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lolengine
/
lolengine
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https://github.com/lolengine/lolengine
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目录树:
62744d98bb
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
13 年前
binaries
build: fix the VS2010 build and add build/ and binaries/ to the dist
13 年前
build
neercs: start porting the old code to Windows; this breaks the Visual Studio
13 年前
src
math: add an sprintf() method to real numbers, and ensure they are always
13 年前
test
test: add a unit test to ensure default constructed reals are initialised
13 年前
tools
build: move all games to a "games" subdirectory to clean up the root
13 年前
tutorial
build: hide the SDL_main.h inclusion in core.h, and only activate it
13 年前
.gitignore
tutorial: add a simple EasyMesh viewer.
13 年前
Makefile.am
build: move all games to a "games" subdirectory to clean up the root
13 年前
TODO
Update todo list.
15 年前
bootstrap
build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX
13 年前
configure.ac
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
13 年前