallocator, identifier); // ... T
- lua_pushvalue(L, -1); // ... T T
- lua_setglobal(L, classname); // ... T
- }
-
- // luaW_extend is used to declare that class T inherits from class U. All
- // functions in the base class will be available to the derived class (except
- // when they share a function name, in which case the derived class's function
- // wins). This also allows luaW_to<T> to cast your object apropriately, as
- // casts straight through a void pointer do not work.
- template <typename T, typename U>
- void luaW_extend(lua_State* L)
- {
- if (!LuaWrapper<T>::classname)
- luaL_error(L, "attempting to call extend on a type that has not been registered");
-
- if (!LuaWrapper<U>::classname)
- luaL_error(L, "attempting to extend %s by a type that has not been registered", LuaWrapper<T>::classname);
-
- LuaWrapper<T>::cast = luaW_cast<T, U>;
- LuaWrapper<T>::identifier = luaW_identify<T, U>;
- LuaWrapper<T>::postconstructorrecurse = luaW_postconstructorinternal<U>;
-
- luaL_getmetatable(L, LuaWrapper<T>::classname); // mt
- luaL_getmetatable(L, LuaWrapper<U>::classname); // mt emt
-
- // Point T's metatable __index at U's metatable for inheritance
- lua_newtable(L); // mt emt {}
- lua_pushvalue(L, -2); // mt emt {} emt
- lua_setfield(L, -2, "__index"); // mt emt {}
- lua_setmetatable(L, -3); // mt emt
-
- // Set up per-type tables to point at parent type
- lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_STORAGE_KEY); // ... LuaWrapper LuaWrapper.storage
- lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.storage U
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.storage
- lua_pop(L, 1); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_HOLDS_KEY); // ... LuaWrapper LuaWrapper.holds
- lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.holds U
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.holds
- lua_pop(L, 1); // ... LuaWrapper
-
- lua_getfield(L, -1, LUAW_CACHE_KEY); // ... LuaWrapper LuaWrapper.cache
- lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.cache U
- lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.cache
-
- lua_pop(L, 2); // ...
-
- // Make a list of all types that inherit from U, for type checking
- lua_getfield(L, -2, LUAW_EXTENDS_KEY); // mt emt mt.extends
- lua_pushvalue(L, -2); // mt emt mt.extends emt
- lua_setfield(L, -2, LuaWrapper<U>::classname); // mt emt mt.extends
- lua_getfield(L, -2, LUAW_EXTENDS_KEY); // mt emt mt.extends emt.extends
- for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1))
- {
- // mt emt mt.extends emt.extends k v
- lua_pushvalue(L, -2); // mt emt mt.extends emt.extends k v k
- lua_pushvalue(L, -2); // mt emt mt.extends emt.extends k v k
- lua_rawset(L, -6); // mt emt mt.extends emt.extends k v
- }
-
- lua_pop(L, 4); // mt emt
- }
-
- /*
- * Copyright (c) 2010-2013 Alexander Ames
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
- #endif // LUA_WRAPPER_H_
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