246 Commit (64e47b00265c50151f5bb16a3e3a5465d9514932)
 

Autore SHA1 Messaggio Data
  Sam Hocevar 64e47b0026 build: sync with latest Lol Engine 8 anni fa
  Sam Hocevar f1b532c412 debug: add newlines to some debug messages 8 anni fa
  Sam Hocevar 85e1761a88 neercs: clean up build system 8 anni fa
  Sam Hocevar e4b9ee4a35 Add roflmao project files 8 anni fa
  Sam Hocevar 1fbd309840 build: better error reporting in bootstrap 8 anni fa
  Sam Hocevar 0977976507 build: rename liblolcore to liblol-core, etc. 8 anni fa
  Sam Hocevar e4bc86cd8a Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Sam Hocevar dc4cd9b87a math: all API functions dealing with angles now use radians. 9 anni fa
  Sam Hocevar 931a93b504 neercs: fix compilation warning. 9 anni fa
  Sam Hocevar 596f6a0168 build: fix typo causing a syntax error. 9 anni fa
  Sam Hocevar 8915c4b685 build: fix license and copyright information. 9 anni fa
  Sam Hocevar 8202767fa1 misc: carry on with the lowercase rampage. 9 anni fa
  Sam Hocevar b2dbc2751a base: clean up and refactor containers. 9 anni fa
  Benjamin ‘Touky’ Huet c5d4432bb0 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Sam Hocevar b7a4ac0170 build: remove dead PS3 code. 10 anni fa
  Sam Hocevar 6fcde9ae44 build: reorganise some visual studio shit and comment some files. 10 anni fa
  Sam Hocevar c8af09f3b4 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
  Sam Hocevar 3f897ce51a build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar 6fbfecb33e build: move VS solution one directory below and create a VS2014 solution. 10 anni fa
  Sam Hocevar ef23ae4bf0 base: get rid of the ssize_t requirement and use ptrdiff_t instead. 10 anni fa
  Sam Hocevar 0ccf54847a build: remove empty directories and add proper svn:ignore flags. 10 anni fa
  Sam Hocevar d2cb94e057 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar b4eb4b1a6f base: huge refactor in vector.h; GCC compilation times down by 50%. 10 anni fa
  Sam Hocevar ebbb89f91c base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar a5694a59f0 base: use lol::array in most places. 10 anni fa
  Sam Hocevar 70e6a8e570 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar 9bfaa46d54 neercs: refactor the shader system. 10 anni fa
  Sam Hocevar 19cca47000 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar 77c0f255a8 build: various MSVC compilation fixes. 10 anni fa
  Sam Hocevar 0f431c4ec3 build: VS2012 solution and project tweaks for exotic platforms. 11 anni fa
  Benlitz fbc4e8d8df removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 anni fa
  Sam Hocevar 52e8d052d1 misc: fix some coding errors found by Coverity. 11 anni fa
  Sam Hocevar 282d9868e4 input: disable keyboard tests the new input system doesn't support yet. 11 anni fa
  Lolbot 2ee8a1f55a fixed 8 files out of 2617: 11 anni fa
  Benlitz e1839e2c1d gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 anni fa
  Sam Hocevar 81b6d454fb neercs: fix typo in render state handling. 11 anni fa
  Sam Hocevar 2cc06f00c2 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 anni fa
  Sam Hocevar 55ec282a0b ticker: replace linked lists wih dynamic arrays for entity groups. 11 anni fa
  Lolbot e320574ed2 fixed 542 files out of 2754: 11 anni fa
  Lolbot ea0cb6a208 fixed 542 files out of 2754: 11 anni fa
  Sam Hocevar ce71a85f3e build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
  Sam Hocevar 64de01408b ps4: prepare for the fioutaah! 11 anni fa
  Sam Hocevar 1ead8498b0 gpu: move Video::Clear to Renderer::Clear. 11 anni fa
  Sam Hocevar f58a6615aa gpu: add full support for alpha test in GL and D3D. 11 anni fa
  Sam Hocevar a8c77baf42 gpu: implement all depth test functions in the renderer. 11 anni fa
  Sam Hocevar 9f780656dc gpu: implement blend function and alpha test in the renderer. 11 anni fa
  Sam Hocevar b79214e9ad gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anni fa
  Sam Hocevar 4ed24ab7db gpu: use the RenderContext class in a few friendly places. 11 anni fa
  Sam Hocevar ea32511191 build: update .vcxproj files. 11 anni fa
  Sam Hocevar a515e4d690 gpu: rename FrameBuffer to Framebuffer. 11 anni fa