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base: use lol::array in most places.

master
Sam Hocevar 10 years ago
parent
commit
a5694a59f0
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      neercs/video/render.cpp

+ 1
- 1
neercs/video/render.cpp View File

@@ -870,7 +870,7 @@ int Render::InitDrawResources(void)


/* Initialise vertex declaration */ /* Initialise vertex declaration */
m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));
Array<vec2> vertices;
array<vec2> vertices;
vertices << vec2(-1, 1); vertices << vec2(-1, 1);
vertices << vec2(-1, -1); vertices << vec2(-1, -1);
vertices << vec2(1, -1); vertices << vec2(1, -1);


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