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- //
- // Deus Hax (working title)
- // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
- //
-
- //
- // The Map class
- // -------------
- // A Map object is a collection of Layers and other information (to be
- // determined later).
- //
-
- #if !defined __DH_MAP_H__
- #define __DH_MAP_H__
-
- #include "scene.h"
-
- class MapData;
-
- class Map
- {
- public:
- Map(char const *path);
- ~Map();
-
- void Render(Scene *scene, int x, int y, int z);
- int GetWidth();
- int GetHeight();
-
- private:
- MapData *data;
- };
-
- #endif // __DH_MAP_H__
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