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base: use lol::array in most places.

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Sam Hocevar 10 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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    -1
      neercs/video/render.cpp

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neercs/video/render.cpp 查看文件

@@ -870,7 +870,7 @@ int Render::InitDrawResources(void)


/* Initialise vertex declaration */ /* Initialise vertex declaration */
m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position)); m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));
Array<vec2> vertices; array<vec2> vertices;
vertices << vec2(-1, 1); vertices << vec2(-1, 1);
vertices << vec2(-1, -1); vertices << vec2(-1, -1);
vertices << vec2(1, -1); vertices << vec2(1, -1);


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