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@@ -1453,9 +1453,9 @@ void Render::Draw2D() |
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RenderContext rc; |
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rc.SetAlphaBlend(true); |
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rc.SetBlendFunc(BlendFactor::SrcColor, BlendFactor::DstAlpha); |
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glEnable(GL_TEXTURE_2D); |
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glBlendFunc(GL_SRC_COLOR, GL_DST_ALPHA); |
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rc.SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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rc.SetClearDepth(1.0f); // set depth buffer |
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