- //
- // Lol Engine
- //
- // Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The TileSet class
- // -----------------
- // A TileSet is a collection of tiles stored in a texture. Texture uploading
- // and freeing is done in the render tick method. When the refcount drops to
- // zero, the texture is freed.
- //
-
- /*
- #include <lol/image/image.h>
- #include <lol/gpu/texture.h>
-
- #include <stdint.h>
-
- #include "engine/entity.h"
- */
- #include "textureimage.h"
-
- #include <vector> // std::vector
-
- namespace lol
- {
-
- class TextureImageData;
- class TileSetData;
-
- class TileSet : public TextureImage
- {
- typedef TextureImage super;
-
- public:
- static TileSet *create(std::string const &path);
- static TileSet *create(std::string const &path, image* img);
- static TileSet *create(std::string const &path, image* img, std::vector<ibox2>& tiles);
-
- /* Old style: path to PNG file */
- static TileSet *create(std::string const &path, ivec2 size, ivec2 count);
- static TileSet *create(std::string const &path, image* img, ivec2 size, ivec2 count);
-
- static void destroy(TileSet *);
-
- virtual ~TileSet();
-
- private:
- TileSet(std::string const &path);
- TileSet(std::string const &path, image *img);
-
- protected:
- virtual void Init(std::string const &path, ResourceCodecData* loaded_data);
- virtual void Init(std::string const &path, image* img);
-
- public:
- /* Inherited from entity */
- virtual std::string GetName() const;
-
- /* New methods */
- void clear_all();
- int define_tile(ibox2 rect);
- void define_tile(ivec2 count);
- void define_tiles_by_box(std::vector<ibox2>& tiles);
- int GetTileCount() const;
- ivec2 GetTileSize(int tileid) const;
- ibox2 GetTilePixel(int tileid) const;
- box2 GetTileTexel(int tileid) const;
-
- void SetPalette(TileSet* palette);
- TileSet* GetPalette();
- TileSet const * GetPalette() const;
- void BlitTile(uint32_t id, mat4 model, vec3 *vertex, vec2 *texture);
-
- protected:
- TileSetData *m_tileset_data;
- TileSet *m_palette;
- };
-
- } /* namespace lol */
-
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