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- # External binary software for Lol Engine
-
- Main repository: https://github.com/lolengine/lol.git
-
- If any name change occurs, update:
- - `configure.ac`
- - `build/lol-build`
- - `build/msbuild/lol.vars.props`
-
-
- OpenSSL
- -------
-
- - `./conan-install.sh ssl`
-
-
- Glew
- ----
-
- Download page: http://sourceforge.net/projects/glew/files/glew
-
- - take the pre-compiled `glew32s.lib` (`s` is for “static”) versions,
- both the win32 and the win64 ones.
- - copy `include/GL` in the glew directory.
-
-
- SDL, SDL\_Image, SDL\_Mixer
- ---------------------------
-
- - Download both VC (Visual Studio) and mingw32 *devel* releases:
- - http://www.libsdl.org/release/
- - http://www.libsdl.org/projects/SDL_image/release/
- - http://www.libsdl.org/projects/SDL_mixer/release/
- - Copy headers from any version of the package
- - Copy all `.lib` and `.a` files in their respective directories
- - Copy the `.dll` support DLLs into the Visual Studio directories
-
-
- Libcaca
- -------
-
- Ran `build-win32` and `build-win64` on a Debian installation, copied the
- resulting `.lib` files and some headers.
-
-
- Ffmpeg
- ------
-
- Use the two provided scripts on a fresh ffmpeg Git checkout:
-
- - `build-ffmpeg-msvc.sh`
- - `build-ffmpeg-mingw32.sh`
-
-
- Phased out
- ----------
-
- - libgcc (can’t remember why it was used, maybe to link mingw32-compiled
- libraries with MSVC, because they may miss `vsprintf` etc.)
-
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