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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cstdio>
- #include <cstring>
-
- #if __CELLOS_LV2__
- # include <cell/mstream.h> /* multistream */
- #elif defined USE_SDL_MIXER
- # if defined HAVE_SDL_SDL_H
- # include <SDL/SDL.h>
- # else
- # include <SDL.h>
- # endif
- # if defined HAVE_SDL_SDL_MIXER_H
- # include <SDL/SDL_mixer.h>
- # else
- # include <SDL_mixer.h>
- # endif
- #endif
-
- #include "core.h"
-
- using namespace std;
-
- namespace lol
- {
-
- /*
- * Sample implementation class
- */
-
- class SampleData
- {
- friend class Sample;
-
- private:
- String m_name;
- #if __CELLOS_LV2__
- static void Callback(int stream, void *data, int type,
- void *write_buf, int buf_size)
- {
- UNUSED(write_buf, buf_size);
- switch (type)
- {
- case CELL_MS_CALLBACK_MOREDATA:
- /* For streamed sound */
- break;
- case CELL_MS_CALLBACK_CLOSESTREAM:
- case CELL_MS_CALLBACK_FINISHSTREAM:
- /* Finished playing */
- break;
- default:
- /* FIXME: we can't reach here */
- break;
- }
- }
-
- String m_data;
- int m_channel;
- #elif defined USE_SDL_MIXER
- Mix_Chunk *m_chunk;
- int m_channel;
- #endif
- };
-
- /*
- * Public Sample class
- */
-
- Sample::Sample(char const *path)
- : data(new SampleData())
- {
- data->m_name = String("<sample> ") + path;
-
- #if __CELLOS_LV2__
- Array<String> pathlist = System::GetPathList(path);
- File f;
- for (int i = 0; i < pathlist.Count(); ++i)
- {
- f.Open(pathlist[i], FileAccess::Read);
- if (f.IsValid())
- {
- data->m_data = f.ReadString();
- f.Close();
- break;
- }
- }
- if (data->m_data.Count() == 0)
- {
- Log::Error("could not load sample %s\n", path);
- }
- #elif defined USE_SDL_MIXER
- Array<String> pathlist = System::GetPathList(path);
- for (int i = 0; i < pathlist.Count(); ++i)
- {
- data->m_chunk = Mix_LoadWAV(pathlist[i].C());
- if (data->m_chunk)
- break;
- }
- if (!data->m_chunk)
- {
- Log::Error("could not load sample %s: %s\n", path, Mix_GetError());
- }
- data->m_channel = -1;
- #endif
- }
-
- Sample::~Sample()
- {
- #if __CELLOS_LV2__
- /* Nothing to do */
- #elif defined USE_SDL_MIXER
- if (data->m_chunk)
- Mix_FreeChunk(data->m_chunk);
- #endif
- delete data;
- }
-
- void Sample::TickGame(float seconds)
- {
- Entity::TickGame(seconds);
- }
-
- char const *Sample::GetName()
- {
- return data->m_name.C();
- }
-
- void Sample::Play()
- {
- #if __CELLOS_LV2__
- if (data->m_data.Count() <= 64 + 256)
- return;
-
- data->m_channel = cellMSStreamOpen();
-
- CellMSInfo mi;
- mi.SubBusGroup = CELL_MS_MASTER_BUS;
- mi.FirstBuffer = &data->m_data[0] + 64;
- /* FIXME: hardcoded crap */
- mi.FirstBufferSize = data->m_data.Count() - 64 - 256;
- mi.SecondBuffer = nullptr;
- mi.SecondBufferSize = 0;
-
- mi.Pitch = 44100;
- mi.numChannels = 2;
- mi.flags = CELL_MS_STREAM_AUTOCLOSE;
-
- mi.initialOffset = 0;
- mi.inputType = CELL_MS_16BIT_LITTLE;
- cellMSStreamSetInfo(data->m_channel, &mi);
-
- cellMSStreamSetCallbackFunc(data->m_channel, SampleData::Callback);
-
- cellMSCoreSetVolume1(data->m_channel, CELL_MS_DRY,
- CELL_MS_SPEAKER_FL, CELL_MS_CHANNEL_0, 1.0f);
- cellMSCoreSetVolume1(data->m_channel, CELL_MS_DRY,
- CELL_MS_SPEAKER_FR, CELL_MS_CHANNEL_0, 1.0f);
- cellMSStreamPlay(data->m_channel);
- #elif defined USE_SDL_MIXER
- if (data->m_chunk)
- data->m_channel = Mix_PlayChannel(-1, data->m_chunk, 0);
- #endif
- }
-
- void Sample::Loop()
- {
- #if __CELLOS_LV2__
- /* FIXME: not implemented */
- Play();
- #elif defined USE_SDL_MIXER
- if (data->m_chunk)
- data->m_channel = Mix_PlayChannel(-1, data->m_chunk, -1);
- #endif
- }
-
- void Sample::Stop()
- {
- #if __CELLOS_LV2__
- if (data->m_channel >= 0)
- cellMSStreamClose(data->m_channel);
- data->m_channel = -1;
- #elif defined USE_SDL_MIXER
- if (data->m_channel >= 0)
- Mix_HaltChannel(data->m_channel);
- data->m_channel = -1;
- #endif
- }
-
- } /* namespace lol */
-
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