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@@ -555,36 +555,36 @@ void Render::Pause() |
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void Render::TickDraw(float seconds) |
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{ |
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/* keyboard manager */ |
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if (Input::WasReleased(Key::K_ESCAPE)) |
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if (Input::WasReleased(Key::Escape)) |
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{ |
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Ticker::Shutdown(); |
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} |
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if (Input::WasPressed(Key::K_F1)) |
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if (Input::WasPressed(Key::F1)) |
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{ |
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m_setup = !m_setup; |
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sync_flag = true; |
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sync_angle = main_angle; |
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} |
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if (Input::WasPressed(Key::K_F2)) |
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if (Input::WasPressed(Key::F2)) |
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{ |
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m_polygon = !m_polygon; |
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polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; |
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glPolygonMode(GL_FRONT, polygon_fillmode); |
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} |
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if (Input::WasPressed(Key::K_F3)) |
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if (Input::WasPressed(Key::F3)) |
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{ |
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m_shader_glow = !m_shader_glow; |
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m_shader_blur = !m_shader_blur; |
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} |
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if (Input::WasPressed(Key::K_F4)) |
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if (Input::WasPressed(Key::F4)) |
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{ |
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m_shader_postfx = !m_shader_postfx; |
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} |
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if (Input::WasPressed(Key::K_F5)) |
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if (Input::WasPressed(Key::F5)) |
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{ |
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Pause(); |
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} |
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if (Input::WasPressed(Key::K_TAB)) |
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if (Input::WasPressed(Key::Tab)) |
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{ |
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if (m_setup) |
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{ |
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@@ -592,7 +592,7 @@ void Render::TickDraw(float seconds) |
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setup_n = calc_item_length(); |
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} |
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} |
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if (Input::WasPressed(Key::K_UP)) |
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if (Input::WasPressed(Key::Up)) |
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{ |
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if (m_setup) |
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{ |
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@@ -609,7 +609,7 @@ void Render::TickDraw(float seconds) |
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} |
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} |
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} |
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if (Input::WasPressed(Key::K_DOWN)) |
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if (Input::WasPressed(Key::Down)) |
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{ |
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if (m_setup) |
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{ |
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@@ -626,7 +626,7 @@ void Render::TickDraw(float seconds) |
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} |
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} |
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} |
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if (Input::WasPressed(Key::K_PAGEUP)) |
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if (Input::WasPressed(Key::PageUp)) |
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{ |
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if (m_setup) |
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{ |
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@@ -640,7 +640,7 @@ void Render::TickDraw(float seconds) |
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} |
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} |
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} |
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if (Input::WasPressed(Key::K_PAGEDOWN)) |
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if (Input::WasPressed(Key::PageDown)) |
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{ |
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if (m_setup) |
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{ |
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@@ -655,7 +655,7 @@ void Render::TickDraw(float seconds) |
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} |
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} |
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} |
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if (Input::WasPressed(Key::K_LEFT)) |
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if (Input::WasPressed(Key::Left)) |
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{ |
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if (m_setup && setup_switch) |
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{ |
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@@ -664,7 +664,7 @@ void Render::TickDraw(float seconds) |
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Render::UpdateVar(); |
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} |
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} |
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if (Input::WasPressed(Key::K_RIGHT)) |
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if (Input::WasPressed(Key::Right)) |
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{ |
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if (m_setup && setup_switch) |
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{ |
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@@ -673,7 +673,7 @@ void Render::TickDraw(float seconds) |
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Render::UpdateVar(); |
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} |
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} |
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if (Input::WasPressed(Key::K_RETURN)) |
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if (Input::WasPressed(Key::Return)) |
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{ |
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sync_flag = true; |
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sync_angle = main_angle; |
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