Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 anos atrás
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 anos atrás
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 anos atrás
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 anos atrás
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 anos atrás
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 anos atrás
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 anos atrás
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
12 anos atrás
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 anos atrás
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12 anos atrás
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 anos atrás
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
12 anos atrás
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
12 anos atrás
Sam Hocevar
1b2c372658
build: define NOMINMAX unconditionally on Windows.
12 anos atrás
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
12 anos atrás
Sam Hocevar
aa1e17d95f
build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
12 anos atrás
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
12 anos atrás
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 anos atrás
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
12 anos atrás