Browse Source

* The big TTYvaders/libcaca split. This is libcaca.

tags/v0.99.beta14
Sam Hocevar sam 21 years ago
parent
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3c68d1e054
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COPYING View File

@@ -1,221 +1,400 @@
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11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

END OF TERMS AND CONDITIONS
13. The Free Software Foundation may publish revised and/or new
versions of the Lesser General Public License from time to time.
Such new versions will be similar in spirit to the present version,
but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Library
specifies a version number of this License which applies to it and
"any later version", you have the option of following the terms and
conditions either of that version or of any later version published by
the Free Software Foundation. If the Library does not specify a
license version number, you may choose any version ever published by
the Free Software Foundation.
14. If you wish to incorporate parts of the Library into other free
programs whose distribution conditions are incompatible with these,
write to the author to ask for permission. For software which is
copyrighted by the Free Software Foundation, write to the Free
Software Foundation; we sometimes make exceptions for this. Our
decision will be guided by the two goals of preserving the free status
of all derivatives of our free software and of promoting the sharing
and reuse of software generally.

NO WARRANTY

15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.

END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
How to Apply These Terms to Your New Libraries

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms
of the ordinary General Public License).

To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
To apply these terms, attach the following notices to the library.
It is safest to attach them to the start of each source file to most
effectively convey the exclusion of warranty; and each file should
have at least the "copyright" line and a pointer to where the full
notice is found.

<one line to give the program's name and a brief idea of what it does.>

<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:

Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the library,
if necessary. Here is a sample; alter the names:

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James
Random Hacker.

You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice

Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
That's all there is to it!

<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice

This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

+ 4
- 4
Makefile.am View File

@@ -1,10 +1,10 @@
###############################################################################
# Automake targets and declarations for ttyvaders
# Automake targets and declarations for libcaca
###############################################################################

SUBDIRS = libcaca test src
DIST_SUBDIRS = $(SUBDIRS) autotools data debian
SUBDIRS = libcaca test
DIST_SUBDIRS = $(SUBDIRS) autotools debian

EXTRA_DIST = BUGS doc/shapes.txt bootstrap
EXTRA_DIST = BUGS bootstrap
AUTOMAKE_OPTIONS = foreign dist-bzip2


+ 1
- 33
README View File

@@ -1,6 +1,6 @@
$Id$

Building ttyvaders
Building libcaca

o Run configure then make. Useful configure flags are:

@@ -12,35 +12,3 @@ Building ttyvaders
./configure --enable-conio --host=i386-pc-msdosdjgpp


History of textmode games

o http://www.textmodegames.com/


Other terminal-based games

o moon-buggy: extremely simple, extremely addictive
http://www.mathematik.uni-kl.de/~wwwstoch/voss/comp/moon-buggy.html

o 0verkill: http://artax.karlin.mff.cuni.cz/~brain/0verkill/

o nInvaders: http://dettus.dyndns.org/ninvaders/
real space invaders clone

o Stardork: http://www.seekrut.com/rk/stardork.html
more strategy than arcade

o Nethack: http://www.nethack.org/

o Tetrinet: http://www.secret.com.au/games/tetrinet/

o MyMan: http://geocities.com/bsittler/
pacman clone

o Tornado: http://home.kcore.de/~kiza/linux/tornado/

o David's Perl games: http://davidsperlgames.sourceforge.net/

o ascii-invaders: http://www.ip9.org/munro/invaders/index.html


+ 0
- 34
TODO View File

@@ -1,7 +1,5 @@
$Id$

TODO for libcaca

o Sprite library

o Clip graphics
@@ -13,35 +11,3 @@ TODO for libcaca

o DONE 12 Nov 2003: Port to conio.h


TODO for ttyvaders

o Let the ship pick up bonuses

o Alien swarms, programmed behaviour

o Spiral weapon (vertical sine)

o Stick aliens to tunnel

o Change tunnel colour

o Draw bosses

o Promote precision for all coordinates except screen

o Animate the ship

o The nuke should break the tunnel
Or at least a bit

o The laser stays alive when the ship explodes

o DONE 12 Nov 2003: Write a generic drawing library with automatic clipping
o DONE 23 Dec 2002: Handle life
o DONE 23 Dec 2002: Mega ball
o DONE 23 Dec 2002: Fragmentation bomb (merge with mega-ball?)
o DONE 23 Dec 2002: Fill holes in the tunnel when |step| > 2
o DONE 19 Dec 2002: Tunnel sometimes doesn't get drawn on the left
o DONE 18 Dec 2002: Draw a 3rd alien type


+ 1
- 1
bootstrap View File

@@ -1,6 +1,6 @@
#! /bin/sh

## bootstrap file for ttyvaders -- Sam Hocevar <sam@zoy.org>
## bootstrap file for libcaca -- Sam Hocevar <sam@zoy.org>
## $Id$

set -x


+ 2
- 4
configure.ac View File

@@ -1,13 +1,13 @@
# $Id$

AC_INIT(ttyvaders,0.0cvs-20031110)
AC_INIT(libcaca,0.0cvs-20031110)

AC_PREREQ(2.50)
AC_CONFIG_SRCDIR(src/main.c)
AC_CONFIG_AUX_DIR(autotools)
AC_CANONICAL_SYSTEM

AM_INIT_AUTOMAKE(ttyvaders,0.0cvs-20031110)
AM_INIT_AUTOMAKE(libcaca,0.0cvs-20031110)
AM_CONFIG_HEADER(config.h)

AM_PROG_CC_C_O
@@ -62,9 +62,7 @@ AC_OUTPUT([
Makefile
libcaca/Makefile
test/Makefile
src/Makefile
autotools/Makefile
data/Makefile
debian/Makefile
])


+ 0
- 14
data/Makefile.am View File

@@ -1,14 +0,0 @@
NULL =
EXTRA_DIST = \
barboss.txt \
barfight.txt \
bazfight.txt \
bongem.txt \
bonheart.txt \
foofight.txt \
ship.txt \
wpnbomb.txt \
wpnfrag.txt \
xplmed.txt \
xplsmall.txt \
$(NULL)

+ 0
- 27
data/barboss.txt View File

@@ -1,27 +0,0 @@
36 13 18 6
_,--._
,' `.
|\ / ,-. ,-. \ /|
)o),/ ( ( o )( o ) ) \.(o(
/o/// /| `-' `-' |\ \\\o\
/ / |\ \( . , )/ /| \ \
| | \o`-/ `\/' \-'o/ | |
\ \ `,' `.' / /
\. \ `-' ,'| /\ |`. `-' / ,/
\`. `.__,' / / \ \ `.__,' ,'/
\o\ ,' ,' `. `. /o/
\o`---' ,' `. `---'o/
`.____,' `.____,'
ffffff
ffffffffff
ff ffhhhffhhhff ff
fhfff ffhhphhhhphhff fffhf
fhfff ffffhhhffhhhffff fffhf
fff ff fffffhffffhfffff ff fff
fff fhfffffffhhhhfffffffhf fff
fff ffffffffffffffffffff fff
ff fffffffffffffffffffff fffff ff
fff ffffff fffff fffff ffffff fff
fhf ffffff ffffff fhf
fhfffffffff fffffffffhf
ffffffff ffffffff

+ 0
- 14
data/barfight.txt View File

@@ -1,14 +0,0 @@
5 3 2 1
,---.
\O o/
^^^^^
fffff
fpppf
fffff
5 3 2 1
,---.
\o O/
^^^^^
fffff
fpppf
fffff

+ 0
- 28
data/bazfight.txt View File

@@ -1,28 +0,0 @@
6 3 2 1
__
/oo\
//'`\\
cc
cppc
cccccc
6 3 2 1
__
/oo\
/(~~)\
cc
cppc
cccccc
6 3 2 1
__
/oo\
((^^))
cc
cppc
cccccc
4 3 1 1
__
/oo\
\\//
cc
cppc
cccc

+ 0
- 14
data/bongem.txt View File

@@ -1,14 +0,0 @@
3 2 1 1
_
/g\
\_/
c
cpc
ccc
3 2 1 1
_
/g\
\_/
p
ppp
ppp

+ 0
- 14
data/bonheart.txt View File

@@ -1,14 +0,0 @@
5 3 2 1
_ _
( '^)
`v'
e e
eeepe
eee
5 3 2 1
_ _
( '^)
`v'
p p
ppppp
ppp

+ 0
- 29
data/foofight.txt View File

@@ -1,29 +0,0 @@
7 3 3 1
. ,
\oXo/
`V'
o o
opopo
ooo
9 3 4 1
. ,
`-oXo-'
`V'
o o
oopopoo
ooo
9 2 4 0
`--oXo--'
`V'
ooopopooo
ooo
9 2 4 0
,-oXo-.
' `V' `
oopopoo
o ooo o
7 2 3 0
,oXo.
/ `V' \
opopo
o ooo o

+ 0
- 7
data/ship.txt View File

@@ -1,7 +0,0 @@
6 3 2 1
/\
(())
I<__>I
cc
cooc
cccccc

+ 0
- 86
data/wpnbomb.txt View File

@@ -1,86 +0,0 @@
5 3 3 1
/`-.
`-._\
`
dddd
dddpp
p
5 3 3 1
_,
,-' /
\,-'
pp
ddddp
dddd
6 2 5 1
____
|____>
dddd
dddddp
4 4 2 1
_,
/ |
/ /
`'
pp
ddp
ddd
dd
4 4 1 1
._
| \
\ \
`'
pp
pdd
ddd
dd
3 3 1 0
,^.
| |
|_|
ppp
ddd
ddd
4 3 2 2
,.
\ \
\_|
dd
ddd
dpp
4 3 1 2
,.
/ /
|_/
dd
ddd
ppd
3 4 1 3
_
| |
| |
`v'
d
ddd
ddd
ppp
5 3 1 1
,-'\
/_,-'
'
dddd
ppddd
p
5 3 1 1
._
\ `-.
`-./
pp
pdddd
dddd
6 2 0 1
____
<____|
dddd
pddddd

+ 0
- 50
data/wpnfrag.txt View File

@@ -1,50 +0,0 @@
6 3 2 1
,--.
( ', )
`--'
dddd
ppddpp
pppp
6 3 2 1
,--.
( ', )
`--'
pppp
ddppdd
dddd
4 4 1 -2
O o
: o
. :
.
d d
i d
i i
i
4 4 1 -2
O
o :
. :
.
d
d i
i i
i
4 4 1 -2
o O
o
: .
.
d d
d
i i
i
4 4 1 -2
o O
: o
:
.
d d
i d
i
i

+ 0
- 60
data/xplmed.txt View File

@@ -1,60 +0,0 @@
1 1 0 0
+
o
1 1 0 0
o
o
3 2 1 1
_
)_(
o
ooo
3 3 1 1
._,
)_(
' `
ooo
ooo
ooo
3 3 1 1
.v,
> <
'^`
ooo
ooo
ooo
5 3 2 1
_\~/_
> <
~/_\~
mmmmm
mmmmm
mmmmm
5 3 2 1
_\~/_
> <
~/_\~
ooooo
ooooo
ooooo
5 3 2 1
_\ /_
~/ \~
mmmmm
mmmmm
mmmmm
5 3 2 1
_\ /_

~/ \~
ooooo
ooooo
ooooo
5 3 2 1
. ' ,

' . `
ppppp
ppppp
ppppp

+ 0
- 32
data/xplsmall.txt View File

@@ -1,32 +0,0 @@
1 1 0 0
+
o
1 1 0 0
o
o
3 2 1 1
_
)_(
o
ooo
3 3 1 1
._,
)_(
' `
ooo
ooo
ooo
3 3 1 1
.v,
> <
'^`
ooo
ooo
ooo
3 3 1 1
. ,

' `
ooo
ooo
ooo

+ 0
- 6
debian/.cvsignore View File

@@ -1,6 +0,0 @@
.dirstamp
Makefile
Makefile.in
files
ttyvaders
ttyvaders.substvars

+ 2
- 2
debian/changelog View File

@@ -1,5 +1,5 @@
ttyvaders (0.0cvs-1) unstable; urgency=low
libcaca (0.0cvs-1) unstable; urgency=low

* Not yet released.

-- Samuel Hocevar <sam@zoy.org> Sat, 14 Dec 2002 15:22:25 +0100
-- Sam Hocevar (Debian packages) <sam+deb@zoy.org> Sat, 14 Dec 2002 15:22:25 +0100

+ 7
- 7
debian/control View File

@@ -1,15 +1,15 @@
Source: ttyvaders
Source: libcaca
Section: games
Priority: optional
Maintainer: Samuel Hocevar <sam@zoy.org>
Build-Depends: debhelper (>=2.2.0), slang1-dev
Standards-Version: 3.5.6
Maintainer: Sam Hocevar (Debian packages) <sam+deb@zoy.org>
Build-Depends: debhelper (>= 2.2.0), slang1-dev
Standards-Version: 3.6.1.0

Package: ttyvaders
Package: libcaca
Section: games
Architecture: any
Depends: ${shlibs:Depends}
Description: A vertical shoot 'em up with text-mode graphics.
TTYvaders is a vertical shoot 'em up for the console or the terminal.
Description: text mode graphics library
libcaca is the Color ANSI Console Art library.
.
It rules.

+ 1
- 1
debian/rules View File

@@ -38,7 +38,7 @@ install: build
dh_testroot
dh_clean -k
dh_installdirs
DESTDIR=`pwd`/debian/ttyvaders/ $(MAKE) install prefix=/usr
DESTDIR=`pwd`/debian/libcaca/ $(MAKE) install prefix=/usr

# Build architecture-independent files here.
binary-indep: build install


+ 0
- 191
doc/shapes.txt View File

@@ -1,191 +0,0 @@

Starship
--------

/\ /~\
(()) ]O[
I<__>I I\#/I


Aliens
------

,---. ,---.
\O o/ \o O/
^^^^^ ^^^^^
. , . ,
\oXo/ `-oXo-' `--oXo--' ,-oXo-. ,oXo.
`V' `V' `V' ' `V' ` / `V' \

,---. ,---. ,---. ,---. ,---.
(_^_^_) (__^_^) (^__^_) (_^__^) (^_^__)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
,---. ,---. ,---. ,---. ,---.
(((o))) ((((o)) (((o))) ((o)))) (((o)))
`---' `---' `---' `---' `---'
o
o( )o
(_)

____ ____ ____
/ oO \ / oo \ / oo \
(//~~\\) (((^^))) \\\///

__ __ __ __
/oO\ /oO\ /oo\ /oo\
//'`\\ /(~~)\ ((^^)) \\//

_o|o_
T|T

o_o O_o o_o o_O
( v ) ( v ) ( v ) ( v )
)|( )// )/( \\(
_
,(|). / \
/,-'-.\ ,(_X_).

_>|<_
\ o /
\ /
V

Bonus
-----
_ _ _
/|\ / \ /.\
\|/ \_/ \_/

,--. ,--. ,--.
\VV/ \~~/ \ /
\/ \/ \/
_ _ _ _
( `' ) ( ' )
\ / `v'
\/
___
/ g \
\___/

Shots
-----

.o@ . o @ . o @

.o() . o () . o ()

| / _, ___ ._ \
| / ' ` \


| __/ \__ |
/ \


\ __ __ /
| \ / |

___ _, ._ ,^. _, ._
. o |___> / | | \ | | ,-' / \ `-.
/ / \ \ |_| \,-' `-./
`' `'
___ ,. ,. _
<___| \ \ / / | | /`-. ,-'\
\_| |_/ | | `-._\ /_,-'
`v' ` '

| | | |||| |/\|
|| || || |||||| ||/\||
| | | | | | |

:%%:
:%%: :%##%:
__ __ __ ____ :%%: :%##%: :%####%:
' ` -' `- ,-' `-. ,-' `-. ,-' `-. ,-' `-. ,-' `-.

,--.
( ', )
`--'
o O
o °
. °
.

,--.
( )
||||
||||
||
|

Explosions
----------

| .v, .v, .v, .v, .v, .v, . ,
+ o -o- >o< >o< >o< >o< > < > <
| '^` '^` '^` '^` '^` '^` ' `

.|, .v, .v, .v, .v, .v, . ,
+ o -o- --o-- > o < >( )< > < > o < >( )< - -
'|` '^` '^` '^` '^` '^` ' `

_ ._, .v, _\~/_ _\ /_ . ' ,
+ o )_( )_( > < > < _ _
' ` '^` ~/_\~ / \ ' . `

_ ._, .v, . ,
+ o )_( )_( > <
' ` '^` ' `



#######
### ###
## ##
# #
# #
# #
## ##
### ###
#######

#######
### ###
## ##
# #
# #
# #
## ##
### ###
#######

_______
,-'_______`-.
,',-' _____ `-.`.
/ / ,' ___ `. \ \
| | / ,' _ `. \ | |
| | | | |_| | | | |
| | \ `.___,' / | |
\ \ `._____,' / /
`.`-._______,-','
`-._______,-'


Bosses
------

_,--._
,' `.
|\ / ,-. ,-. \ /|
)o),/ ( ( o )( o ) ) \.(o(
/o/// /| `-' `-' |\ \\\o\
/ / |\ \( . , )/ /| \ \
| | \o`-/ `\/' \-'o/ | |
\ \ `,' `.' / /
\. \ `-' ,'| /\ |`. `-' / ,/
\`. `.__,' / / \ \ `.__,' ,'/
\o\ ,' ,' `. `. /o/
\o`---' ,' `. `---'o/
`.____,' `.____,'


+ 0
- 6
src/.cvsignore View File

@@ -1,6 +0,0 @@
.dirstamp
.deps
Makefile
Makefile.in
*.o
ttyvaders

+ 0
- 33
src/Makefile.am View File

@@ -1,33 +0,0 @@
###############################################################################
# Automake targets and declarations for ttyvaders
###############################################################################

AM_CPPFLAGS = -I$(top_srcdir)/libcaca

if USE_SLANG
LDFLAGS_slang = -lslang
endif
if USE_NCURSES
LDFLAGS_ncurses = -lncurses
endif

bin_PROGRAMS = ttyvaders

ttyvaders_SOURCES = \
aliens.c \
bonus.c \
box.c \
ceo.c \
collide.c \
common.h \
explosions.c \
intro.c \
main.c \
overlay.c \
player.c \
starfield.c \
tunnel.c \
weapons.c \
$(NULL)
ttyvaders_LDADD = ../libcaca/libcaca.a $(LDFLAGS_slang) $(LDFLAGS_ncurses) -lm


+ 0
- 136
src/aliens.c View File

@@ -1,136 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

struct caca_sprite *foo_sprite;
struct caca_sprite *bar_sprite;
struct caca_sprite *baz_sprite;

void init_aliens(game *g, aliens *al)
{
int i;

for(i = 0; i < ALIENS; i++)
{
al->type[i] = ALIEN_NONE;
}

foo_sprite = caca_load_sprite("data/foofight.txt");
bar_sprite = caca_load_sprite("data/barfight.txt");
baz_sprite = caca_load_sprite("data/bazfight.txt");
}

void draw_aliens(game *g, aliens *al)
{
int i;

for(i = 0; i < ALIENS; i++)
{
switch(al->type[i])
{
case ALIEN_FOO:
caca_draw_sprite(al->x[i], al->y[i], foo_sprite, al->img[i] % 8);
break;
case ALIEN_BAR:
caca_draw_sprite(al->x[i], al->y[i], bar_sprite, al->img[i] % 2);
break;
case ALIEN_BAZ:
caca_draw_sprite(al->x[i], al->y[i], baz_sprite, al->img[i] % 6);
break;
case ALIEN_NONE:
break;
}
}
}

void update_aliens(game *g, aliens *al)
{
int i;

for(i = 0; i < ALIENS; i++)
{
/* If alien died, make it explode */
if(al->type[i] != ALIEN_NONE && al->life[i] < 0)
{
add_explosion(g, g->ex, al->x[i], al->y[i], 0, 0, EXPLOSION_MEDIUM);
al->type[i] = ALIEN_NONE;
add_bonus(g, g->bo, al->x[i], al->y[i], caca_rand(0,4) ? BONUS_GREEN : BONUS_LIFE);
}

/* Update coordinates */
switch(al->type[i])
{
case ALIEN_FOO:
case ALIEN_BAR:
case ALIEN_BAZ:
al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3;
al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7;
al->img[i] = al->img[i] + 1;

/* Check bounds */
if(al->y[i] < 0 ) al->y[i] = 0;
if(al->y[i] > g->w - 1 ) al->y[i] = g->w - 1;
break;
case ALIEN_NONE:
break;
}
}
}

void add_alien(game *g, aliens *al, int x, int y, int type)
{
int i;

for(i = 0; i < ALIENS; i++)
{
if(al->type[i] == ALIEN_NONE)
{
al->type[i] = type;
al->x[i] = x;
al->y[i] = y;
al->img[i] = 0;

switch(al->type[i])
{
case ALIEN_FOO:
al->life[i] = 3;
break;
case ALIEN_BAR:
al->life[i] = 3;
break;
case ALIEN_BAZ:
al->life[i] = 3;
break;
case ALIEN_NONE:
break;
}

break;
}
}
}


+ 0
- 113
src/bonus.c View File

@@ -1,113 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

struct caca_sprite *heart_sprite;
struct caca_sprite *gem_sprite;

void init_bonus(game *g, bonus *bo)
{
int i;

for(i = 0; i < BONUS; i++)
{
bo->type[i] = BONUS_NONE;
}

heart_sprite = caca_load_sprite("data/bonheart.txt");
gem_sprite = caca_load_sprite("data/bongem.txt");
}

void draw_bonus(game *g, bonus *bo)
{
int i;

for(i = 0; i < BONUS; i++)
{
switch(bo->type[i])
{
case BONUS_GREEN:
caca_draw_sprite(bo->x[i], bo->y[i], gem_sprite,
(bo->n[i]/2 % 3) ? 0 : 1);
break;
case BONUS_LIFE:
caca_draw_sprite(bo->x[i], bo->y[i], heart_sprite,
(bo->n[i] % 3) ? 0 : 1);
break;
case BONUS_NONE:
break;
}
}
}

void update_bonus(game *g, bonus *bo)
{
int i;

for(i = 0; i < BONUS; i++)
{
switch(bo->type[i])
{
case BONUS_GREEN:
bo->n[i]++;
bo->y[i]++;
if(bo->y[i] > g->h)
{
bo->type[i] = BONUS_NONE;
}
break;
case BONUS_LIFE:
bo->n[i]++;
bo->y[i]++;
if(bo->y[i] > g->h)
{
bo->type[i] = BONUS_NONE;
}
break;
case BONUS_NONE:
break;
}
}
}

void add_bonus(game *g, bonus *bo, int x, int y, int type)
{
int i;

for(i = 0; i < BONUS; i++)
{
if(bo->type[i] == BONUS_NONE)
{
bo->type[i] = type;
bo->x[i] = x;
bo->y[i] = y;
bo->n[i] = 0;
break;
}
}
}


+ 0
- 106
src/box.c View File

@@ -1,106 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002-2003 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

box * create_box(game *g, int x, int y, int w, int h)
{
box *b = malloc(sizeof(box));
if(b == NULL)
exit(1);

b->x = x;
b->y = y;
b->w = w;
b->h = h;
b->frame = 0;

return b;
}

void draw_box(game *g, box *b)
{
int j, frame;

caca_set_color(EE_YELLOW);

/* Draw the thin horizontal line */
if(b->frame < 8)
{
caca_draw_line(b->x - b->w * b->frame / 16, b->y,
b->x + b->w * b->frame / 16 - 1, b->y, 'X');
return;
}

/* Draw the frame */
frame = b->frame < 12 ? b->frame : 12;

caca_draw_line(b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8, 'X');
caca_draw_line(b->x - b->w / 2, b->y + b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8, 'X');

caca_draw_line(b->x - b->w / 2, b->y - b->h * (frame - 8) / 8,
b->x - b->w / 2, b->y + b->h * (frame - 8) / 8 - 1, 'X');
caca_draw_line(b->x + b->w / 2 - 1, b->y - b->h * (frame - 8) / 8,
b->x + b->w / 2 - 1, b->y + b->h * (frame - 8) / 8 - 1, 'X');

caca_set_color(EE_BLACK);

for(j = b->y - b->h * (frame - 8) / 8 + 1;
j < b->y + b->h * (frame - 8) / 8;
j++)
{
caca_draw_line(b->x - b->w / 2 + 1, j,
b->x + b->w / 2 - 2, j, 'X');
}

if(b->frame < 12)
{
return;
}

/* Draw the text inside the frame */
caca_set_color(EE_YELLOW);

/* FIXME: use a font */
caca_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 2,
"XXXX. .XXXX X X .XXXX .XXXX XXXX.");
caca_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 3,
"X `X X' X X X X' X' X `X");
caca_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 4,
"XXXX' XXXXX X X `XXX XXXX X X");
caca_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 5,
"X' X' `X X. ,X `X X' X ,X");
caca_putstr(b->x - b->w / 2 + 12, b->y - b->h / 2 + 6,
"X X X `XXXX XXXX' `XXXX XXXX'");
}

void free_box(box *b)
{
free(b);
}


+ 0
- 49
src/ceo.c View File

@@ -1,49 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdio.h>
#include <unistd.h>

#include "common.h"

void ceo_alert(game *g)
{
int end = 0;

while(!end)
{
caca_clear();

if(caca_get_key() == '\t')
{
end = 1;
}

fprintf(stderr, "foo\n");

caca_refresh();

usleep(40000);
}
}

+ 0
- 296
src/collide.c View File

@@ -1,296 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

void collide_weapons_tunnel(game *g, weapons *wp, tunnel *t, explosions *ex)
{
int i, j, x, y;

for(i = 0; i < WEAPONS; i++)
{
x = wp->x[i] >> 4;
y = wp->y[i] >> 4;

switch(wp->type[i])
{
case WEAPON_LIGHTNING:
case WEAPON_NONE:
break;
case WEAPON_SEEKER:
case WEAPON_BOMB:
case WEAPON_FRAGBOMB:
if(y < 0 || y >= g->h)
{
break;
}

if(x <= t->left[y]
|| x >= t->right[y])
{
int damage = wp->type[i] == WEAPON_SEEKER ? 1 : 2;

add_explosion(g, ex, x, y, 0, 1, wp->type[i] == WEAPON_SEEKER ? EXPLOSION_SMALL : EXPLOSION_MEDIUM);

if(x <= t->left[y])
{
if(y-2 >= 0) t->left[y-2] -= damage - 1;
if(y-1 >= 0) t->left[y-1] -= damage;
t->left[y] -= damage + 1;
if(y+1 < g->h) t->left[y+1] -= damage;
if(y+2 < g->h) t->left[y+2] -= damage - 1;
}
else
{
if(y-2 >= 0) t->right[y-2] += damage - 1;
if(y-1 >= 0) t->right[y-1] += damage;
t->right[y] += damage + 1;
if(y+1 < g->h) t->right[y+1] += damage;
if(y+2 < g->h) t->right[y+2] += damage - 1;
}

if(wp->type[i] == WEAPON_FRAGBOMB)
{
wp->n[i] = -1;
}
else
{
wp->type[i] = WEAPON_NONE;
}
}
break;
case WEAPON_LASER:
for(j = GET_MIN(0, wp->vy[i] >> 4);
j < GET_MAX(0, wp->vy[i] >> 4);
j++)
{
if(y+j >= g->h || y+j < 0)
{
continue;
}

if(x <= t->left[y+j] || x >= t->right[y+j])
{
add_explosion(g, ex, x, y+j, 0, 1, EXPLOSION_SMALL);
wp->type[i] = WEAPON_NONE;

if(x <= t->left[y+j])
{
if(y+j-1 >= 0) t->left[y+j-1]--;
t->left[y+j] -= 2;
if(y+j+1 < g->h) t->left[y+j+1]--;
}
else
{
if(y+j-1 >= 0) t->right[y+j-1]++;
t->right[y+j] += 2;
if(y+j+1 < g->h) t->right[y+j+1]++;
}
break;
}
}
break;
case WEAPON_BEAM:
if(wp->n[i] > 19)
{
break;
}

j = (29 - wp->n[i]) * (29 - wp->n[i]) / 8;
j = GET_MIN(y, j);

for(; j > 0; j--)
{
if(x - 2 <= t->left[y-j])
{
add_explosion(g, ex, GET_MIN(t->left[y-j], x+3), y-j, 0, 1, EXPLOSION_SMALL);
t->left[y-j] -= caca_rand(0,2);
}
else if(x + 3 >= t->right[y-j])
{
add_explosion(g, ex, GET_MAX(t->right[y-j], x-2), y-j, 0, 1, EXPLOSION_SMALL);
t->right[y-j] += caca_rand(0,2);
}
}
break;

case WEAPON_NUKE:
/* The nuke does not break the tunnel */
break;
}
}
}

void collide_weapons_aliens(game *g, weapons *wp, aliens *al, explosions *ex)
{
int i, j, k, x, y;

for(i = 0; i < WEAPONS; i++)
{
int ok = 0;
int r;

x = wp->x[i] >> 4;
y = wp->y[i] >> 4;

switch(wp->type[i])
{
case WEAPON_LIGHTNING:
case WEAPON_NONE:
break;
case WEAPON_NUKE:
/* Big nuke */
r = (29 - wp->n[i]) * (29 - wp->n[i]) / 8;

for(j = 0; j < ALIENS; j++)
{
if(al->type[j] == ALIEN_NONE || al->life[j] < 0)
{
continue;
}

if(wp->n[i] == 0 /* Nuke destroys _everything_ */ ||
(al->x[j] - x) * (al->x[j] - x)
+ 4 * (al->y[j] - y) * (al->y[j] - y)
<= r * r)
{
/* Kill alien, not nuke */
al->life[j] -= 10;
}
}
break;

case WEAPON_BEAM:
if(wp->n[i] > 19)
{
break;
}

r = (29 - wp->n[i]) * (29 - wp->n[i]) / 8;

for(j = 0; j < ALIENS; j++)
{
if(al->type[j] == ALIEN_NONE || al->life[j] < 0)
{
continue;
}

if(x >= al->x[j] && x <= al->x[j] + 4
&& y >= al->y[j] + 2 && y-5-r <= al->y[j])
{
al->life[j] -= 4;
}
}
break;

case WEAPON_LASER:
for(j = 0; j < ALIENS; j++)
{
if(al->type[j] == ALIEN_NONE || al->life[j] < 0)
{
continue;
}

for(k = GET_MIN(0, wp->vy[i] >> 4);
k < GET_MAX(0, wp->vy[i] >> 4);
k++)
{
if(x >= al->x[j] && x <= al->x[j] + 4
&& y+k >= al->y[j] && y+k <= al->y[j] + 2)
{
al->life[j]--;
ok = 1;
break;
}
}
}

if(ok)
{
add_explosion(g, ex, x, y+1, 0, 0, EXPLOSION_SMALL);
wp->type[i] = WEAPON_NONE;
}
break;

case WEAPON_SEEKER:
case WEAPON_BOMB:
case WEAPON_FRAGBOMB:
for(j = 0; j < ALIENS; j++)
{
if(al->type[j] == ALIEN_NONE || al->life[j] < 0)
{
continue;
}

if(x >= al->x[j] && x <= al->x[j] + 4
&& y >= al->y[j] && y <= al->y[j] + 2)
{
al->life[j] -= wp->type[i] == WEAPON_SEEKER ? 1 : 5;
ok = 1;
}
}

if(ok)
{
add_explosion(g, ex, x, y+1, 0, 0, wp->type[i] == WEAPON_SEEKER ? EXPLOSION_SMALL : EXPLOSION_MEDIUM);

if(wp->type[i] == WEAPON_FRAGBOMB)
{
wp->n[i] = -1;
}
else
{
wp->type[i] = WEAPON_NONE;
}
}
break;
}
}
}

void collide_player_tunnel(game *g, player *p, tunnel *t, explosions *ex)
{
if(p->dead)
{
return;
}

if(p->x - 2 <= t->left[p->y])
{
p->x += 3;
p->vx = 2;
add_explosion(g, ex, p->x-1, p->y, 0, 0, EXPLOSION_SMALL);
p->life -= 180;
}
else if(p->x + 3 >= t->right[p->y])
{
p->x -= 3;
p->vx = -2;
add_explosion(g, ex, p->x+2, p->y, 0, 0, EXPLOSION_SMALL);
p->life -= 180;
}
}


+ 0
- 226
src/common.h View File

@@ -1,226 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

void intro(void);

/*
* Compile-time limits
*/
#define STARS 50
#define WEAPONS 200
#define BONUS 30
#define ALIENS 30
#define EXPLOSIONS 200

/*
* Game defines
*/
#define MAX_LIFE 1000
#define MAX_SPECIAL 200

#define COST_NUKE (100*MAX_SPECIAL/100)
#define COST_BEAM (75*MAX_SPECIAL/100)
#define COST_FRAGBOMB (50*MAX_SPECIAL/100)

/*
* Graphics primitives
*/
#include "caca.h"

/*
* Useful macros
*/
#define GET_MAX(a,b) ((a)>(b)?(a):(b))
#define GET_MIN(a,b) ((a)<(b)?(a):(b))

/*
* Game structures
*/
typedef struct
{
int w, h, *left, *right;

} tunnel;

typedef struct
{
int x, y, z, c;
char ch;

} starfield;

typedef struct
{
enum { EXPLOSION_NONE, EXPLOSION_SMALL, EXPLOSION_MEDIUM } type[EXPLOSIONS];
int x[EXPLOSIONS];
int y[EXPLOSIONS];
int vx[EXPLOSIONS];
int vy[EXPLOSIONS];
int n[EXPLOSIONS];

} explosions;

typedef struct
{
enum { WEAPON_NONE, WEAPON_LASER, WEAPON_SEEKER, WEAPON_NUKE, WEAPON_BEAM, WEAPON_LIGHTNING, WEAPON_BOMB, WEAPON_FRAGBOMB } type[WEAPONS];
int x[WEAPONS];
int y[WEAPONS];
int x2[WEAPONS];
int y2[WEAPONS];
int x3[WEAPONS];
int y3[WEAPONS];
int vx[WEAPONS];
int vy[WEAPONS];
int n[WEAPONS];

} weapons;

typedef struct
{
enum { BONUS_NONE, BONUS_LIFE, BONUS_GREEN } type[BONUS];
int x[BONUS];
int y[BONUS];
int n[BONUS];

} bonus;

typedef struct
{
int x, y;
int vx, vy;
int weapon, special;
int life, dead;

} player;

typedef struct
{
enum { ALIEN_NONE, ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ } type[ALIENS];
int x[ALIENS];
int y[ALIENS];
int life[ALIENS];
int img[ALIENS];

} aliens;

typedef struct
{
int w, h;
int x, y;
int frame;

} box;

typedef struct
{
int w, h;

starfield *sf;
weapons *wp;
explosions *ex;
tunnel *t;
player *p;
aliens *al;
bonus *bo;

} game;

/*
* From aliens.c
*/
void init_aliens(game *, aliens *);
void draw_aliens(game *, aliens *);
void update_aliens(game *, aliens *);
void add_alien(game *, aliens *, int, int, int);

/*
* From bonus.c
*/
void init_bonus(game *, bonus *);
void draw_bonus(game *, bonus *);
void update_bonus(game *, bonus *);
void add_bonus(game *, bonus *, int, int, int);

/*
* From box.c
*/
box * create_box(game *, int, int, int, int);
void draw_box(game *, box *);
void free_box(box *);

/*
* From ceo.c
*/
void ceo_alert(game *);

/*
* From collide.c
*/
void collide_weapons_tunnel(game *, weapons *, tunnel *, explosions *);
void collide_weapons_aliens(game *, weapons *, aliens *, explosions *);
void collide_player_tunnel(game *, player *, tunnel *, explosions *);

/*
* From explosions.c
*/
void init_explosions(game *, explosions *);
void add_explosion(game *, explosions *, int, int, int, int, int);
void draw_explosions(game *, explosions *);
void update_explosions(game *, explosions *);

/*
* From overlay.c
*/
void draw_status(game *);

/*
* From player.c
*/
player * create_player(game *);
void free_player(player *);
void draw_player(game *, player *);
void update_player(game *, player *);

/*
* From starfield.c
*/
starfield * create_starfield(game *);
void draw_starfield(game *, starfield *);
void update_starfield(game *, starfield *);
void free_starfield(game *, starfield *);

/*
* From tunnel.c
*/
tunnel * create_tunnel(game *, int, int);
void free_tunnel(tunnel *);
void draw_tunnel(game *, tunnel *);
void update_tunnel(game *, tunnel *);

/*
* From weapons.c
*/
void init_weapons(game *, weapons *);
void draw_weapons(game *, weapons *);
void update_weapons(game *, weapons *);
void add_weapon(game *, weapons *, int, int, int, int, int);


+ 0
- 142
src/explosions.c View File

@@ -1,142 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

struct caca_sprite *medium_sprite;
struct caca_sprite *small_sprite;

void init_explosions(game *g, explosions *ex)
{
int i;

for(i = 0; i < EXPLOSIONS; i++)
{
ex->type[i] = EXPLOSION_NONE;
}

medium_sprite = caca_load_sprite("data/xplmed.txt");
small_sprite = caca_load_sprite("data/xplsmall.txt");
}

void add_explosion(game *g, explosions *ex, int x, int y, int vx, int vy, int type)
{
int i;

for(i = 0; i < EXPLOSIONS; i++)
{
if(ex->type[i] == EXPLOSION_NONE)
{
ex->type[i] = type;
ex->x[i] = x;
ex->y[i] = y;
ex->vx[i] = vx;
ex->vy[i] = vy;
switch(type)
{
case EXPLOSION_MEDIUM:
ex->n[i] = 11;
break;
case EXPLOSION_SMALL:
ex->n[i] = 7;
break;
}
break;
}
}
}

void draw_explosions(game *g, explosions *ex)
{
int i;

for(i = 0; i < EXPLOSIONS; i++)
{
#if 0
caca_set_color(GREEN);
caca_goto(ex->x[i] + 3, ex->y[i]);
switch(caca_rand(0,2))
{
case 0:
caca_putchar('p');
caca_putchar('i');
caca_putchar('f');
break;
case 1:
caca_putchar('p');
caca_putchar('a');
caca_putchar('f');
break;
case 2:
caca_putchar('p');
caca_putchar('o');
caca_putchar('u');
caca_putchar('f');
break;
}
caca_putchar('!');
#endif

switch(ex->type[i])
{
case EXPLOSION_MEDIUM:
caca_draw_sprite(ex->x[i], ex->y[i], medium_sprite,
10 - ex->n[i]);
break;
case EXPLOSION_SMALL:
caca_draw_sprite(ex->x[i], ex->y[i], small_sprite,
6 - ex->n[i]);
break;
case EXPLOSION_NONE:
break;
}
}
}

void update_explosions(game *g, explosions *ex)
{
int i;

for(i = 0; i < EXPLOSIONS; i++)
{
switch(ex->type[i])
{
case EXPLOSION_MEDIUM:
case EXPLOSION_SMALL:
ex->x[i] += ex->vx[i];
ex->y[i] += ex->vy[i];
ex->n[i]--;
if(ex->n[i] < 0)
{
ex->type[i] = EXPLOSION_NONE;
}
break;
case EXPLOSION_NONE:
break;
}
}
}


+ 0
- 77
src/intro.c View File

@@ -1,77 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>
#include <math.h>
#include <unistd.h>

#include "common.h"

void intro(void)
{
struct caca_sprite *foo_sprite = caca_load_sprite("data/foofight.txt");
struct caca_sprite *bar_sprite = caca_load_sprite("data/barfight.txt");
struct caca_sprite *baz_sprite = caca_load_sprite("data/bazfight.txt");

int frame = 0;

while(caca_get_key() == 0)
{
int i, xo, yo, x[5], y[5];

frame++;

caca_clear();

xo = caca_get_width() / 2;
yo = caca_get_height() / 2;

caca_set_color(EE_RED);
caca_fill_ellipse(xo, yo, 16, 8, '#');
caca_set_color(EE_GREEN);
caca_draw_thin_ellipse(xo, yo, 16, 8);

for(i = 0; i < 4; i ++)
{
x[i] = xo + 0.5 + 12 * cos(0.05 * frame + i * M_PI / 2);
y[i] = yo + 0.5 + 6 * sin(0.05 * frame + i * M_PI / 2);
}
x[4] = x[0];
y[4] = y[0];

caca_set_color(EE_BLACK);
caca_fill_triangle(x[0], y[0], x[1], y[1], x[2], y[2], ' ');
caca_fill_triangle(x[0], y[0], x[3], y[3], x[2], y[2], ' ');
caca_draw_line(x[0], y[0], x[2], y[2], ' ');
caca_set_color(EE_GREEN);
caca_draw_thin_polyline(x, y, 4);

caca_draw_sprite(xo, yo, foo_sprite, frame % 5);

caca_refresh();

usleep(40000);
}
}


+ 0
- 268
src/main.c View File

@@ -1,268 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdio.h>
#include <stdlib.h>

#include <string.h>

#include <time.h>

#include "common.h"

static void start_game (game *);

int main (int argc, char **argv)
{
game *g = malloc(sizeof(game));
if(g == NULL)
exit(1);

srand(time(NULL));

if(caca_init())
{
return 1;
}

caca_set_delay(100000);

/* Initialize our program */
g->w = caca_get_width();
g->h = caca_get_height();

intro();

/* Go ! */
start_game(g);

/* Clean up */
caca_end();

return 0;
}

static void start_game (game *g)
{
int quit = 0;
int poz = 0;
int skip = 0;
int purcompteur = 0;

box *pausebox = NULL;

g->sf = create_starfield(g);
g->wp = malloc(sizeof(weapons));
if(g->wp == NULL)
exit(1);
g->ex = malloc(sizeof(explosions));
if(g->ex == NULL)
exit(1);
g->bo = malloc(sizeof(bonus));
if(g->bo == NULL)
exit(1);
g->t = create_tunnel(g, g->w, g->h);
g->p = create_player(g);
g->al = malloc(sizeof(aliens));
if(g->al == NULL)
exit(1);

init_bonus(g, g->bo);
init_weapons(g, g->wp);
init_explosions(g, g->ex);
init_aliens(g, g->al);

/* Temporary stuff */
g->t->w = 25;

while(!quit)
{
char key;

while((key = caca_get_key()))
{
switch(key)
{
case 'q':
quit = 1;
break;
case 'p':
poz = !poz;
if(poz)
{
pausebox = create_box(g, g->w / 2, g->h / 2,
g->w - 16, 8);
}
else
{
free_box(pausebox);
}
break;
case '\t':
ceo_alert(g);
poz = 1;
break;
case 's':
skip = 1;
break;
default:
if(g->p->dead)
{
break;
}

switch(key)
{
case 'h':
g->p->vx = -2;
break;
case 'j':
if(g->p->y < g->h - 3) g->p->y += 1;
break;
case 'k':
if(g->p->y > 2) g->p->y -= 1;
break;
case 'l':
g->p->vx = 2;
break;
case 'n':
if(g->p->special >= COST_NUKE)
{
g->p->special -= COST_NUKE;
add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, 0, WEAPON_NUKE);
}
break;
case 'f':
if(g->p->special >= COST_FRAGBOMB)
{
g->p->special -= COST_FRAGBOMB;
add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_FRAGBOMB);
}
break;
case 'b':
if(g->p->special >= COST_BEAM)
{
g->p->special -= COST_BEAM;
add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, 0, WEAPON_BEAM);
}
break;
case ' ':
if(g->p->weapon == 0)
{
g->p->weapon = 4;
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 0, -32, WEAPON_LASER);
/* Extra schtuph */
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER);
/* More schtuph */
add_weapon(g, g->wp, (g->p->x - 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
/* Even more schtuph */
add_weapon(g, g->wp, g->p->x << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
/* Extra schtuph */
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -32, 0, WEAPON_SEEKER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 32, 0, WEAPON_SEEKER);
/* MORE SCHTUPH! */
add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_BOMB);
}
break;
}
}
}

if(!poz || skip)
{
skip = 0;

/* XXX: to be removed */
if(caca_rand(0, 9) == 0)
{
int list[3] = { ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ };

add_alien(g, g->al, 0, rand() % g->h / 2, list[caca_rand(0,2)]);
}

/* Update game rules */
if(g->t->right[1] - g->t->left[1] == g->t->w)
{
g->t->w = 85 - g->t->w;
}

/* Scroll and update positions */
collide_player_tunnel(g, g->p, g->t, g->ex);
update_player(g, g->p);
collide_player_tunnel(g, g->p, g->t, g->ex);

update_starfield(g, g->sf);
update_bonus(g, g->bo);
update_aliens(g, g->al);

collide_weapons_tunnel(g, g->wp, g->t, g->ex);
collide_weapons_aliens(g, g->wp, g->al, g->ex);
update_weapons(g, g->wp);
collide_weapons_tunnel(g, g->wp, g->t, g->ex);
collide_weapons_aliens(g, g->wp, g->al, g->ex);

update_explosions(g, g->ex);
update_tunnel(g, g->t);
}

/* Clear screen */
caca_clear();

/* Print starfield, tunnel, aliens, player and explosions */
draw_starfield(g, g->sf);
draw_aliens(g, g->al);
draw_tunnel(g, g->t);
draw_bonus(g, g->bo);
draw_explosions(g, g->ex);
draw_weapons(g, g->wp);
draw_player(g, g->p);
draw_status(g);

/* Print pause box if needed */
if(poz)
{
pausebox->frame++;
draw_box(g, pausebox);
}

/* Refresh */
caca_refresh();

purcompteur++;
}

if(pausebox)
{
free_box(pausebox);
}

free_starfield(g, g->sf);
free_tunnel(g->t);
free_player(g->p);
}


+ 0
- 81
src/overlay.c View File

@@ -1,81 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

void draw_status(game *g)
{
static char dots30[] = "------------------------------";
static char dashes30[] = "==============================";

/* Draw life jauge */
caca_set_color(EE_DARKGRAY);
caca_putstr(4, 1, dots30);

if(g->p->life > MAX_LIFE * 7 / 10)
{
caca_set_color(EE_GREEN);
}
else if(g->p->life > MAX_LIFE * 3 / 10)
{
caca_set_color(EE_YELLOW);
}
else
{
caca_set_color(EE_RED);
}

caca_putstr(4, 1, dashes30 + (MAX_LIFE - g->p->life) * 30 / MAX_LIFE);

caca_set_color(EE_WHITE);
caca_putstr(1, 1, "L |");
caca_putstr(34, 1, "|");

/* Draw weapon jauge */
caca_set_color(EE_DARKGRAY);
caca_putstr(42, 1, dots30 + 10);

if(g->p->special > MAX_SPECIAL * 9 / 10)
{
caca_set_color(EE_WHITE);
}
else if(g->p->special > MAX_SPECIAL * 3 / 10)
{
caca_set_color(EE_CYAN);
}
else
{
caca_set_color(EE_BLUE);
}

caca_putstr(42, 1, dashes30 + 10
+ (MAX_SPECIAL - g->p->special) * 20 / MAX_SPECIAL);

caca_set_color(EE_WHITE);
caca_putstr(39, 1, "S |");
caca_putstr(62, 1, "|");
}


+ 0
- 101
src/player.c View File

@@ -1,101 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

struct caca_sprite *ship_sprite;

/* Init tunnel */
player * create_player(game *g)
{
player *p = malloc(sizeof(player));
if(p == NULL)
exit(1);

p->x = g->w / 2;
p->y = g->h - 3;
p->vx = 0;
p->vy = 0;
p->weapon = 0;
p->special = MAX_SPECIAL;
p->life = MAX_LIFE;
p->dead = 0;

ship_sprite = caca_load_sprite("data/ship.txt");

return p;
}

void free_player(player *p)
{
free(p);
}

void draw_player(game *g, player *p)
{
if(p->dead)
return;

caca_draw_sprite(p->x, p->y, ship_sprite, 0);
}

void update_player(game *g, player *p)
{
if(p->dead)
return;

if(p->life <= 0)
{
add_explosion(g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL);
p->dead = 1;
return;
}

/* Update weapon stats */
if(p->weapon)
p->weapon--;

if(p->special < MAX_SPECIAL)
p->special++;

/* Update life */
if(p->life < MAX_LIFE)
p->life++;

/* Update coords */
p->x += p->vx;

if(p->vx < 0)
p->vx++;
else if(p->vx > 0)
p->vx--;

if(p->x < 1)
p->x = 1;
else if(p->x > g->w - 7)
p->x = g->w - 7;
}


+ 0
- 93
src/starfield.c View File

@@ -1,93 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

starfield * create_starfield(game *g)
{
int i;
starfield *s;

s = malloc(STARS * sizeof(starfield));
if(s == NULL)
exit(1);

for(i = 0; i < STARS; i++)
{
s[i].x = caca_rand(0, g->w - 1);
s[i].y = caca_rand(0, g->h - 1);
s[i].z = caca_rand(1, 3);
s[i].c = caca_rand(0, 1) ? EE_LIGHTGRAY : EE_DARKGRAY;
s[i].ch = caca_rand(0, 1) ? '.' : '\'';
}

return s;
}

void draw_starfield(game *g, starfield *s)
{
int i;

for(i = 0; i < STARS; i++)
{
if(s[i].x >= 0)
{
caca_set_color(s[i].c);
caca_putchar(s[i].x, s[i].y, s[i].ch);
}
}
}

void update_starfield(game *g, starfield *s)
{
int i;

for(i = 0; i < STARS; i++)
{
if(s[i].x < 0)
{
s[i].x = caca_rand(0, g->w - 1);
s[i].y = 0;
s[i].z = caca_rand(1, 2);
s[i].c = caca_rand(0, 1) ? EE_LIGHTGRAY : EE_DARKGRAY;
s[i].ch = caca_rand(0, 1) ? '.' : '\'';
}
else if(s[i].y < g->h-1)
{
s[i].y += s[i].z;
}
else
{
s[i].x = -1;
}
}
}

void free_starfield(game *g, starfield *s)
{
free(s);
}


+ 0
- 206
src/tunnel.c View File

@@ -1,206 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

/* Init tunnel */
tunnel * create_tunnel(game *g, int w, int h)
{
int i;
tunnel *t = malloc(sizeof(tunnel));
if(t == NULL)
exit(1);

t->left = malloc(h*sizeof(int));
if(t->left == NULL)
exit(1);
t->right = malloc(h*sizeof(int));
if(t->right == NULL)
exit(1);
t->w = w;
t->h = h;

if(t->w >= g->w)
{
for(i = 0; i < g->h; i++)
{
t->left[i] = -10;
t->right[i] = g->w + 10;
}
}
else
{
t->left[0] = (g->w - w) / 2;
t->right[0] = (g->w + w) / 2;
/* Yeah, sub-efficient, but less code to do :-) */
for(i = 0; i < g->h; i++)
{
update_tunnel(g, t);
}
}

return t;
}

void free_tunnel(tunnel *t)
{
free(t->left);
free(t->right);
free(t);
}

void draw_tunnel(game *g, tunnel *t)
{
int i, j;
char c;

caca_set_color(EE_GREEN);

/* Left border */
for(i = 0; i < g->h ; i++)
{
if(t->left[i] <= -10)
continue;

if(i + 1 == g->h || t->left[i] > t->left[i+1])
c = (i == 0 || t->left[i] > t->left[i-1]) ? '>' : '/';
else
c = (i == 0 || t->left[i] > t->left[i-1]) ? '\\' : '<';

caca_putchar(t->left[i] + 1, i, c);

if(i + 1 < g->h)
for(j = 1; j < t->left[i+1] - t->left[i]; j++)
caca_putchar(t->left[i] + j + 1, i, '_');
}

/* Right border */
for(i = 0; i < g->h ; i++)
{
if(t->right[i] >= g->w + 10)
continue;

if(i + 1 == g->h || t->right[i] > t->right[i+1])
c = (i == 0 || t->right[i] > t->right[i-1]) ? '>' : '/';
else
c = (i == 0 || t->right[i] > t->right[i-1]) ? '\\' : '<';

if(i + 1 < g->h)
for(j = 1; j < t->right[i] - t->right[i+1]; j++)
caca_putchar(t->right[i+1] + j - 1, i, '_');

caca_putchar(t->right[i] - 1, i, c);
}

caca_set_color(EE_RED);

/* Left concrete */
for(i = 0; i < g->h ; i++)
for(j = 0 ; j <= t->left[i]; j++)
caca_putchar(j, i, '#');

/* Right concrete */
for(i = 0; i < g->h ; i++)
for(j = t->right[i] ; j < g->w ; j++)
caca_putchar(j, i, '#');
}

void update_tunnel(game *g, tunnel *t)
{
static int const delta[] = { -3, -2, -1, 1, 2, 3 };
int i,j,k;

/* Slide tunnel one block vertically */
for(i = t->h - 1; i--;)
{
t->left[i+1] = t->left[i];
t->right[i+1] = t->right[i];
}

/* Generate new values */
i = delta[caca_rand(0,5)];
j = delta[caca_rand(0,5)];

/* Check in which direction we need to alter tunnel */
if(t->right[1] - t->left[1] < t->w)
{
/* Not wide enough, make sure i <= j */
if(i > j)
{
k = j; j = i; i = k;
}
}
else if(t->right[1] - t->left[1] - 2 > t->w)
{
/* Too wide, make sure i >= j */
if(i < j)
{
k = j; j = i; i = k;
}
}
else
{
/* No need to mess with i and j: width is OK */
}

/* If width doesn't exceed game size, update coords */
if(t->w <= g->w || t->right[1] - t->left[1] < t->w)
{
t->left[0] = t->left[1] + i;
t->right[0] = t->right[1] + j;
}
else
{
t->left[0] = -10;
t->right[0] = g->w + 10;
}

if(t->w > g->w)
{
if(t->left[0] < 0 && t->right[0] < g->w - 2)
{
t->left[0] = t->left[1] + 1;
}

if(t->left[0] > 1 && t->right[0] > g->w - 1)
{
t->right[0] = t->right[1] - 1;
}
}
else
{
if(t->left[0] < 0)
{
t->left[0] = t->left[1] + 1;
}

if(t->right[0] > g->w - 1)
{
t->right[0] = t->right[1] - 1;
}
}
}


+ 0
- 459
src/weapons.c View File

@@ -1,459 +0,0 @@
/*
* ttyvaders Textmode shoot'em up
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id$
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "config.h"

#include <stdlib.h>

#include "common.h"

static void draw_bomb(int x, int y, int vx, int vy);
static void draw_nuke(int x, int y, int frame);
static void draw_beam(int x, int y, int frame);
static void draw_fragbomb(int x, int y, int frame);

struct caca_sprite *bomb_sprite;
struct caca_sprite *fragbomb_sprite;

void init_weapons(game *g, weapons *wp)
{
int i;

for(i = 0; i < WEAPONS; i++)
{
wp->type[i] = WEAPON_NONE;
}

bomb_sprite = caca_load_sprite("data/wpnbomb.txt");
fragbomb_sprite = caca_load_sprite("data/wpnfrag.txt");
}

void draw_weapons(game *g, weapons *wp)
{
unsigned int i;

for(i = 0; i < WEAPONS; i++)
{
switch(wp->type[i])
{
case WEAPON_LASER:
caca_set_color(EE_WHITE);
caca_putchar(wp->x[i] >> 4, wp->y[i] >> 4, '|');
caca_set_color(EE_CYAN);
caca_putchar(wp->x[i] >> 4, (wp->y[i] >> 4) + 1, '|');
break;
case WEAPON_SEEKER:
caca_set_color(EE_CYAN);
caca_putchar(wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
caca_putchar(wp->x2[i] >> 4, wp->y2[i] >> 4, 'o');
caca_set_color(EE_WHITE);
caca_putchar(wp->x[i] >> 4, wp->y[i] >> 4, '@');
break;
case WEAPON_BOMB:
caca_set_color(EE_DARKGRAY);
caca_putchar((wp->x[i] - wp->vx[i]) >> 4, (wp->y[i] - wp->vy[i]) >> 4, '.');
caca_putchar((wp->x3[i] - wp->vx[i]) >> 4, (wp->y3[i] - wp->vy[i]) >> 4, '.');
caca_putchar((wp->x2[i] - wp->vx[i]) >> 4, (wp->y2[i] - wp->vy[i]) >> 4, '.');
caca_putchar(wp->x3[i] >> 4, wp->y3[i] >> 4, '.');
caca_putchar(wp->x2[i] >> 4, wp->y2[i] >> 4, '.');
draw_bomb(wp->x[i] >> 4, wp->y[i] >> 4, wp->vx[i], wp->vy[i]);
break;
case WEAPON_FRAGBOMB:
draw_fragbomb(wp->x[i] >> 4, wp->y[i] >> 4, wp->n[i]);
break;
case WEAPON_BEAM:
draw_beam(wp->x[i] >> 4, wp->y[i] >> 4, wp->n[i]);
break;
case WEAPON_NUKE:
draw_nuke(wp->x[i] >> 4, wp->y[i] >> 4, wp->n[i]);
break;
case WEAPON_LIGHTNING:
case WEAPON_NONE:
break;
}
}
}

void update_weapons(game *g, weapons *wp)
{
unsigned int i, j;
int dist, xmin, ymin, dx, dy, xnew, ynew;

for(i = 0; i < WEAPONS; i++)
{
switch(wp->type[i])
{
case WEAPON_LASER:
wp->x[i] += wp->vx[i];
wp->y[i] += wp->vy[i];
if(wp->y[i] < 0)
{
wp->type[i] = WEAPON_NONE;
}
break;
case WEAPON_BOMB:
case WEAPON_SEEKER:
/* Update tail */
wp->x3[i] = wp->x2[i];
wp->y3[i] = wp->y2[i];

wp->x2[i] = wp->x[i];
wp->y2[i] = wp->y[i];

wp->x[i] += wp->vx[i];
wp->y[i] += wp->vy[i];

if(wp->y[i] < 0)
{
wp->type[i] = WEAPON_NONE;
break;
}

if(wp->n[i] < 0)
{
/* Stop updating direction */
break;
}

wp->n[i]--;

/* Estimate our position next frames */
xnew = wp->x[i] + wp->vx[i];
ynew = wp->y[i] + wp->vy[i];

xmin = xnew;
ymin = - (g->h << 4);
dist = (xnew - xmin) * (xnew - xmin)
+ 4 * (ynew - ymin) * (ynew - ymin);

/* Find the nearest alien */
for(j = 0; j < ALIENS; j++)
{
if(g->al->type[j] != ALIEN_NONE)
{
int alx = g->al->x[j] << 4;
int aly = g->al->y[j] << 4;
int new = (xnew - alx) * (xnew - alx)
+ 4 * (ynew - aly) * (ynew - aly);
if(new <= dist)
{
dist = new;
xmin = alx;
ymin = aly;
}
}
}

/* Find our new direction */
dx = xmin - wp->x[i];
dy = ymin - wp->y[i];

/* Normalize direction */
if(dx | dy)
{
unsigned int norm = caca_sqrt(dx * dx + 4 * dy * dy);
dx = dx * 32 / norm;
dy = dy * 32 / norm;
}

/* Find our new speed */
dx = (dx + 3 * wp->vx[i]) / 4;
dy = (dy + 3 * wp->vy[i]) / 4;

/* Normalize speed */
if(dx | dy)
{
unsigned int norm = caca_sqrt(dx * dx + 4 * dy * dy);
wp->vx[i] = dx * 32 / norm;
wp->vy[i] = dy * 32 / norm;
}

break;

case WEAPON_FRAGBOMB:
/* If n was set to -1, the fragbomb just exploded */
if(wp->n[i] == -1)
{
int coords[] =
{
32, 0, -32, 0, 0, 16, 0, -16,
28, 8, -28, 8, 28, -8, -28, -8,
24, 12, -24, 12, 24, -12, -24, -12,
16, 14, -16, 14, 16, -14, -16, -14
};

for(j = 0 ; j < sizeof(coords) / sizeof(int) ; j += 2)
{
add_weapon(g, g->wp, wp->x[i] + coords[j], wp->y[i] + coords[j+1] / 2, coords[j], coords[j+1], WEAPON_SEEKER);
add_weapon(g, g->wp, wp->x[i] + coords[j] / 2, wp->y[i] + coords[j+1], coords[j], coords[j+1], WEAPON_SEEKER);
}

wp->type[i] = WEAPON_NONE;
}

wp->x[i] += wp->vx[i];
wp->y[i] += wp->vy[i];
wp->n[i]++;
if(wp->y[i] < 0)
{
wp->type[i] = WEAPON_NONE;
}
break;

case WEAPON_BEAM:
wp->x[i] = g->p->x << 4;
wp->y[i] = g->p->y << 4;
wp->n[i]--;
if(wp->n[i] < 0)
{
wp->type[i] = WEAPON_NONE;
}
break;
case WEAPON_NUKE:
wp->n[i]--;
if(wp->n[i] < 0)
{
wp->type[i] = WEAPON_NONE;
}
break;
case WEAPON_LIGHTNING:
case WEAPON_NONE:
break;
}
}
}

void add_weapon(game *g, weapons *wp, int x, int y, int vx, int vy, int type)
{
int i;

for(i = 0; i < WEAPONS; i++)
{
if(wp->type[i] == WEAPON_NONE)
{
wp->x[i] = x;
wp->y[i] = y;
wp->vx[i] = vx;
wp->vy[i] = vy;
wp->type[i] = type;
wp->n[i] = 0;
switch(type)
{
case WEAPON_LASER:
break;
case WEAPON_FRAGBOMB:
break;
case WEAPON_SEEKER:
case WEAPON_BOMB:
wp->x2[i] = x;
wp->y2[i] = y;
wp->x3[i] = x;
wp->y3[i] = y;
wp->n[i] = 20;
break;
case WEAPON_BEAM:
wp->n[i] = 25;
break;
case WEAPON_NUKE:
wp->n[i] = 25;
break;
case WEAPON_NONE:
break;
}
break;
}
}
}

static void draw_bomb(int x, int y, int vx, int vy)
{
int frame;

/* We have 1x2 pixels */
vy *= 2;

if(vx > vy)
{
if(vx > -vy) /* right quarter */
{
if(vy > vx/4)
frame = 0; /* -pi/6 */
else if(vy < -vx/4)
frame = 1; /* pi/6 */
else
frame = 2; /* 0pi/6 */
}
else /* top quarter */
{
if(vx > -vy/4)
frame = 3; /* 2pi/6 */
else if(vx < vy/4)
frame = 4; /* 4pi/6 */
else
frame = 5; /* 3pi/6 */
}
}
else
{
if(vx > -vy) /* bottom quarter */
{
if(vx > vy/4)
frame = 6; /* -2pi/6 */
else if(vx < -vy/4)
frame = 7; /* -4pi/6 */
else
frame = 8; /* -3pi/6 */
}
else /* left quarter */
{
if(vy > -vx/4)
frame = 9; /* -5pi/6 */
else if(vy < vx/4)
frame = 10; /* 5pi/6 */
else
frame = 11; /* 6pi/6 */
}
}

caca_draw_sprite(x, y, bomb_sprite, frame);
}

static void draw_fragbomb(int x, int y, int frame)
{
/* Draw the head */
caca_draw_sprite(x, y, fragbomb_sprite, frame & 1);

/* Draw the tail */
caca_draw_sprite(x, y, fragbomb_sprite, 2 + (frame % 4));
}

static void draw_beam(int x, int y, int frame)
{
int r = (29 - frame) * (29 - frame) / 8;
int i;

switch(frame)
{
case 24:
caca_set_color(EE_WHITE);
caca_putstr(x, y-3, "__");
caca_putchar(x-1, y-2, '\'');
caca_putchar(x+2, y-2, '`');
break;
case 23:
caca_set_color(EE_CYAN);
caca_putstr(x, y-3, "__");
caca_set_color(EE_WHITE);
caca_putstr(x-2, y-2, "-'");
caca_putstr(x+2, y-2, "`-");
break;
case 22:
caca_set_color(EE_CYAN);
caca_putstr(x, y-3, "__");
caca_putchar(x-1, y-2, '\'');
caca_putchar(x+2, y-2, '`');
caca_set_color(EE_WHITE);
caca_putstr(x-3, y-2, ",-");
caca_putstr(x+3, y-2, "-.");
break;
case 21:
caca_set_color(EE_CYAN);
caca_putstr(x-1, y-3, "____");
caca_putchar(x-2, y-2, '\'');
caca_putchar(x+3, y-2, '`');
caca_set_color(EE_WHITE);
caca_putstr(x-4, y-2, ",-");
caca_putstr(x+4, y-2, "-.");
break;
case 20:
caca_set_color(EE_WHITE);
caca_putstr(x, y-3, "%%");
caca_putchar(x-4, y-2, ',');
caca_putchar(x+5, y-2, '.');
caca_set_color(EE_CYAN);
caca_putchar(x-1, y-3, ':');
caca_putchar(x+2, y-3, ':');
caca_putstr(x-3, y-2, "-'");
caca_putstr(x+3, y-2, "`-");
break;
case 19:
caca_set_color(EE_WHITE);
caca_putstr(x, y-4, "%%");
caca_putstr(x, y-3, "##");
caca_set_color(EE_CYAN);
caca_putchar(x-1, y-4, ':');
caca_putchar(x+2, y-4, ':');
caca_putchar(x-1, y-3, '%');
caca_putchar(x+2, y-3, '%');
caca_putstr(x-4, y-2, ",-'");
caca_putstr(x+3, y-2, "`-.");
caca_set_color(EE_BLUE);
caca_putchar(x-2, y-3, ':');
caca_putchar(x+3, y-3, ':');
break;
case 18:
default:
r = (18 - frame) * (18 - frame);
caca_set_color(EE_WHITE);
caca_putstr(x-1, y-5-r, ":%%:");
caca_putstr(x-1, y-4-r, "%##%");
caca_set_color(EE_CYAN);
caca_putchar(x-2, y-4-r, ':');
caca_putchar(x+3, y-4-r, ':');
caca_putchar(x-2, y-2, '\'');
caca_putchar(x+3, y-2, '`');
caca_set_color(EE_BLUE);
caca_putchar(x-3, y-2, ':');
caca_putchar(x+4, y-2, ':');
for(i = 0; i <= r; i++)
{
caca_set_color(EE_WHITE);
caca_putstr(x-1, y-3-i, ((i+frame) % 5) ? "####" : "%%%%");
caca_set_color(EE_CYAN);
caca_putchar(x-2, y-3-i, '%');
caca_putchar(x+3, y-3-i, '%');
caca_set_color(EE_BLUE);
caca_putchar(x-3, y-3-i, ':');
caca_putchar(x+4, y-3-i, ':');
}
break;
}
}

static void draw_nuke(int x, int y, int frame)
{
int r = (29 - frame) * (29 - frame) / 8;

/* Lots of duplicate pixels, but we don't care */
caca_set_color(EE_BLUE);
caca_draw_ellipse(x, y, r, r / 2, ':');
caca_draw_ellipse(x, y, r + 1, r / 2, ':');
caca_draw_ellipse(x, y, r + 2, r / 2, ':');
caca_set_color(EE_CYAN);
caca_draw_ellipse(x, y, r + 2, r / 2 + 1, '%');
caca_draw_ellipse(x, y, r + 3, r / 2 + 1, '%');
caca_set_color(EE_WHITE);
caca_draw_ellipse(x, y, r + 3, r / 2 + 2, '#');
caca_draw_ellipse(x, y, r + 4, r / 2 + 2, '#');
caca_draw_ellipse(x, y, r + 4, r / 2 + 3, '#');
}


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