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neercs
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Sam Hocevar
ee34d7d3ca
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for the Direct3D backend.
12 jaren geleden
neercs
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
8 jaren geleden