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  1. # External binary software for Lol Engine
  2. Main repository: https://github.com/lolengine/lol.git
  3. If any name change occurs, update:
  4. - `configure.ac`
  5. - `build/lol-build`
  6. - `build/msbuild/lol.vars.props`
  7. OpenSSL
  8. -------
  9. - `./conan-install.sh ssl`
  10. Glew
  11. ----
  12. Download page: http://sourceforge.net/projects/glew/files/glew
  13. - take the pre-compiled `glew32s.lib` (`s` is for “static”) versions,
  14. both the win32 and the win64 ones.
  15. - copy `include/GL` in the glew directory.
  16. SDL, SDL\_Image, SDL\_Mixer
  17. ---------------------------
  18. - Download both VC (Visual Studio) and mingw32 *devel* releases:
  19. - http://www.libsdl.org/release/
  20. - http://www.libsdl.org/projects/SDL_image/release/
  21. - http://www.libsdl.org/projects/SDL_mixer/release/
  22. - Copy headers from any version of the package
  23. - Copy all `.lib` and `.a` files in their respective directories
  24. - Copy the `.dll` support DLLs into the Visual Studio directories
  25. Libcaca
  26. -------
  27. Ran `build-win32` and `build-win64` on a Debian installation, copied the
  28. resulting `.lib` files and some headers.
  29. Ffmpeg
  30. ------
  31. Use the two provided scripts on a fresh ffmpeg Git checkout:
  32. - `build-ffmpeg-msvc.sh`
  33. - `build-ffmpeg-mingw32.sh`
  34. Phased out
  35. ----------
  36. - libgcc (can’t remember why it was used, maybe to link mingw32-compiled
  37. libraries with MSVC, because they may miss `vsprintf` etc.)