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Lol.Core.Rules.props 6.2 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
  5. <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
  6. </PropertyGroup>
  7. <ItemDefinitionGroup>
  8. <ClCompile>
  9. <WarningLevel>Level3</WarningLevel>
  10. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  11. <FloatingPointModel>Fast</FloatingPointModel>
  12. <AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  13. <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  14. <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  15. <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  16. <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  17. <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  18. <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  19. <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  20. <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
  21. </ClCompile>
  22. <ClCompile Condition="'$(Configuration)'=='Debug'">
  23. <GenerateDebugInformation>true</GenerateDebugInformation>
  24. <Optimization>Disabled</Optimization>
  25. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  26. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  27. </ClCompile>
  28. <ClCompile Condition="'$(Configuration)'=='Release'">
  29. <GenerateDebugInformation>true</GenerateDebugInformation>
  30. <!-- For Microsoft tools -->
  31. <Optimization>MaxSpeed</Optimization>
  32. <!-- For PlayStation tools -->
  33. <OptimizationLevel>Level2</OptimizationLevel>
  34. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  35. <FunctionLevelLinking>true</FunctionLevelLinking>
  36. <IntrinsicFunctions>true</IntrinsicFunctions>
  37. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  38. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  39. </ClCompile>
  40. <Link>
  41. <!-- FIXME: not for the static library! -->
  42. <AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);%(AdditionalDependencies)</AdditionalDependencies>
  43. <AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
  44. <AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
  45. <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
  46. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  47. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  48. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  49. <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  50. <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
  51. <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
  52. <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  53. <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  54. <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
  55. <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
  56. </Link>
  57. <Link Condition="'$(Configuration)'=='Debug'">
  58. <GenerateDebugInformation>true</GenerateDebugInformation>
  59. </Link>
  60. <Link Condition="'$(Configuration)'=='Release'">
  61. <GenerateDebugInformation>true</GenerateDebugInformation>
  62. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  63. <OptimizeReferences>true</OptimizeReferences>
  64. </Link>
  65. <!-- FIXME: not for the static library! -->
  66. <PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
  67. <Command>
  68. set A=$(SdlLibs)
  69. :again
  70. for /f "tokens=1* delims=;" %%I in ("%A%") do (
  71. if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)" &amp;&amp; set A=%%J
  72. if not "%%I" == "" goto again
  73. )
  74. </Command>
  75. </PostBuildEvent>
  76. <!-- FIXME: not for the static library! -->
  77. <Deploy Condition="'$(Platform)'=='Xbox 360'">
  78. <DeploymentType>CopyToHardDrive</DeploymentType>
  79. </Deploy>
  80. </ItemDefinitionGroup>
  81. </Project>