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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #pragma once
  11. //
  12. // The D3d9Input class
  13. // -------------------
  14. //
  15. #include "engine/entity.h"
  16. namespace lol
  17. {
  18. class D3d9InputData;
  19. class D3d9Input : public Entity
  20. {
  21. public:
  22. D3d9Input();
  23. virtual ~D3d9Input();
  24. protected:
  25. virtual void tick_game(float seconds);
  26. virtual void tick_draw(float seconds, Scene &scene);
  27. private:
  28. D3d9InputData *m_data;
  29. };
  30. } /* namespace lol */