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lolengine
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lolengine
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https://github.com/lolengine/lolengine
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1950
Commits
10
Branches
28 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Other
1.9%
Tree:
34688578ae
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
/
src
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lol
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base
History
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
12 years ago
..
all.h
math: move rand() to its own header, ensure it only returns
13 years ago
array.h
base: allow to resize an array to zero elements.
9 years ago
assert.h
EZMesh : Added CommandStack & subsequent Loop command.
9 years ago
hash.h
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
12 years ago
log.h
core: implement a cool ASSERT() macro.
13 years ago
map.h
base: fix map.h build.
12 years ago
string.h
ps3: some compilation fixes.
9 years ago
types.h
base: fix header guard names.
13 years ago