Sam Hocevar 99a360f93d Update lol-core submodule and apply a few related fixes. 4 years ago
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3rdparty Refactor header usage to use our core submodule instead. 5 years ago
application gpu: fix OpenGL context creation and shader patching on macOS Catalina. 4 years ago
audio audio: NX support. 5 years ago
base Update lol-core submodule and apply a few related fixes. 4 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug Major header refactoring. 5 years ago
easymesh base: deprecate lol::array. 5 years ago
engine base: deprecate lol::array. 5 years ago
gpu gpu: fix OpenGL context creation and shader patching on macOS Catalina. 4 years ago
image base: deprecate lol::array. 5 years ago
lol Update lol-core submodule and apply a few related fixes. 4 years ago
lolua base: deprecate lol::array. 5 years ago
math Clean up header usage. 5 years ago
mesh base: deprecate lol::array. 5 years ago
net net: fix emscripten build. 5 years ago
sys Remove obsolete code. 5 years ago
t base: deprecate lol::array. 5 years ago
ui base: deprecate lol::array. 5 years ago
Makefile.am base: deprecate lol::array. 5 years ago
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 years ago
camera.h Major header refactoring. 5 years ago
commandstack.h base: deprecate lol::array. 5 years ago
emitter.cpp entity: add a flag system. 6 years ago
emitter.h entity: add a flag system. 6 years ago
font.cpp entity: add a flag system. 6 years ago
font.h entity: add a flag system. 6 years ago
gradient.cpp Refactor all code that uses the color class. 5 years ago
gradient.h Use smart pointers in a lot of the rendering code. 6 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp Refactor all code that uses the color class. 5 years ago
light.h Clean up header usage. 5 years ago
lol-core.vcxproj base: deprecate lol::array. 5 years ago
lol-core.vcxproj.filters base: deprecate lol::array. 5 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h osx: use gl3.h instead of gl.h. 5 years ago
messageservice.cpp base: deprecate lol::array. 5 years ago
messageservice.h base: deprecate lol::array. 5 years ago
numeric.h base: deprecate lol::array. 5 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp profiler: fix a crash on exit. 5 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp Fix various compilation issues. 4 years ago
scene.h Major header refactoring. 5 years ago
sprite.cpp entity: add a flag system. 6 years ago
sprite.h Another lowercase switching frenzy, because why not. 6 years ago
text.cpp entity: add a flag system. 6 years ago
text.h entity: add a flag system. 6 years ago
textureimage-private.h Remove several deprecated headers. 5 years ago
textureimage.cpp entity: add a flag system. 6 years ago
textureimage.h entity: add a flag system. 6 years ago
tileset.cpp Replace all vector<tuple> definitions with properly named structs. 5 years ago
tileset.h Get rid of lol::array in our public headers. 5 years ago
video.cpp Remove several deprecated headers. 5 years ago
video.h Allow to resize the SDL window and propagate changes to the scene. 6 years ago