Most input and GUI files are now in a common ui/ directory. The platform/ directory is no longer, as everythyng was moved to application/ or ui/.legacy
@@ -790,18 +790,17 @@ INPUT = .. \ | |||||
../src/easymesh \ | ../src/easymesh \ | ||||
../src/gpu \ | ../src/gpu \ | ||||
../src/image \ | ../src/image \ | ||||
../src/input \ | |||||
../src/lol \ | ../src/lol \ | ||||
../src/lol/math \ | ../src/lol/math \ | ||||
../src/lol/core \ | ../src/lol/core \ | ||||
../src/ath \ | |||||
../src/math \ | |||||
../src/mesh \ | ../src/mesh \ | ||||
../src/platform \ | ../src/platform \ | ||||
../src/platform/android \ | ../src/platform/android \ | ||||
../src/platform/d3d9 \ | |||||
../src/platform/sdl \ | ../src/platform/sdl \ | ||||
../src/platform/xbox \ | ../src/platform/xbox \ | ||||
../src/thread | |||||
../src/thread \ | |||||
../src/ui | |||||
# This tag can be used to specify the character encoding of the source files | # This tag can be used to specify the character encoding of the source files | ||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses | # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses | ||||
@@ -69,11 +69,10 @@ liblol_core_headers = \ | |||||
liblol_core_sources = \ | liblol_core_sources = \ | ||||
application/application.cpp application/application.h \ | application/application.cpp application/application.h \ | ||||
application/egl-app.cpp application/egl-app.h \ | |||||
\ | \ | ||||
lolua/baselua.cpp lolua/baselua.h \ | lolua/baselua.cpp lolua/baselua.h \ | ||||
\ | \ | ||||
eglapp.cpp eglapp.h \ | |||||
\ | |||||
commandstack.h \ | commandstack.h \ | ||||
easymesh/easymeshbuild.cpp easymesh/easymeshbuild.h \ | easymesh/easymeshbuild.cpp easymesh/easymeshbuild.h \ | ||||
easymesh/easymeshrender.cpp easymesh/easymeshrender.h \ | easymesh/easymeshrender.cpp easymesh/easymeshrender.h \ | ||||
@@ -99,8 +98,9 @@ liblol_core_sources = \ | |||||
\ | \ | ||||
audio/audio.cpp audio/sample.cpp \ | audio/audio.cpp audio/sample.cpp \ | ||||
\ | \ | ||||
input/input.cpp input/input.h input/input_internal.h input/keys.inc \ | |||||
input/controller.cpp input/controller.h \ | |||||
ui/input.cpp ui/input.h ui/input_internal.h ui/keys.inc \ | |||||
ui/controller.cpp ui/controller.h \ | |||||
ui/gui.cpp ui/gui.h \ | |||||
\ | \ | ||||
gpu/default-material.lolfx \ | gpu/default-material.lolfx \ | ||||
gpu/empty-material.lolfx \ | gpu/empty-material.lolfx \ | ||||
@@ -142,19 +142,15 @@ liblol_core_sources = \ | |||||
if LOL_USE_SDL | if LOL_USE_SDL | ||||
sdl_sources = \ | sdl_sources = \ | ||||
application/sdl-app.cpp application/sdl-app.h \ | application/sdl-app.cpp application/sdl-app.h \ | ||||
input/sdl-input.cpp input/sdl-input.h | |||||
ui/sdl-input.cpp ui/sdl-input.h | |||||
endif | endif | ||||
d3d9_sources = \ | d3d9_sources = \ | ||||
platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h | |||||
ui/d3d9-input.cpp ui/d3d9-input.h | |||||
include 3rdparty/lol-imgui.am | include 3rdparty/lol-imgui.am | ||||
imgui_sources += \ | |||||
lolimgui.cpp lolimgui.h \ | |||||
$(NULL) | |||||
android_sources = \ | android_sources = \ | ||||
image/codec/android-image.cpp \ | image/codec/android-image.cpp \ | ||||
platform/android/androidapp.cpp platform/android/androidapp.h | |||||
application/android-app.cpp application/android-app.h | |||||
@@ -27,9 +27,8 @@ extern "C" { | |||||
#include <android_native_app_glue.c> | #include <android_native_app_glue.c> | ||||
} | } | ||||
#include "androidapp.h" | |||||
#include "input/input_internal.h" | |||||
#include "application/android-app.h" | |||||
#include "ui/input_internal.h" | |||||
using namespace lol; | using namespace lol; | ||||
@@ -107,7 +106,7 @@ private: | |||||
*/ | */ | ||||
int lol::AndroidAppData::CreateDisplay() | int lol::AndroidAppData::CreateDisplay() | ||||
{ | { | ||||
/* FIXME: there is a lot of code common to eglapp.cpp here. */ | |||||
/* FIXME: there is a lot of code common to egl-app.cpp here. */ | |||||
const EGLint attribs[] = | const EGLint attribs[] = | ||||
{ | { | ||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
@@ -19,11 +19,11 @@ | |||||
#include "lolgl.h" | #include "lolgl.h" | ||||
#if __ANDROID__ | #if __ANDROID__ | ||||
# include "platform/android/androidapp.h" | |||||
# include "application/android-app.h" | |||||
#elif LOL_USE_SDL | #elif LOL_USE_SDL | ||||
# include "application/sdl-app.h" | # include "application/sdl-app.h" | ||||
#elif HAVE_GLES_2X | #elif HAVE_GLES_2X | ||||
# include "eglapp.h" | |||||
# include "application/egl-app.h" | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -27,11 +27,11 @@ | |||||
#endif | #endif | ||||
#if LOL_USE_SDL | #if LOL_USE_SDL | ||||
# include "input/sdl-input.h" | |||||
# include "ui/sdl-input.h" | |||||
#endif | #endif | ||||
#include "lolgl.h" | #include "lolgl.h" | ||||
#include "eglapp.h" | |||||
#include "application/egl-app.h" | |||||
namespace lol | namespace lol | ||||
{ | { |
@@ -22,9 +22,9 @@ | |||||
#include "lolgl.h" | #include "lolgl.h" | ||||
#include "application/sdl-app.h" | #include "application/sdl-app.h" | ||||
#include "input/sdl-input.h" | |||||
#include "ui/sdl-input.h" | |||||
#if LOL_USE_XINPUT | #if LOL_USE_XINPUT | ||||
# include "platform/d3d9/d3d9input.h" | |||||
# include "ui/d3d9-input.h" | |||||
#endif | #endif | ||||
namespace lol | namespace lol | ||||
@@ -81,6 +81,7 @@ | |||||
<ClCompile Include="3rdparty\imgui\imgui_draw.cpp" /> | <ClCompile Include="3rdparty\imgui\imgui_draw.cpp" /> | ||||
<ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" /> | <ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" /> | ||||
<ClCompile Include="application\application.cpp" /> | <ClCompile Include="application\application.cpp" /> | ||||
<ClCompile Include="application\egl-app.cpp" /> | |||||
<ClCompile Include="application\sdl-app.cpp"> | <ClCompile Include="application\sdl-app.cpp"> | ||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -104,7 +105,6 @@ | |||||
<ClCompile Include="easymesh\easymeshprimitive.cpp" /> | <ClCompile Include="easymesh\easymeshprimitive.cpp" /> | ||||
<ClCompile Include="easymesh\easymeshrender.cpp" /> | <ClCompile Include="easymesh\easymeshrender.cpp" /> | ||||
<ClCompile Include="easymesh\easymeshtransform.cpp" /> | <ClCompile Include="easymesh\easymeshtransform.cpp" /> | ||||
<ClCompile Include="eglapp.cpp" /> | |||||
<ClCompile Include="engine\entity.cpp" /> | <ClCompile Include="engine\entity.cpp" /> | ||||
<ClCompile Include="engine\ticker.cpp" /> | <ClCompile Include="engine\ticker.cpp" /> | ||||
<ClCompile Include="engine\world.cpp" /> | <ClCompile Include="engine\world.cpp" /> | ||||
@@ -149,13 +149,7 @@ | |||||
<ClCompile Include="image\pixel.cpp" /> | <ClCompile Include="image\pixel.cpp" /> | ||||
<ClCompile Include="image\resample.cpp" /> | <ClCompile Include="image\resample.cpp" /> | ||||
<ClCompile Include="image\resource.cpp" /> | <ClCompile Include="image\resource.cpp" /> | ||||
<ClCompile Include="input\controller.cpp" /> | |||||
<ClCompile Include="input\input.cpp" /> | |||||
<ClCompile Include="input\sdl-input.cpp"> | |||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||||
</ClCompile> | |||||
<ClCompile Include="light.cpp" /> | <ClCompile Include="light.cpp" /> | ||||
<ClCompile Include="lolimgui.cpp" /> | |||||
<ClCompile Include="lolua\baselua.cpp" /> | <ClCompile Include="lolua\baselua.cpp" /> | ||||
<ClCompile Include="math\geometry.cpp" /> | <ClCompile Include="math\geometry.cpp" /> | ||||
<ClCompile Include="math\half.cpp" /> | <ClCompile Include="math\half.cpp" /> | ||||
@@ -167,7 +161,6 @@ | |||||
<ClCompile Include="mesh\primitivemesh.cpp" /> | <ClCompile Include="mesh\primitivemesh.cpp" /> | ||||
<ClCompile Include="messageservice.cpp" /> | <ClCompile Include="messageservice.cpp" /> | ||||
<ClCompile Include="platform.cpp" /> | <ClCompile Include="platform.cpp" /> | ||||
<ClCompile Include="platform\d3d9\d3d9input.cpp" /> | |||||
<ClCompile Include="profiler.cpp" /> | <ClCompile Include="profiler.cpp" /> | ||||
<ClCompile Include="scene.cpp" /> | <ClCompile Include="scene.cpp" /> | ||||
<ClCompile Include="sprite.cpp" /> | <ClCompile Include="sprite.cpp" /> | ||||
@@ -178,10 +171,18 @@ | |||||
<ClCompile Include="text.cpp" /> | <ClCompile Include="text.cpp" /> | ||||
<ClCompile Include="textureimage.cpp" /> | <ClCompile Include="textureimage.cpp" /> | ||||
<ClCompile Include="tileset.cpp" /> | <ClCompile Include="tileset.cpp" /> | ||||
<ClCompile Include="ui\controller.cpp" /> | |||||
<ClCompile Include="ui\d3d9-input.cpp" /> | |||||
<ClCompile Include="ui\gui.cpp" /> | |||||
<ClCompile Include="ui\input.cpp" /> | |||||
<ClCompile Include="ui\sdl-input.cpp"> | |||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||||
</ClCompile> | |||||
<ClCompile Include="video.cpp" /> | <ClCompile Include="video.cpp" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="application\application.h" /> | <ClInclude Include="application\application.h" /> | ||||
<ClInclude Include="application\egl-app.h" /> | |||||
<ClInclude Include="application\sdl-app.h"> | <ClInclude Include="application\sdl-app.h"> | ||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | <ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -195,7 +196,6 @@ | |||||
<ClInclude Include="easymesh\easymeshbuild.h" /> | <ClInclude Include="easymesh\easymeshbuild.h" /> | ||||
<ClInclude Include="easymesh\easymeshlua.h" /> | <ClInclude Include="easymesh\easymeshlua.h" /> | ||||
<ClInclude Include="easymesh\easymeshrender.h" /> | <ClInclude Include="easymesh\easymeshrender.h" /> | ||||
<ClInclude Include="eglapp.h" /> | |||||
<ClInclude Include="emitter.h" /> | <ClInclude Include="emitter.h" /> | ||||
<ClInclude Include="engine\entity.h" /> | <ClInclude Include="engine\entity.h" /> | ||||
<ClInclude Include="engine\ticker.h" /> | <ClInclude Include="engine\ticker.h" /> | ||||
@@ -205,17 +205,9 @@ | |||||
<ClInclude Include="gradient.h" /> | <ClInclude Include="gradient.h" /> | ||||
<ClInclude Include="image\image-private.h" /> | <ClInclude Include="image\image-private.h" /> | ||||
<ClInclude Include="image\resource-private.h" /> | <ClInclude Include="image\resource-private.h" /> | ||||
<ClInclude Include="input\controller.h" /> | |||||
<ClInclude Include="input\input.h" /> | |||||
<ClInclude Include="input\input_internal.h" /> | |||||
<ClInclude Include="input\keys.inc" /> | |||||
<ClInclude Include="input\sdl-input.h"> | |||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||||
</ClInclude> | |||||
<ClInclude Include="light.h" /> | <ClInclude Include="light.h" /> | ||||
<ClInclude Include="loldebug.h" /> | <ClInclude Include="loldebug.h" /> | ||||
<ClInclude Include="lolgl.h" /> | <ClInclude Include="lolgl.h" /> | ||||
<ClInclude Include="lolimgui.h" /> | |||||
<ClInclude Include="lolua\baselua.h" /> | <ClInclude Include="lolua\baselua.h" /> | ||||
<ClInclude Include="lol\algorithm\aabb_tree.h" /> | <ClInclude Include="lol\algorithm\aabb_tree.h" /> | ||||
<ClInclude Include="lol\algorithm\all.h" /> | <ClInclude Include="lol\algorithm\all.h" /> | ||||
@@ -285,7 +277,6 @@ | |||||
<ClInclude Include="messageservice.h" /> | <ClInclude Include="messageservice.h" /> | ||||
<ClInclude Include="numeric.h" /> | <ClInclude Include="numeric.h" /> | ||||
<ClInclude Include="platform.h" /> | <ClInclude Include="platform.h" /> | ||||
<ClInclude Include="platform\d3d9\d3d9input.h" /> | |||||
<ClInclude Include="profiler.h" /> | <ClInclude Include="profiler.h" /> | ||||
<ClInclude Include="scene.h" /> | <ClInclude Include="scene.h" /> | ||||
<ClInclude Include="sprite.h" /> | <ClInclude Include="sprite.h" /> | ||||
@@ -293,6 +284,15 @@ | |||||
<ClInclude Include="textureimage-private.h" /> | <ClInclude Include="textureimage-private.h" /> | ||||
<ClInclude Include="textureimage.h" /> | <ClInclude Include="textureimage.h" /> | ||||
<ClInclude Include="tileset.h" /> | <ClInclude Include="tileset.h" /> | ||||
<ClInclude Include="ui\controller.h" /> | |||||
<ClInclude Include="ui\d3d9-input.h" /> | |||||
<ClInclude Include="ui\gui.h" /> | |||||
<ClInclude Include="ui\input.h" /> | |||||
<ClInclude Include="ui\input_internal.h" /> | |||||
<ClInclude Include="ui\keys.inc" /> | |||||
<ClInclude Include="ui\sdl-input.h"> | |||||
<ExcludedFromBuild Condition="'$(enable_sdl)'=='no'">true</ExcludedFromBuild> | |||||
</ClInclude> | |||||
<ClInclude Include="utils.h" /> | <ClInclude Include="utils.h" /> | ||||
<ClInclude Include="video.h" /> | <ClInclude Include="video.h" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
@@ -22,7 +22,7 @@ | |||||
<Filter Include="image\codec"> | <Filter Include="image\codec"> | ||||
<UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier> | <UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="input"> | |||||
<Filter Include="ui"> | |||||
<UniqueIdentifier>{94992c0e-ebc5-4185-b766-323b06547dcf}</UniqueIdentifier> | <UniqueIdentifier>{94992c0e-ebc5-4185-b766-323b06547dcf}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="lol"> | <Filter Include="lol"> | ||||
@@ -76,9 +76,6 @@ | |||||
<Filter Include="platform\xbox"> | <Filter Include="platform\xbox"> | ||||
<UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier> | <UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="platform\d3d9"> | |||||
<UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="image\dither"> | <Filter Include="image\dither"> | ||||
<UniqueIdentifier>{63e63eea-c96e-4d37-81f6-f3f17e18b751}</UniqueIdentifier> | <UniqueIdentifier>{63e63eea-c96e-4d37-81f6-f3f17e18b751}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
@@ -123,8 +120,8 @@ | |||||
<ClCompile Include="application\sdl-app.cpp"> | <ClCompile Include="application\sdl-app.cpp"> | ||||
<Filter>application</Filter> | <Filter>application</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="input\sdl-input.cpp"> | |||||
<Filter>input</Filter> | |||||
<ClCompile Include="ui\sdl-input.cpp"> | |||||
<Filter>ui</Filter> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="math\half.cpp"> | <ClCompile Include="math\half.cpp"> | ||||
<Filter>math</Filter> | <Filter>math</Filter> | ||||
@@ -189,11 +186,11 @@ | |||||
<ClCompile Include="gpu\indexbuffer.cpp"> | <ClCompile Include="gpu\indexbuffer.cpp"> | ||||
<Filter>gpu</Filter> | <Filter>gpu</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="input\input.cpp"> | |||||
<Filter>input</Filter> | |||||
<ClCompile Include="ui\input.cpp"> | |||||
<Filter>ui</Filter> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="platform\d3d9\d3d9input.cpp"> | |||||
<Filter>platform\d3d9</Filter> | |||||
<ClCompile Include="ui\d3d9-input.cpp"> | |||||
<Filter>ui</Filter> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="audio\audio.cpp"> | <ClCompile Include="audio\audio.cpp"> | ||||
<Filter>audio</Filter> | <Filter>audio</Filter> | ||||
@@ -204,8 +201,8 @@ | |||||
<ClCompile Include="camera.cpp"> | <ClCompile Include="camera.cpp"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="eglapp.cpp"> | |||||
<Filter>...</Filter> | |||||
<ClCompile Include="application\egl-app.cpp"> | |||||
<Filter>application</Filter> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="emitter.cpp"> | <ClCompile Include="emitter.cpp"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
@@ -279,8 +276,8 @@ | |||||
<ClCompile Include="debug\lines.cpp"> | <ClCompile Include="debug\lines.cpp"> | ||||
<Filter>debug</Filter> | <Filter>debug</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="input\controller.cpp"> | |||||
<Filter>input</Filter> | |||||
<ClCompile Include="ui\controller.cpp"> | |||||
<Filter>ui</Filter> | |||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="MessageService.cpp"> | <ClCompile Include="MessageService.cpp"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
@@ -375,7 +372,9 @@ | |||||
<ClCompile Include="textureimage.cpp"> | <ClCompile Include="textureimage.cpp"> | ||||
<Filter>tileset</Filter> | <Filter>tileset</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="lolimgui.cpp" /> | |||||
<ClCompile Include="ui\gui.cpp"> | |||||
<Filter>ui</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="mesh\primitivemesh.cpp"> | <ClCompile Include="mesh\primitivemesh.cpp"> | ||||
<Filter>mesh</Filter> | <Filter>mesh</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
@@ -396,8 +395,8 @@ | |||||
<ClInclude Include="debug\stats.h"> | <ClInclude Include="debug\stats.h"> | ||||
<Filter>debug</Filter> | <Filter>debug</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="input\sdl-input.h"> | |||||
<Filter>input</Filter> | |||||
<ClInclude Include="ui\sdl-input.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="application\sdl-app.h"> | <ClInclude Include="application\sdl-app.h"> | ||||
<Filter>application</Filter> | <Filter>application</Filter> | ||||
@@ -486,17 +485,17 @@ | |||||
<ClInclude Include="platform\xbox\xboxinput.h"> | <ClInclude Include="platform\xbox\xboxinput.h"> | ||||
<Filter>platform\xbox</Filter> | <Filter>platform\xbox</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="input\input.h"> | |||||
<Filter>input</Filter> | |||||
<ClInclude Include="ui\input.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="platform\d3d9\d3d9input.h"> | |||||
<Filter>platform\d3d9</Filter> | |||||
<ClInclude Include="ui\d3d9-input.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="camera.h"> | <ClInclude Include="camera.h"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="eglapp.h"> | |||||
<Filter>...</Filter> | |||||
<ClInclude Include="application\egl-app.h"> | |||||
<Filter>application</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="emitter.h"> | <ClInclude Include="emitter.h"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
@@ -666,14 +665,14 @@ | |||||
<ClInclude Include="lol\image\movie.h"> | <ClInclude Include="lol\image\movie.h"> | ||||
<Filter>lol\image</Filter> | <Filter>lol\image</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="input\keys.inc"> | |||||
<Filter>input</Filter> | |||||
<ClInclude Include="ui\keys.inc"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="input\controller.h"> | |||||
<Filter>input</Filter> | |||||
<ClInclude Include="ui\controller.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="input\input_internal.h"> | |||||
<Filter>input</Filter> | |||||
<ClInclude Include="ui\input_internal.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="utils.h"> | <ClInclude Include="utils.h"> | ||||
<Filter>...</Filter> | <Filter>...</Filter> | ||||
@@ -721,7 +720,9 @@ | |||||
<ClInclude Include="textureimage-private.h"> | <ClInclude Include="textureimage-private.h"> | ||||
<Filter>tileset</Filter> | <Filter>tileset</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="lolimgui.h" /> | |||||
<ClInclude Include="ui\gui.h"> | |||||
<Filter>ui</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="mesh\primitivemesh.h"> | <ClInclude Include="mesh\primitivemesh.h"> | ||||
<Filter>mesh</Filter> | <Filter>mesh</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -27,10 +27,6 @@ | |||||
#include <lol/../profiler.h> | #include <lol/../profiler.h> | ||||
#include <lol/../messageservice.h> | #include <lol/../messageservice.h> | ||||
// Input | |||||
#include <lol/../input/input.h> | |||||
#include <lol/../input/controller.h> | |||||
// Engine | // Engine | ||||
#include <lol/../engine/ticker.h> | #include <lol/../engine/ticker.h> | ||||
#include <lol/../engine/world.h> | #include <lol/../engine/world.h> | ||||
@@ -47,7 +43,11 @@ | |||||
#include <lol/../text.h> | #include <lol/../text.h> | ||||
#include <lol/../textureimage.h> | #include <lol/../textureimage.h> | ||||
#include <lol/../tileset.h> | #include <lol/../tileset.h> | ||||
#include <lol/../lolimgui.h> | |||||
// UI | |||||
#include <lol/../ui/input.h> | |||||
#include <lol/../ui/controller.h> | |||||
#include <lol/../ui/gui.h> | |||||
// Other objects | // Other objects | ||||
#include <lol/../mesh/mesh.h> | #include <lol/../mesh/mesh.h> | ||||
@@ -1,187 +0,0 @@ | |||||
<!doctype html> | |||||
<html lang="en-us"> | |||||
<head> | |||||
<meta charset="utf-8"> | |||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |||||
<title>YOUR PAGE NAME HERE</title> | |||||
<style> | |||||
.emscripten | |||||
{ | |||||
padding-right: 0; | |||||
margin-left: auto; | |||||
margin-right: auto; | |||||
display: block; | |||||
} | |||||
textarea.emscripten | |||||
{ | |||||
font-family: monospace; | |||||
width: 80%; | |||||
} | |||||
div.emscripten | |||||
{ | |||||
text-align: center; | |||||
} | |||||
div.emscripten_border | |||||
{ | |||||
border: 1px solid black; | |||||
position: absolute; | |||||
left: 0px; | |||||
top: 0px; | |||||
} | |||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | |||||
canvas.emscripten | |||||
{ | |||||
border: 0px none; | |||||
} | |||||
</style> | |||||
</head> | |||||
<body> | |||||
<div class="emscripten_border" id="id_div_embed_data"> | |||||
<canvas class="emscripten" id="id_cvas_render" oncontextmenu="event.preventDefault()"></canvas> | |||||
</div> | |||||
<!-- this part is a little weird, I don't really know what to do with it. --> | |||||
<div class="emscripten"> | |||||
<input type="checkbox" id="id_ckbox_resize">Resize canvas | |||||
<input type="checkbox" id="id_ckbox_pointer_lock" checked>Lock/hide mouse pointer | |||||
| |||||
<input type="button" value="Fullscreen" onclick="ClickFullscreen()"> | |||||
</div> | |||||
<textarea class="emscripten" id="id_txt_output" rows="8"> </textarea> | |||||
<script type='text/javascript'> | |||||
// connect to canvas | |||||
var Module = | |||||
{ | |||||
output: document.getElementById('id_txt_output'), | |||||
canvas: document.getElementById('id_cvas_render'), | |||||
preRun: [], | |||||
postRun: [], | |||||
clickFullsreen: function() | |||||
{ | |||||
Module.requestFullScreen(document.getElementById('id_ckbox_pointer_lock').checked, | |||||
document.getElementById('id_ckbox_resize').checked); | |||||
}, | |||||
print: (function() | |||||
{ | |||||
if (this.output) | |||||
{ | |||||
this.output.value = ''; // clear browser cache | |||||
return function(text) | |||||
{ | |||||
this.text = Array.prototype.slice.call(arguments).join(' '); | |||||
// These replacements are necessary if you render to raw HTML | |||||
/* | |||||
text = text.replace(/&/g, "&"); | |||||
text = text.replace(/</g, "<"); | |||||
text = text.replace(/ >/g, ">"); | |||||
text = text.replace('\n', '<br>', 'g'); | |||||
*/ | |||||
this.output.value += text + "\n"; | |||||
this.output.scrollTop = 99999; // focus on bottom | |||||
}; | |||||
} | |||||
else | |||||
return ''; | |||||
})(), | |||||
printErr: function(text) | |||||
{ | |||||
text = Array.prototype.slice.call(arguments).join(' '); | |||||
if (0) // XXX disabled for safety typeof dump == 'function') | |||||
dump(text + '\n'); // fast, straight to the real console | |||||
else | |||||
console.log(text); | |||||
}, | |||||
//Load Status handling | |||||
setStatus: function(text, new_value, new_max) | |||||
{ | |||||
var tmp_status = ''; | |||||
var tmp_value = undefined; | |||||
var tmp_max = undefined; | |||||
var should_hide = false; | |||||
//Clear any interval put on this Status. | |||||
if (Module.setStatus.interval) | |||||
clearInterval(Module.setStatus.interval); | |||||
//If value and max have been set, directly go for the win. | |||||
if (new_value != undefined && new_max != undefined) | |||||
{ | |||||
tmp_status = text; | |||||
tmp_value = new_value; | |||||
tmp_max = new_max; | |||||
} | |||||
else | |||||
//Else do the complicated stuff. | |||||
{ | |||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | |||||
if (m) | |||||
{ | |||||
text = m[1]; | |||||
tmp_value = parseInt(m[2]) * 100; | |||||
tmp_max = parseInt(m[4]) * 100; | |||||
} | |||||
else | |||||
should_hide = true; | |||||
} | |||||
if (parent) | |||||
{ | |||||
//parent.UpdateProgressBarValue(tmp_status, tmp_value, tmp_max); | |||||
//parent.HideProgressStatus(should_hide); | |||||
} | |||||
}, | |||||
totalDependencies: 0, | |||||
monitorRunDependencies: | |||||
function(left) | |||||
{ | |||||
this.totalDependencies = Math.max(this.totalDependencies, left); | |||||
if (left) | |||||
Module.setStatus('Downloading dependencies ', (this.totalDependencies - left), this.totalDependencies); | |||||
else | |||||
Module.setStatus('All downloads complete.', 1, 1); | |||||
}, | |||||
//IMPORTANT : This is the C -> Javascript wraping, add your functions list here. | |||||
wrapup_list: [ {src_obj: null, func_name: 'DoSendMessage', c_func_name: 'C_Send', return_var: 'number', args: ['string'] } ], | |||||
do_wrapup: function() | |||||
{ | |||||
for (var i = 0; i < this.wrapup_list.length; i++) | |||||
{ | |||||
if (!this.wrapup_list[i].src_obj) | |||||
this.wrapup_list[i].src_obj = this; | |||||
this.wrapup_list[i].src_obj[this.wrapup_list[i].func_name] = | |||||
cwrap(this.wrapup_list[i].c_func_name, | |||||
this.wrapup_list[i].return_var, | |||||
this.wrapup_list[i].args); | |||||
} | |||||
}, | |||||
//Module <-> Page communication setup | |||||
SendMessage:function(message) | |||||
{ | |||||
this.DoSendMessage(message); | |||||
}, | |||||
ModuleSendMessage:function(message) | |||||
{ | |||||
alert(message); | |||||
} | |||||
}; | |||||
</script> | |||||
<!-- Copy this HTML in your site folder and put your built program script in the src. --> | |||||
<!-- <script src="./my_program_script.js"></script> --> | |||||
<!-- --> | |||||
<script type='text/javascript'> | |||||
//This call NEEDS TO BE after the .js include, because "cwrap" is set in it. | |||||
Module.do_wrapup(); | |||||
//Parent communication datas | |||||
function GetDivEmbed() { return document.getElementById('id_div_embed_data'); } | |||||
function GetEmbedModule() { return Module; } | |||||
parent.InitModuleVar(); | |||||
Module.setStatus('Please wait, calculating load balance ...', 0, 1); | |||||
</script> | |||||
</body> | |||||
</html> |
@@ -59,11 +59,6 @@ bool KeyBinding::Unbind(const std::string& device_name, const std::string& key_n | |||||
return false; | return false; | ||||
} | } | ||||
void KeyBinding::ClearBindings() | |||||
{ | |||||
m_keybindings.clear(); | |||||
} | |||||
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// | ||||
// AxisBinding | // AxisBinding | ||||
@@ -188,12 +183,6 @@ bool AxisBinding::UnbindKeys(const std::string& device_name, const std::string& | |||||
} | } | ||||
void AxisBinding::ClearBindings() | |||||
{ | |||||
m_axisbindings.clear(); | |||||
m_keybindings.clear(); | |||||
} | |||||
float AxisBinding::RetrieveCurrentValue() | float AxisBinding::RetrieveCurrentValue() | ||||
{ | { | ||||
float max_positive = 0.0f; | float max_positive = 0.0f; |
@@ -53,10 +53,6 @@ public: | |||||
bool UnbindMouse(const std::string& key_name) { return Unbind(g_name_mouse, key_name); } | bool UnbindMouse(const std::string& key_name) { return Unbind(g_name_mouse, key_name); } | ||||
bool UnbindKeyboard(const std::string& key_name) { return Unbind(g_name_keyboard, key_name); } | bool UnbindKeyboard(const std::string& key_name) { return Unbind(g_name_keyboard, key_name); } | ||||
bool UnbindJoystick(const uint64_t num, const std::string& key_name) { return Unbind(g_name_joystick(num), key_name); } | bool UnbindJoystick(const uint64_t num, const std::string& key_name) { return Unbind(g_name_joystick(num), key_name); } | ||||
/** Clear current binding */ | |||||
void ClearBindings(); | |||||
/** Indicate wheither a physical device and key has been bound. Returns the number of bindings set. */ | |||||
int IsBound() const { return m_keybindings.count(); } | |||||
protected: | protected: | ||||
/** Update the binding value. Called internally by the controller, once per frame */ | /** Update the binding value. Called internally by the controller, once per frame */ | ||||
@@ -110,29 +106,17 @@ public: | |||||
/** Unbind a previously bound physical device and axis. Returns true if the binding was existing. */ | /** Unbind a previously bound physical device and axis. Returns true if the binding was existing. */ | ||||
bool UnbindKeys(const std::string& device_name, const std::string& min_key_name, const std::string& max_key_name); | bool UnbindKeys(const std::string& device_name, const std::string& min_key_name, const std::string& max_key_name); | ||||
/* Small helpers */ | /* Small helpers */ | ||||
void BindMouse(const std::string& axis_name) { Bind(g_name_mouse, axis_name); } | |||||
void BindMouseKey(const std::string& key_name) { BindKey(g_name_mouse, key_name); } | |||||
void BindMouseKeys(const std::string& min_key_name, const std::string& max_key_name) { BindKeys(g_name_mouse, min_key_name, max_key_name); } | |||||
bool UnbindMouse(const std::string& axis_name) { return Unbind(g_name_mouse, axis_name); } | |||||
bool UnbindMouseKey(const std::string& key_name) { return UnbindKey(g_name_mouse, key_name); } | |||||
bool UnbindMouseKeys(const std::string& min_key_name, const std::string& max_key_name){ return UnbindKeys(g_name_mouse, min_key_name, max_key_name); } | |||||
void BindMouse(const std::string& axis_name) { Bind(g_name_mouse, axis_name); } | |||||
bool UnbindMouse(const std::string& axis_name) { return Unbind(g_name_mouse, axis_name); } | |||||
/* */ | /* */ | ||||
void BindJoystick(const uint64_t num, const std::string& axis_name) { Bind(g_name_joystick(num), axis_name); } | |||||
void BindJoystickKey(const uint64_t num, const std::string& key_name) { BindKey(g_name_joystick(num), key_name); } | |||||
void BindJoystickKeys(const uint64_t num, const std::string& min_key_name, const std::string& max_key_name) { BindKeys(g_name_joystick(num), min_key_name, max_key_name); } | |||||
bool UnbindJoystick(const uint64_t num, const std::string& axis_name) { return Unbind(g_name_joystick(num), axis_name); } | |||||
bool UnbindJoystickKey(const uint64_t num, const std::string& key_name) { return UnbindKey(g_name_joystick(num), key_name); } | |||||
bool UnbindJoystickKeys(const uint64_t num, const std::string& min_key_name, const std::string& max_key_name){ return UnbindKeys(g_name_joystick(num), min_key_name, max_key_name); } | |||||
/** Clear current binding */ | |||||
void ClearBindings(); | |||||
/** Indicate wheither a physical device and axis has been bound. Returns the number of bindings set. */ | |||||
int IsBound() const { return m_axisbindings.count() + m_keybindings.count(); } | |||||
void BindJoystick(const uint64_t num, const std::string& axis_name) { Bind(g_name_joystick(num), axis_name); } | |||||
bool UnbindJoystick(const uint64_t num, const std::string& axis_name) { return Unbind(g_name_joystick(num), axis_name); } | |||||
protected: | protected: | ||||
void Update() | void Update() | ||||
{ | { | ||||
m_previous = m_current; | m_previous = m_current; | ||||
m_current = IsBound() ? RetrieveCurrentValue() : 0.0f; | |||||
m_current = RetrieveCurrentValue(); | |||||
} | } | ||||
float RetrieveCurrentValue(); | float RetrieveCurrentValue(); | ||||
@@ -321,7 +305,7 @@ public: | |||||
void register_default_keys() | void register_default_keys() | ||||
{ | { | ||||
#define _SC(id, str, name) *this << InputProfile::Keyboard(id, #name); | #define _SC(id, str, name) *this << InputProfile::Keyboard(id, #name); | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
} | } | ||||
private: | private: |
@@ -20,13 +20,33 @@ | |||||
#include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
#include "d3d9input.h" | |||||
#include "input/input_internal.h" | |||||
#include "ui/d3d9-input.h" | |||||
#include "ui/input_internal.h" | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
static const std::string g_name_xbox_key_dpad_up("DPadUp"); | |||||
static const std::string g_name_xbox_key_dpad_down("DPadDown"); | |||||
static const std::string g_name_xbox_key_dpad_left("DPadLeft"); | |||||
static const std::string g_name_xbox_key_dpad_right("DPadRight"); | |||||
static const std::string g_name_xbox_key_left_thumb("LeftThumb"); | |||||
static const std::string g_name_xbox_key_right_thumb("RightThumb"); | |||||
static const std::string g_name_xbox_key_left_shoulder("LeftShoulder"); | |||||
static const std::string g_name_xbox_key_right_shoulder("Rightshoulder"); | |||||
static const std::string g_name_xbox_key_a("A"); | |||||
static const std::string g_name_xbox_key_b("B"); | |||||
static const std::string g_name_xbox_key_x("X"); | |||||
static const std::string g_name_xbox_key_y("Y"); | |||||
static const std::string g_name_xbox_key_start("Start"); | |||||
static const std::string g_name_xbox_key_back("Back"); | |||||
static const std::string g_name_xbox_axis_left_x("Axis1"); | |||||
static const std::string g_name_xbox_axis_left_y("Axis2"); | |||||
static const std::string g_name_xbox_axis_right_x("Axis3"); | |||||
static const std::string g_name_xbox_axis_right_y("Axis4"); | |||||
static const std::string g_name_xbox_axis_left_trigger("Axis5"); | |||||
static const std::string g_name_xbox_axis_right_trigger("Axis6"); | |||||
/* | /* | ||||
* D3d9 Input implementation class | * D3d9 Input implementation class | ||||
*/ | */ |
@@ -16,7 +16,7 @@ | |||||
#include <string> | #include <string> | ||||
#include <map> | #include <map> | ||||
#include "input/input_internal.h" | |||||
#include "ui/input_internal.h" | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
@@ -25,19 +25,19 @@ namespace lol | |||||
static std::vector<input::key> g_all_keys | static std::vector<input::key> g_all_keys | ||||
{ | { | ||||
#define _SC(code, str, name) input::key::SC_##name, | #define _SC(code, str, name) input::key::SC_##name, | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
}; | }; | ||||
static std::map<input::key, std::string> g_key_to_name | static std::map<input::key, std::string> g_key_to_name | ||||
{ | { | ||||
#define _SC(code, str, name) { input::key::SC_##name, #name }, | #define _SC(code, str, name) { input::key::SC_##name, #name }, | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
}; | }; | ||||
static std::map<std::string, input::key> g_name_to_key | static std::map<std::string, input::key> g_name_to_key | ||||
{ | { | ||||
#define _SC(code, str, name) { #name, input::key::SC_##name }, | #define _SC(code, str, name) { #name, input::key::SC_##name }, | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
}; | }; | ||||
std::vector<input::key> const &input::all_keys() | std::vector<input::key> const &input::all_keys() | ||||
@@ -136,7 +136,7 @@ InputDeviceInternal* InputDeviceInternal::CreateStandardKeyboard() | |||||
/* Register all scancodes known to SDL (from the USB standard) */ | /* Register all scancodes known to SDL (from the USB standard) */ | ||||
# define _SC(id, str, name) keyboard->AddKey(id, #name); | # define _SC(id, str, name) keyboard->AddKey(id, #name); | ||||
# include "input/keys.inc" | |||||
# include "ui/keys.inc" | |||||
return keyboard; | return keyboard; | ||||
} | } |
@@ -25,7 +25,7 @@ public: | |||||
enum class key : uint16_t | enum class key : uint16_t | ||||
{ | { | ||||
#define _SC(id, str, name) SC_##name = id, | #define _SC(id, str, name) SC_##name = id, | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
}; | }; | ||||
static std::vector<key> const &all_keys(); | static std::vector<key> const &all_keys(); | ||||
@@ -33,7 +33,6 @@ public: | |||||
static key name_to_key(std::string const &name); | static key name_to_key(std::string const &name); | ||||
}; | }; | ||||
const std::string g_name_max("MAX"); | |||||
const std::string g_name_mouse("Mouse"); | const std::string g_name_mouse("Mouse"); | ||||
const std::string g_name_keyboard("Keyboard"); | const std::string g_name_keyboard("Keyboard"); | ||||
@@ -55,28 +54,6 @@ const std::string g_name_mouse_axis_ypixel("YPixel"); | |||||
const std::string g_name_mouse_axis_scroll("Scroll"); | const std::string g_name_mouse_axis_scroll("Scroll"); | ||||
const std::string g_name_mouse_cursor("Cursor"); | const std::string g_name_mouse_cursor("Cursor"); | ||||
// Xbox default buttons/axis | |||||
const std::string g_name_xbox_key_dpad_up("DPadUp"); | |||||
const std::string g_name_xbox_key_dpad_down("DPadDown"); | |||||
const std::string g_name_xbox_key_dpad_left("DPadLeft"); | |||||
const std::string g_name_xbox_key_dpad_right("DPadRight"); | |||||
const std::string g_name_xbox_key_left_thumb("LeftThumb"); | |||||
const std::string g_name_xbox_key_right_thumb("RightThumb"); | |||||
const std::string g_name_xbox_key_left_shoulder("LeftShoulder"); | |||||
const std::string g_name_xbox_key_right_shoulder("Rightshoulder"); | |||||
const std::string g_name_xbox_key_a("A"); | |||||
const std::string g_name_xbox_key_b("B"); | |||||
const std::string g_name_xbox_key_x("X"); | |||||
const std::string g_name_xbox_key_y("Y"); | |||||
const std::string g_name_xbox_key_start("Start"); | |||||
const std::string g_name_xbox_key_back("Back"); | |||||
const std::string g_name_xbox_axis_left_x("Axis1"); | |||||
const std::string g_name_xbox_axis_left_y("Axis2"); | |||||
const std::string g_name_xbox_axis_right_x("Axis3"); | |||||
const std::string g_name_xbox_axis_right_y("Axis4"); | |||||
const std::string g_name_xbox_axis_left_trigger("Axis5"); | |||||
const std::string g_name_xbox_axis_right_trigger("Axis6"); | |||||
class InputDevice | class InputDevice | ||||
{ | { | ||||
public: | public: |
@@ -23,8 +23,8 @@ | |||||
# include <emscripten/html5.h> | # include <emscripten/html5.h> | ||||
#endif | #endif | ||||
#include "input/input_internal.h" | |||||
#include "input/sdl-input.h" | |||||
#include "ui/input_internal.h" | |||||
#include "ui/sdl-input.h" | |||||
/* We force joystick polling because no events are received when | /* We force joystick polling because no events are received when | ||||
* there is no SDL display (eg. on the Raspberry Pi). */ | * there is no SDL display (eg. on the Raspberry Pi). */ | ||||
@@ -47,7 +47,7 @@ static String ScanCodeToText(int sc) | |||||
{ | { | ||||
#define _SC(id, str, name) \ | #define _SC(id, str, name) \ | ||||
case id: return String(str); | case id: return String(str); | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
default: | default: | ||||
msg::error("ScanCodeToText unknown scancode %0d\n", sc); | msg::error("ScanCodeToText unknown scancode %0d\n", sc); | ||||
} | } | ||||
@@ -62,7 +62,7 @@ static String ScanCodeToName(int sc) | |||||
{ | { | ||||
#define _SC(id, str, name) \ | #define _SC(id, str, name) \ | ||||
case id: return String(#name); | case id: return String(#name); | ||||
#include "input/keys.inc" | |||||
#include "ui/keys.inc" | |||||
default: | default: | ||||
msg::error("ScanCodeToText unknown scancode %0d\n", sc); | msg::error("ScanCodeToText unknown scancode %0d\n", sc); | ||||
} | } |