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@@ -23,8 +23,8 @@ void main() |
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float u = float(in_Char & 0xfu) / 32.0 + 0.0; |
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float u = float(in_Char & 0xfu) / 32.0 + 0.0; |
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float v = float((in_Char >> 4u) & 0xfu) / 32.0 + 0.5; |
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float v = float((in_Char >> 4u) & 0xfu) / 32.0 + 0.5; |
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#else |
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#else |
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float u = 3.0 / 32.0; |
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float v = 3.0 / 32.0 + 0.5; |
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float u = mod(in_Char.x, 16.0) / 32.0 + 0.0; |
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float v = floor(in_Char.x / 16.0) / 32.0 + 0.5; |
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#endif |
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#endif |
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pass_UV = vec2(u, v); |
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pass_UV = vec2(u, v); |
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@@ -45,9 +45,9 @@ void main() |
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float D = 0.0; |
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float D = 0.0; |
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float E = 0.0; |
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float E = 0.0; |
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float F = 1.0; |
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float G = 1.0; |
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float H = 1.0; |
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float F = mod(floor(in_Attr.y / 8.0), 16.0) / 15.0; |
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float G = (mod(in_Attr.y, 8.0) * 2.0 + floor(in_Attr.x / 128.0)) / 15.0; |
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float H = mod(floor(in_Attr.x / 16.0), 8.0) / 7.0; |
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#endif |
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#endif |
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pass_Background = vec4(B + 0.0625, C + 0.125, D + 0.125, 1.0 - A); |
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pass_Background = vec4(B + 0.0625, C + 0.125, D + 0.125, 1.0 - A); |
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