| @@ -555,36 +555,36 @@ void Render::Pause() | |||||
| void Render::TickDraw(float seconds) | void Render::TickDraw(float seconds) | ||||
| { | { | ||||
| /* keyboard manager */ | /* keyboard manager */ | ||||
| if (Input::WasReleased(Key::K_ESCAPE)) | |||||
| if (Input::WasReleased(Key::Escape)) | |||||
| { | { | ||||
| Ticker::Shutdown(); | Ticker::Shutdown(); | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_F1)) | |||||
| if (Input::WasPressed(Key::F1)) | |||||
| { | { | ||||
| m_setup = !m_setup; | m_setup = !m_setup; | ||||
| sync_flag = true; | sync_flag = true; | ||||
| sync_angle = main_angle; | sync_angle = main_angle; | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_F2)) | |||||
| if (Input::WasPressed(Key::F2)) | |||||
| { | { | ||||
| m_polygon = !m_polygon; | m_polygon = !m_polygon; | ||||
| polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; | polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; | ||||
| glPolygonMode(GL_FRONT, polygon_fillmode); | glPolygonMode(GL_FRONT, polygon_fillmode); | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_F3)) | |||||
| if (Input::WasPressed(Key::F3)) | |||||
| { | { | ||||
| m_shader_glow = !m_shader_glow; | m_shader_glow = !m_shader_glow; | ||||
| m_shader_blur = !m_shader_blur; | m_shader_blur = !m_shader_blur; | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_F4)) | |||||
| if (Input::WasPressed(Key::F4)) | |||||
| { | { | ||||
| m_shader_postfx = !m_shader_postfx; | m_shader_postfx = !m_shader_postfx; | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_F5)) | |||||
| if (Input::WasPressed(Key::F5)) | |||||
| { | { | ||||
| Pause(); | Pause(); | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_TAB)) | |||||
| if (Input::WasPressed(Key::Tab)) | |||||
| { | { | ||||
| if (m_setup) | if (m_setup) | ||||
| { | { | ||||
| @@ -592,7 +592,7 @@ void Render::TickDraw(float seconds) | |||||
| setup_n = calc_item_length(); | setup_n = calc_item_length(); | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_UP)) | |||||
| if (Input::WasPressed(Key::Up)) | |||||
| { | { | ||||
| if (m_setup) | if (m_setup) | ||||
| { | { | ||||
| @@ -609,7 +609,7 @@ void Render::TickDraw(float seconds) | |||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_DOWN)) | |||||
| if (Input::WasPressed(Key::Down)) | |||||
| { | { | ||||
| if (m_setup) | if (m_setup) | ||||
| { | { | ||||
| @@ -626,7 +626,7 @@ void Render::TickDraw(float seconds) | |||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_PAGEUP)) | |||||
| if (Input::WasPressed(Key::PageUp)) | |||||
| { | { | ||||
| if (m_setup) | if (m_setup) | ||||
| { | { | ||||
| @@ -640,7 +640,7 @@ void Render::TickDraw(float seconds) | |||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_PAGEDOWN)) | |||||
| if (Input::WasPressed(Key::PageDown)) | |||||
| { | { | ||||
| if (m_setup) | if (m_setup) | ||||
| { | { | ||||
| @@ -655,7 +655,7 @@ void Render::TickDraw(float seconds) | |||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_LEFT)) | |||||
| if (Input::WasPressed(Key::Left)) | |||||
| { | { | ||||
| if (m_setup && setup_switch) | if (m_setup && setup_switch) | ||||
| { | { | ||||
| @@ -664,7 +664,7 @@ void Render::TickDraw(float seconds) | |||||
| Render::UpdateVar(); | Render::UpdateVar(); | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_RIGHT)) | |||||
| if (Input::WasPressed(Key::Right)) | |||||
| { | { | ||||
| if (m_setup && setup_switch) | if (m_setup && setup_switch) | ||||
| { | { | ||||
| @@ -673,7 +673,7 @@ void Render::TickDraw(float seconds) | |||||
| Render::UpdateVar(); | Render::UpdateVar(); | ||||
| } | } | ||||
| } | } | ||||
| if (Input::WasPressed(Key::K_RETURN)) | |||||
| if (Input::WasPressed(Key::Return)) | |||||
| { | { | ||||
| sync_flag = true; | sync_flag = true; | ||||
| sync_angle = main_angle; | sync_angle = main_angle; | ||||