|
- //
- // Lol Engine
- //
- // Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstdlib>
- #include <cstdint>
- #include <functional>
-
- namespace lol
- {
-
- //auto p = tickable::create<tickable>();
-
- tickable::tickable()
- {
- }
-
- tickable::~tickable()
- {
- }
-
- void tickable::init()
- {
- }
-
- void tickable::fini()
- {
- }
-
- void tickable::tick_game(float seconds)
- {
- }
-
- void tickable::tick_draw(float seconds, class Scene &scene)
- {
- }
-
- } /* namespace lol */
|