Most input and GUI files are now in a common ui/ directory. The platform/ directory is no longer, as everythyng was moved to application/ or ui/.legacy
@@ -790,18 +790,17 @@ INPUT = .. \ | |||
../src/easymesh \ | |||
../src/gpu \ | |||
../src/image \ | |||
../src/input \ | |||
../src/lol \ | |||
../src/lol/math \ | |||
../src/lol/core \ | |||
../src/ath \ | |||
../src/math \ | |||
../src/mesh \ | |||
../src/platform \ | |||
../src/platform/android \ | |||
../src/platform/d3d9 \ | |||
../src/platform/sdl \ | |||
../src/platform/xbox \ | |||
../src/thread | |||
../src/thread \ | |||
../src/ui | |||
# This tag can be used to specify the character encoding of the source files | |||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses | |||
@@ -69,11 +69,10 @@ liblol_core_headers = \ | |||
liblol_core_sources = \ | |||
application/application.cpp application/application.h \ | |||
application/egl-app.cpp application/egl-app.h \ | |||
\ | |||
lolua/baselua.cpp lolua/baselua.h \ | |||
\ | |||
eglapp.cpp eglapp.h \ | |||
\ | |||
commandstack.h \ | |||
easymesh/easymeshbuild.cpp easymesh/easymeshbuild.h \ | |||
easymesh/easymeshrender.cpp easymesh/easymeshrender.h \ | |||
@@ -99,8 +98,9 @@ liblol_core_sources = \ | |||
\ | |||
audio/audio.cpp audio/sample.cpp \ | |||
\ | |||
input/input.cpp input/input.h input/input_internal.h input/keys.inc \ | |||
input/controller.cpp input/controller.h \ | |||
ui/input.cpp ui/input.h ui/input_internal.h ui/keys.inc \ | |||
ui/controller.cpp ui/controller.h \ | |||
ui/gui.cpp ui/gui.h \ | |||
\ | |||
gpu/default-material.lolfx \ | |||
gpu/empty-material.lolfx \ | |||
@@ -142,19 +142,15 @@ liblol_core_sources = \ | |||
if LOL_USE_SDL | |||
sdl_sources = \ | |||
application/sdl-app.cpp application/sdl-app.h \ | |||
input/sdl-input.cpp input/sdl-input.h | |||
ui/sdl-input.cpp ui/sdl-input.h | |||
endif | |||
d3d9_sources = \ | |||
platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h | |||
ui/d3d9-input.cpp ui/d3d9-input.h | |||
include 3rdparty/lol-imgui.am | |||
imgui_sources += \ | |||
lolimgui.cpp lolimgui.h \ | |||
$(NULL) | |||
android_sources = \ | |||
image/codec/android-image.cpp \ | |||
platform/android/androidapp.cpp platform/android/androidapp.h | |||
application/android-app.cpp application/android-app.h | |||
@@ -27,9 +27,8 @@ extern "C" { | |||
#include <android_native_app_glue.c> | |||
} | |||
#include "androidapp.h" | |||
#include "input/input_internal.h" | |||
#include "application/android-app.h" | |||
#include "ui/input_internal.h" | |||
using namespace lol; | |||
@@ -107,7 +106,7 @@ private: | |||
*/ | |||
int lol::AndroidAppData::CreateDisplay() | |||
{ | |||
/* FIXME: there is a lot of code common to eglapp.cpp here. */ | |||
/* FIXME: there is a lot of code common to egl-app.cpp here. */ | |||
const EGLint attribs[] = | |||
{ | |||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
@@ -19,11 +19,11 @@ | |||
#include "lolgl.h" | |||
#if __ANDROID__ | |||
# include "platform/android/androidapp.h" | |||
# include "application/android-app.h" | |||
#elif LOL_USE_SDL | |||
# include "application/sdl-app.h" | |||
#elif HAVE_GLES_2X | |||
# include "eglapp.h" | |||
# include "application/egl-app.h" | |||
#endif | |||
namespace lol | |||
@@ -27,11 +27,11 @@ | |||
#endif | |||
#if LOL_USE_SDL | |||
# include "input/sdl-input.h" | |||
# include "ui/sdl-input.h" | |||
#endif | |||
#include "lolgl.h" | |||
#include "eglapp.h" | |||
#include "application/egl-app.h" | |||
namespace lol | |||
{ |
@@ -22,9 +22,9 @@ | |||
#include "lolgl.h" | |||
#include "application/sdl-app.h" | |||
#include "input/sdl-input.h" | |||
#include "ui/sdl-input.h" | |||
#if LOL_USE_XINPUT | |||
# include "platform/d3d9/d3d9input.h" | |||
# include "ui/d3d9-input.h" | |||
#endif | |||
namespace lol | |||
@@ -81,6 +81,7 @@ | |||
<ClCompile Include="3rdparty\imgui\imgui_draw.cpp" /> | |||
<ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" /> | |||
<ClCompile Include="application\application.cpp" /> | |||
<ClCompile Include="application\egl-app.cpp" /> | |||
<ClCompile Include="application\sdl-app.cpp"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClCompile> | |||
@@ -104,7 +105,6 @@ | |||
<ClCompile Include="easymesh\easymeshprimitive.cpp" /> | |||
<ClCompile Include="easymesh\easymeshrender.cpp" /> | |||
<ClCompile Include="easymesh\easymeshtransform.cpp" /> | |||
<ClCompile Include="eglapp.cpp" /> | |||
<ClCompile Include="engine\entity.cpp" /> | |||
<ClCompile Include="engine\ticker.cpp" /> | |||
<ClCompile Include="engine\world.cpp" /> | |||
@@ -149,13 +149,7 @@ | |||
<ClCompile Include="image\pixel.cpp" /> | |||
<ClCompile Include="image\resample.cpp" /> | |||
<ClCompile Include="image\resource.cpp" /> | |||
<ClCompile Include="input\controller.cpp" /> | |||
<ClCompile Include="input\input.cpp" /> | |||
<ClCompile Include="input\sdl-input.cpp"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClCompile> | |||
<ClCompile Include="light.cpp" /> | |||
<ClCompile Include="lolimgui.cpp" /> | |||
<ClCompile Include="lolua\baselua.cpp" /> | |||
<ClCompile Include="math\geometry.cpp" /> | |||
<ClCompile Include="math\half.cpp" /> | |||
@@ -167,7 +161,6 @@ | |||
<ClCompile Include="mesh\primitivemesh.cpp" /> | |||
<ClCompile Include="messageservice.cpp" /> | |||
<ClCompile Include="platform.cpp" /> | |||
<ClCompile Include="platform\d3d9\d3d9input.cpp" /> | |||
<ClCompile Include="profiler.cpp" /> | |||
<ClCompile Include="scene.cpp" /> | |||
<ClCompile Include="sprite.cpp" /> | |||
@@ -178,10 +171,18 @@ | |||
<ClCompile Include="text.cpp" /> | |||
<ClCompile Include="textureimage.cpp" /> | |||
<ClCompile Include="tileset.cpp" /> | |||
<ClCompile Include="ui\controller.cpp" /> | |||
<ClCompile Include="ui\d3d9-input.cpp" /> | |||
<ClCompile Include="ui\gui.cpp" /> | |||
<ClCompile Include="ui\input.cpp" /> | |||
<ClCompile Include="ui\sdl-input.cpp"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClCompile> | |||
<ClCompile Include="video.cpp" /> | |||
</ItemGroup> | |||
<ItemGroup> | |||
<ClInclude Include="application\application.h" /> | |||
<ClInclude Include="application\egl-app.h" /> | |||
<ClInclude Include="application\sdl-app.h"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClInclude> | |||
@@ -195,7 +196,6 @@ | |||
<ClInclude Include="easymesh\easymeshbuild.h" /> | |||
<ClInclude Include="easymesh\easymeshlua.h" /> | |||
<ClInclude Include="easymesh\easymeshrender.h" /> | |||
<ClInclude Include="eglapp.h" /> | |||
<ClInclude Include="emitter.h" /> | |||
<ClInclude Include="engine\entity.h" /> | |||
<ClInclude Include="engine\ticker.h" /> | |||
@@ -205,17 +205,9 @@ | |||
<ClInclude Include="gradient.h" /> | |||
<ClInclude Include="image\image-private.h" /> | |||
<ClInclude Include="image\resource-private.h" /> | |||
<ClInclude Include="input\controller.h" /> | |||
<ClInclude Include="input\input.h" /> | |||
<ClInclude Include="input\input_internal.h" /> | |||
<ClInclude Include="input\keys.inc" /> | |||
<ClInclude Include="input\sdl-input.h"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClInclude> | |||
<ClInclude Include="light.h" /> | |||
<ClInclude Include="loldebug.h" /> | |||
<ClInclude Include="lolgl.h" /> | |||
<ClInclude Include="lolimgui.h" /> | |||
<ClInclude Include="lolua\baselua.h" /> | |||
<ClInclude Include="lol\algorithm\aabb_tree.h" /> | |||
<ClInclude Include="lol\algorithm\all.h" /> | |||
@@ -285,7 +277,6 @@ | |||
<ClInclude Include="messageservice.h" /> | |||
<ClInclude Include="numeric.h" /> | |||
<ClInclude Include="platform.h" /> | |||
<ClInclude Include="platform\d3d9\d3d9input.h" /> | |||
<ClInclude Include="profiler.h" /> | |||
<ClInclude Include="scene.h" /> | |||
<ClInclude Include="sprite.h" /> | |||
@@ -293,6 +284,15 @@ | |||
<ClInclude Include="textureimage-private.h" /> | |||
<ClInclude Include="textureimage.h" /> | |||
<ClInclude Include="tileset.h" /> | |||
<ClInclude Include="ui\controller.h" /> | |||
<ClInclude Include="ui\d3d9-input.h" /> | |||
<ClInclude Include="ui\gui.h" /> | |||
<ClInclude Include="ui\input.h" /> | |||
<ClInclude Include="ui\input_internal.h" /> | |||
<ClInclude Include="ui\keys.inc" /> | |||
<ClInclude Include="ui\sdl-input.h"> | |||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||
</ClInclude> | |||
<ClInclude Include="utils.h" /> | |||
<ClInclude Include="video.h" /> | |||
</ItemGroup> | |||
@@ -22,7 +22,7 @@ | |||
<Filter Include="image\codec"> | |||
<UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier> | |||
</Filter> | |||
<Filter Include="input"> | |||
<Filter Include="ui"> | |||
<UniqueIdentifier>{94992c0e-ebc5-4185-b766-323b06547dcf}</UniqueIdentifier> | |||
</Filter> | |||
<Filter Include="lol"> | |||
@@ -76,9 +76,6 @@ | |||
<Filter Include="platform\xbox"> | |||
<UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier> | |||
</Filter> | |||
<Filter Include="platform\d3d9"> | |||
<UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> | |||
</Filter> | |||
<Filter Include="image\dither"> | |||
<UniqueIdentifier>{63e63eea-c96e-4d37-81f6-f3f17e18b751}</UniqueIdentifier> | |||
</Filter> | |||
@@ -123,8 +120,8 @@ | |||
<ClCompile Include="application\sdl-app.cpp"> | |||
<Filter>application</Filter> | |||
</ClCompile> | |||
<ClCompile Include="input\sdl-input.cpp"> | |||
<Filter>input</Filter> | |||
<ClCompile Include="ui\sdl-input.cpp"> | |||
<Filter>ui</Filter> | |||
</ClCompile> | |||
<ClCompile Include="math\half.cpp"> | |||
<Filter>math</Filter> | |||
@@ -189,11 +186,11 @@ | |||
<ClCompile Include="gpu\indexbuffer.cpp"> | |||
<Filter>gpu</Filter> | |||
</ClCompile> | |||
<ClCompile Include="input\input.cpp"> | |||
<Filter>input</Filter> | |||
<ClCompile Include="ui\input.cpp"> | |||
<Filter>ui</Filter> | |||
</ClCompile> | |||
<ClCompile Include="platform\d3d9\d3d9input.cpp"> | |||
<Filter>platform\d3d9</Filter> | |||
<ClCompile Include="ui\d3d9-input.cpp"> | |||
<Filter>ui</Filter> | |||
</ClCompile> | |||
<ClCompile Include="audio\audio.cpp"> | |||
<Filter>audio</Filter> | |||
@@ -204,8 +201,8 @@ | |||
<ClCompile Include="camera.cpp"> | |||
<Filter>...</Filter> | |||
</ClCompile> | |||
<ClCompile Include="eglapp.cpp"> | |||
<Filter>...</Filter> | |||
<ClCompile Include="application\egl-app.cpp"> | |||
<Filter>application</Filter> | |||
</ClCompile> | |||
<ClCompile Include="emitter.cpp"> | |||
<Filter>...</Filter> | |||
@@ -279,8 +276,8 @@ | |||
<ClCompile Include="debug\lines.cpp"> | |||
<Filter>debug</Filter> | |||
</ClCompile> | |||
<ClCompile Include="input\controller.cpp"> | |||
<Filter>input</Filter> | |||
<ClCompile Include="ui\controller.cpp"> | |||
<Filter>ui</Filter> | |||
</ClCompile> | |||
<ClCompile Include="MessageService.cpp"> | |||
<Filter>...</Filter> | |||
@@ -375,7 +372,9 @@ | |||
<ClCompile Include="textureimage.cpp"> | |||
<Filter>tileset</Filter> | |||
</ClCompile> | |||
<ClCompile Include="lolimgui.cpp" /> | |||
<ClCompile Include="ui\gui.cpp"> | |||
<Filter>ui</Filter> | |||
</ClCompile> | |||
<ClCompile Include="mesh\primitivemesh.cpp"> | |||
<Filter>mesh</Filter> | |||
</ClCompile> | |||
@@ -396,8 +395,8 @@ | |||
<ClInclude Include="debug\stats.h"> | |||
<Filter>debug</Filter> | |||
</ClInclude> | |||
<ClInclude Include="input\sdl-input.h"> | |||
<Filter>input</Filter> | |||
<ClInclude Include="ui\sdl-input.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="application\sdl-app.h"> | |||
<Filter>application</Filter> | |||
@@ -486,17 +485,17 @@ | |||
<ClInclude Include="platform\xbox\xboxinput.h"> | |||
<Filter>platform\xbox</Filter> | |||
</ClInclude> | |||
<ClInclude Include="input\input.h"> | |||
<Filter>input</Filter> | |||
<ClInclude Include="ui\input.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="platform\d3d9\d3d9input.h"> | |||
<Filter>platform\d3d9</Filter> | |||
<ClInclude Include="ui\d3d9-input.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="camera.h"> | |||
<Filter>...</Filter> | |||
</ClInclude> | |||
<ClInclude Include="eglapp.h"> | |||
<Filter>...</Filter> | |||
<ClInclude Include="application\egl-app.h"> | |||
<Filter>application</Filter> | |||
</ClInclude> | |||
<ClInclude Include="emitter.h"> | |||
<Filter>...</Filter> | |||
@@ -666,14 +665,14 @@ | |||
<ClInclude Include="lol\image\movie.h"> | |||
<Filter>lol\image</Filter> | |||
</ClInclude> | |||
<ClInclude Include="input\keys.inc"> | |||
<Filter>input</Filter> | |||
<ClInclude Include="ui\keys.inc"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="input\controller.h"> | |||
<Filter>input</Filter> | |||
<ClInclude Include="ui\controller.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="input\input_internal.h"> | |||
<Filter>input</Filter> | |||
<ClInclude Include="ui\input_internal.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="utils.h"> | |||
<Filter>...</Filter> | |||
@@ -721,7 +720,9 @@ | |||
<ClInclude Include="textureimage-private.h"> | |||
<Filter>tileset</Filter> | |||
</ClInclude> | |||
<ClInclude Include="lolimgui.h" /> | |||
<ClInclude Include="ui\gui.h"> | |||
<Filter>ui</Filter> | |||
</ClInclude> | |||
<ClInclude Include="mesh\primitivemesh.h"> | |||
<Filter>mesh</Filter> | |||
</ClInclude> | |||
@@ -27,10 +27,6 @@ | |||
#include <lol/../profiler.h> | |||
#include <lol/../messageservice.h> | |||
// Input | |||
#include <lol/../input/input.h> | |||
#include <lol/../input/controller.h> | |||
// Engine | |||
#include <lol/../engine/ticker.h> | |||
#include <lol/../engine/world.h> | |||
@@ -47,7 +43,11 @@ | |||
#include <lol/../text.h> | |||
#include <lol/../textureimage.h> | |||
#include <lol/../tileset.h> | |||
#include <lol/../lolimgui.h> | |||
// UI | |||
#include <lol/../ui/input.h> | |||
#include <lol/../ui/controller.h> | |||
#include <lol/../ui/gui.h> | |||
// Other objects | |||
#include <lol/../mesh/mesh.h> | |||
@@ -1,187 +0,0 @@ | |||
<!doctype html> | |||
<html lang="en-us"> | |||
<head> | |||
<meta charset="utf-8"> | |||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |||
<title>YOUR PAGE NAME HERE</title> | |||
<style> | |||
.emscripten | |||
{ | |||
padding-right: 0; | |||
margin-left: auto; | |||
margin-right: auto; | |||
display: block; | |||
} | |||
textarea.emscripten | |||
{ | |||
font-family: monospace; | |||
width: 80%; | |||
} | |||
div.emscripten | |||
{ | |||
text-align: center; | |||
} | |||
div.emscripten_border | |||
{ | |||
border: 1px solid black; | |||
position: absolute; | |||
left: 0px; | |||
top: 0px; | |||
} | |||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | |||
canvas.emscripten | |||
{ | |||
border: 0px none; | |||
} | |||
</style> | |||
</head> | |||
<body> | |||
<div class="emscripten_border" id="id_div_embed_data"> | |||
<canvas class="emscripten" id="id_cvas_render" oncontextmenu="event.preventDefault()"></canvas> | |||
</div> | |||
<!-- this part is a little weird, I don't really know what to do with it. --> | |||
<div class="emscripten"> | |||
<input type="checkbox" id="id_ckbox_resize">Resize canvas | |||
<input type="checkbox" id="id_ckbox_pointer_lock" checked>Lock/hide mouse pointer | |||
| |||
<input type="button" value="Fullscreen" onclick="ClickFullscreen()"> | |||
</div> | |||
<textarea class="emscripten" id="id_txt_output" rows="8"> </textarea> | |||
<script type='text/javascript'> | |||
// connect to canvas | |||
var Module = | |||
{ | |||
output: document.getElementById('id_txt_output'), | |||
canvas: document.getElementById('id_cvas_render'), | |||
preRun: [], | |||
postRun: [], | |||
clickFullsreen: function() | |||
{ | |||
Module.requestFullScreen(document.getElementById('id_ckbox_pointer_lock').checked, | |||
document.getElementById('id_ckbox_resize').checked); | |||
}, | |||
print: (function() | |||
{ | |||
if (this.output) | |||
{ | |||
this.output.value = ''; // clear browser cache | |||
return function(text) | |||
{ | |||
this.text = Array.prototype.slice.call(arguments).join(' '); | |||
// These replacements are necessary if you render to raw HTML | |||
/* | |||
text = text.replace(/&/g, "&"); | |||
text = text.replace(/</g, "<"); | |||
text = text.replace(/ >/g, ">"); | |||
text = text.replace('\n', '<br>', 'g'); | |||
*/ | |||
this.output.value += text + "\n"; | |||
this.output.scrollTop = 99999; // focus on bottom | |||
}; | |||
} | |||
else | |||
return ''; | |||
})(), | |||
printErr: function(text) | |||
{ | |||
text = Array.prototype.slice.call(arguments).join(' '); | |||
if (0) // XXX disabled for safety typeof dump == 'function') | |||
dump(text + '\n'); // fast, straight to the real console | |||
else | |||
console.log(text); | |||
}, | |||
//Load Status handling | |||
setStatus: function(text, new_value, new_max) | |||
{ | |||
var tmp_status = ''; | |||
var tmp_value = undefined; | |||
var tmp_max = undefined; | |||
var should_hide = false; | |||
//Clear any interval put on this Status. | |||
if (Module.setStatus.interval) | |||
clearInterval(Module.setStatus.interval); | |||
//If value and max have been set, directly go for the win. | |||
if (new_value != undefined && new_max != undefined) | |||
{ | |||
tmp_status = text; | |||
tmp_value = new_value; | |||
tmp_max = new_max; | |||
} | |||
else | |||
//Else do the complicated stuff. | |||
{ | |||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | |||
if (m) | |||
{ | |||
text = m[1]; | |||
tmp_value = parseInt(m[2]) * 100; | |||
tmp_max = parseInt(m[4]) * 100; | |||
} | |||
else | |||
should_hide = true; | |||
} | |||
if (parent) | |||
{ | |||
//parent.UpdateProgressBarValue(tmp_status, tmp_value, tmp_max); | |||
//parent.HideProgressStatus(should_hide); | |||
} | |||
}, | |||
totalDependencies: 0, | |||
monitorRunDependencies: | |||
function(left) | |||
{ | |||
this.totalDependencies = Math.max(this.totalDependencies, left); | |||
if (left) | |||
Module.setStatus('Downloading dependencies ', (this.totalDependencies - left), this.totalDependencies); | |||
else | |||
Module.setStatus('All downloads complete.', 1, 1); | |||
}, | |||
//IMPORTANT : This is the C -> Javascript wraping, add your functions list here. | |||
wrapup_list: [ {src_obj: null, func_name: 'DoSendMessage', c_func_name: 'C_Send', return_var: 'number', args: ['string'] } ], | |||
do_wrapup: function() | |||
{ | |||
for (var i = 0; i < this.wrapup_list.length; i++) | |||
{ | |||
if (!this.wrapup_list[i].src_obj) | |||
this.wrapup_list[i].src_obj = this; | |||
this.wrapup_list[i].src_obj[this.wrapup_list[i].func_name] = | |||
cwrap(this.wrapup_list[i].c_func_name, | |||
this.wrapup_list[i].return_var, | |||
this.wrapup_list[i].args); | |||
} | |||
}, | |||
//Module <-> Page communication setup | |||
SendMessage:function(message) | |||
{ | |||
this.DoSendMessage(message); | |||
}, | |||
ModuleSendMessage:function(message) | |||
{ | |||
alert(message); | |||
} | |||
}; | |||
</script> | |||
<!-- Copy this HTML in your site folder and put your built program script in the src. --> | |||
<!-- <script src="./my_program_script.js"></script> --> | |||
<!-- --> | |||
<script type='text/javascript'> | |||
//This call NEEDS TO BE after the .js include, because "cwrap" is set in it. | |||
Module.do_wrapup(); | |||
//Parent communication datas | |||
function GetDivEmbed() { return document.getElementById('id_div_embed_data'); } | |||
function GetEmbedModule() { return Module; } | |||
parent.InitModuleVar(); | |||
Module.setStatus('Please wait, calculating load balance ...', 0, 1); | |||
</script> | |||
</body> | |||
</html> |
@@ -59,11 +59,6 @@ bool KeyBinding::Unbind(const std::string& device_name, const std::string& key_n | |||
return false; | |||
} | |||
void KeyBinding::ClearBindings() | |||
{ | |||
m_keybindings.clear(); | |||
} | |||
/////////////////////////////////////////////////////////////////////////////// | |||
// AxisBinding | |||
@@ -188,12 +183,6 @@ bool AxisBinding::UnbindKeys(const std::string& device_name, const std::string& | |||
} | |||
void AxisBinding::ClearBindings() | |||
{ | |||
m_axisbindings.clear(); | |||
m_keybindings.clear(); | |||
} | |||
float AxisBinding::RetrieveCurrentValue() | |||
{ | |||
float max_positive = 0.0f; |
@@ -53,10 +53,6 @@ public: | |||
bool UnbindMouse(const std::string& key_name) { return Unbind(g_name_mouse, key_name); } | |||
bool UnbindKeyboard(const std::string& key_name) { return Unbind(g_name_keyboard, key_name); } | |||
bool UnbindJoystick(const uint64_t num, const std::string& key_name) { return Unbind(g_name_joystick(num), key_name); } | |||
/** Clear current binding */ | |||
void ClearBindings(); | |||
/** Indicate wheither a physical device and key has been bound. Returns the number of bindings set. */ | |||
int IsBound() const { return m_keybindings.count(); } | |||
protected: | |||
/** Update the binding value. Called internally by the controller, once per frame */ | |||
@@ -110,29 +106,17 @@ public: | |||
/** Unbind a previously bound physical device and axis. Returns true if the binding was existing. */ | |||
bool UnbindKeys(const std::string& device_name, const std::string& min_key_name, const std::string& max_key_name); | |||
/* Small helpers */ | |||
void BindMouse(const std::string& axis_name) { Bind(g_name_mouse, axis_name); } | |||
void BindMouseKey(const std::string& key_name) { BindKey(g_name_mouse, key_name); } | |||
void BindMouseKeys(const std::string& min_key_name, const std::string& max_key_name) { BindKeys(g_name_mouse, min_key_name, max_key_name); } | |||
bool UnbindMouse(const std::string& axis_name) { return Unbind(g_name_mouse, axis_name); } | |||
bool UnbindMouseKey(const std::string& key_name) { return UnbindKey(g_name_mouse, key_name); } | |||
bool UnbindMouseKeys(const std::string& min_key_name, const std::string& max_key_name){ return UnbindKeys(g_name_mouse, min_key_name, max_key_name); } | |||
void BindMouse(const std::string& axis_name) { Bind(g_name_mouse, axis_name); } | |||
bool UnbindMouse(const std::string& axis_name) { return Unbind(g_name_mouse, axis_name); } | |||
/* */ | |||
void BindJoystick(const uint64_t num, const std::string& axis_name) { Bind(g_name_joystick(num), axis_name); } | |||
void BindJoystickKey(const uint64_t num, const std::string& key_name) { BindKey(g_name_joystick(num), key_name); } | |||
void BindJoystickKeys(const uint64_t num, const std::string& min_key_name, const std::string& max_key_name) { BindKeys(g_name_joystick(num), min_key_name, max_key_name); } | |||
bool UnbindJoystick(const uint64_t num, const std::string& axis_name) { return Unbind(g_name_joystick(num), axis_name); } | |||
bool UnbindJoystickKey(const uint64_t num, const std::string& key_name) { return UnbindKey(g_name_joystick(num), key_name); } | |||
bool UnbindJoystickKeys(const uint64_t num, const std::string& min_key_name, const std::string& max_key_name){ return UnbindKeys(g_name_joystick(num), min_key_name, max_key_name); } | |||
/** Clear current binding */ | |||
void ClearBindings(); | |||
/** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ | |||
int IsBound() const { return m_axisbindings.count() + m_keybindings.count(); } | |||
void BindJoystick(const uint64_t num, const std::string& axis_name) { Bind(g_name_joystick(num), axis_name); } | |||
bool UnbindJoystick(const uint64_t num, const std::string& axis_name) { return Unbind(g_name_joystick(num), axis_name); } | |||
protected: | |||
void Update() | |||
{ | |||
m_previous = m_current; | |||
m_current = IsBound() ? RetrieveCurrentValue() : 0.0f; | |||
m_current = RetrieveCurrentValue(); | |||
} | |||
float RetrieveCurrentValue(); | |||
@@ -321,7 +305,7 @@ public: | |||
void register_default_keys() | |||
{ | |||
#define _SC(id, str, name) *this << InputProfile::Keyboard(id, #name); | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
} | |||
private: |
@@ -20,13 +20,33 @@ | |||
#include <lol/engine-internal.h> | |||
#include "d3d9input.h" | |||
#include "input/input_internal.h" | |||
#include "ui/d3d9-input.h" | |||
#include "ui/input_internal.h" | |||
namespace lol | |||
{ | |||
static const std::string g_name_xbox_key_dpad_up("DPadUp"); | |||
static const std::string g_name_xbox_key_dpad_down("DPadDown"); | |||
static const std::string g_name_xbox_key_dpad_left("DPadLeft"); | |||
static const std::string g_name_xbox_key_dpad_right("DPadRight"); | |||
static const std::string g_name_xbox_key_left_thumb("LeftThumb"); | |||
static const std::string g_name_xbox_key_right_thumb("RightThumb"); | |||
static const std::string g_name_xbox_key_left_shoulder("LeftShoulder"); | |||
static const std::string g_name_xbox_key_right_shoulder("Rightshoulder"); | |||
static const std::string g_name_xbox_key_a("A"); | |||
static const std::string g_name_xbox_key_b("B"); | |||
static const std::string g_name_xbox_key_x("X"); | |||
static const std::string g_name_xbox_key_y("Y"); | |||
static const std::string g_name_xbox_key_start("Start"); | |||
static const std::string g_name_xbox_key_back("Back"); | |||
static const std::string g_name_xbox_axis_left_x("Axis1"); | |||
static const std::string g_name_xbox_axis_left_y("Axis2"); | |||
static const std::string g_name_xbox_axis_right_x("Axis3"); | |||
static const std::string g_name_xbox_axis_right_y("Axis4"); | |||
static const std::string g_name_xbox_axis_left_trigger("Axis5"); | |||
static const std::string g_name_xbox_axis_right_trigger("Axis6"); | |||
/* | |||
* D3d9 Input implementation class | |||
*/ |
@@ -16,7 +16,7 @@ | |||
#include <string> | |||
#include <map> | |||
#include "input/input_internal.h" | |||
#include "ui/input_internal.h" | |||
namespace lol | |||
{ | |||
@@ -25,19 +25,19 @@ namespace lol | |||
static std::vector<input::key> g_all_keys | |||
{ | |||
#define _SC(code, str, name) input::key::SC_##name, | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
}; | |||
static std::map<input::key, std::string> g_key_to_name | |||
{ | |||
#define _SC(code, str, name) { input::key::SC_##name, #name }, | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
}; | |||
static std::map<std::string, input::key> g_name_to_key | |||
{ | |||
#define _SC(code, str, name) { #name, input::key::SC_##name }, | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
}; | |||
std::vector<input::key> const &input::all_keys() | |||
@@ -136,7 +136,7 @@ InputDeviceInternal* InputDeviceInternal::CreateStandardKeyboard() | |||
/* Register all scancodes known to SDL (from the USB standard) */ | |||
# define _SC(id, str, name) keyboard->AddKey(id, #name); | |||
# include "input/keys.inc" | |||
# include "ui/keys.inc" | |||
return keyboard; | |||
} |
@@ -25,7 +25,7 @@ public: | |||
enum class key : uint16_t | |||
{ | |||
#define _SC(id, str, name) SC_##name = id, | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
}; | |||
static std::vector<key> const &all_keys(); | |||
@@ -33,7 +33,6 @@ public: | |||
static key name_to_key(std::string const &name); | |||
}; | |||
const std::string g_name_max("MAX"); | |||
const std::string g_name_mouse("Mouse"); | |||
const std::string g_name_keyboard("Keyboard"); | |||
@@ -55,28 +54,6 @@ const std::string g_name_mouse_axis_ypixel("YPixel"); | |||
const std::string g_name_mouse_axis_scroll("Scroll"); | |||
const std::string g_name_mouse_cursor("Cursor"); | |||
// Xbox default buttons/axis | |||
const std::string g_name_xbox_key_dpad_up("DPadUp"); | |||
const std::string g_name_xbox_key_dpad_down("DPadDown"); | |||
const std::string g_name_xbox_key_dpad_left("DPadLeft"); | |||
const std::string g_name_xbox_key_dpad_right("DPadRight"); | |||
const std::string g_name_xbox_key_left_thumb("LeftThumb"); | |||
const std::string g_name_xbox_key_right_thumb("RightThumb"); | |||
const std::string g_name_xbox_key_left_shoulder("LeftShoulder"); | |||
const std::string g_name_xbox_key_right_shoulder("Rightshoulder"); | |||
const std::string g_name_xbox_key_a("A"); | |||
const std::string g_name_xbox_key_b("B"); | |||
const std::string g_name_xbox_key_x("X"); | |||
const std::string g_name_xbox_key_y("Y"); | |||
const std::string g_name_xbox_key_start("Start"); | |||
const std::string g_name_xbox_key_back("Back"); | |||
const std::string g_name_xbox_axis_left_x("Axis1"); | |||
const std::string g_name_xbox_axis_left_y("Axis2"); | |||
const std::string g_name_xbox_axis_right_x("Axis3"); | |||
const std::string g_name_xbox_axis_right_y("Axis4"); | |||
const std::string g_name_xbox_axis_left_trigger("Axis5"); | |||
const std::string g_name_xbox_axis_right_trigger("Axis6"); | |||
class InputDevice | |||
{ | |||
public: |
@@ -23,8 +23,8 @@ | |||
# include <emscripten/html5.h> | |||
#endif | |||
#include "input/input_internal.h" | |||
#include "input/sdl-input.h" | |||
#include "ui/input_internal.h" | |||
#include "ui/sdl-input.h" | |||
/* We force joystick polling because no events are received when | |||
* there is no SDL display (eg. on the Raspberry Pi). */ | |||
@@ -47,7 +47,7 @@ static String ScanCodeToText(int sc) | |||
{ | |||
#define _SC(id, str, name) \ | |||
case id: return String(str); | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
default: | |||
msg::error("ScanCodeToText unknown scancode %0d\n", sc); | |||
} | |||
@@ -62,7 +62,7 @@ static String ScanCodeToName(int sc) | |||
{ | |||
#define _SC(id, str, name) \ | |||
case id: return String(#name); | |||
#include "input/keys.inc" | |||
#include "ui/keys.inc" | |||
default: | |||
msg::error("ScanCodeToText unknown scancode %0d\n", sc); | |||
} |