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- /** \page libcaca-tutorial A libcaca tutorial
-
- First, a very simple working program, to check for basic libcaca
- functionalities.
-
- \code
-
- #include <caca.h>
-
- int main(void)
- {
- caca_canvas_t *cv; caca_display_t *dp; caca_event_t ev;
-
- dp = caca_create_display(NULL);
- if(!dp) return 1;
- cv = caca_get_canvas(dp);
-
- caca_set_display_title(dp, "Hello!");
- caca_set_color_ansi(cv, CACA_BLACK, CACA_WHITE);
- caca_put_str(cv, 0, 0, "This is a message");
- caca_refresh_display(dp);
- caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1);
- caca_free_display(dp);
-
- return 0;
- }
-
- \endcode
-
- What does it do?
- - Create a display. Physically, the display is either a window or a context
- in a terminal (ncurses, slang) or even the whole screen (VGA).
- - Get the display's associated canvas. A canvas is the surface where
- everything happens: writing characters, sprites, strings, images... It is
- unavoidable. Here the size of the canvas is set by the display.
- - Set the display's window name (only available in windowed displays, does
- nothing otherwise).
- - Set the current canvas colours to black background and white foreground.
- - Write the string \c "This is a message" onto the canvas, using the current
- colour pair.
- - Refresh the display, causing the text to be effectively displayed.
- - Wait for an event of type \c CACA_EVENT_KEY_PRESS.
- - Free the display (release memory). Since it was created together with the
- display, the canvas will be automatically freed as well.
-
- You can then compile this code on an UNIX-like system using the following
- commans (requiring \c pkg-config and \c gcc):
- \code
- gcc `pkg-config --libs --cflags caca` example.c -o example
- \endcode
-
- */
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