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math: rename matrix.h to vector.h and simplify some stuff, especially in

the matrix code itself.
legacy
Sam Hocevar sam vor 14 Jahren
Ursprung
Commit
0a52e68f6f
15 geänderte Dateien mit 1227 neuen und 1241 gelöschten Zeilen
  1. +2
    -2
      src/Makefile.am
  2. +1
    -1
      src/core.h
  3. +1
    -1
      src/eglapp.h
  4. +1
    -1
      src/image/image.h
  5. +1
    -1
      src/input.h
  6. +0
    -1227
      src/lol/math/matrix.h
  7. +1
    -1
      src/lol/math/remez.h
  8. +1213
    -0
      src/lol/math/vector.h
  9. +1
    -1
      src/platform/nacl/naclapp.h
  10. +1
    -1
      src/platform/ps3/ps3app.h
  11. +1
    -1
      src/platform/sdl/sdlapp.h
  12. +0
    -0
      src/vector.cpp
  13. +2
    -2
      test/Makefile.am
  14. +0
    -0
      test/benchmark/vector.cpp
  15. +2
    -2
      test/unit/vector.cpp

+ 2
- 2
src/Makefile.am Datei anzeigen

@@ -2,7 +2,7 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h matrix.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
@@ -13,7 +13,7 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
\
lol/unit.h \
lol/math/matrix.h lol/math/real.h lol/math/remez.h \
lol/math/vector.h lol/math/real.h lol/math/remez.h \
\
application/application.cpp application/application.h \
eglapp.cpp eglapp.h \


+ 1
- 1
src/core.h Datei anzeigen

@@ -65,7 +65,7 @@ static inline int isnan(float f)
#include "trig.h"
#include "half.h"
#include "lol/math/real.h"
#include "lol/math/matrix.h"
#include "lol/math/vector.h"
#include "numeric.h"
#include "timer.h"
#include "thread/thread.h"


+ 1
- 1
src/eglapp.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_EGLAPP_H__
#define __LOL_EGLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/image/image.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_IMAGE_H__
#define __LOL_IMAGE_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/input.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_INPUT_H__
#define __LOL_INPUT_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 0
- 1227
src/lol/math/matrix.h
Datei-Diff unterdrückt, da er zu groß ist
Datei anzeigen


+ 1
- 1
src/lol/math/remez.h Datei anzeigen

@@ -18,7 +18,7 @@

#include <cstdio>

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1213
- 0
src/lol/math/vector.h
Datei-Diff unterdrückt, da er zu groß ist
Datei anzeigen


+ 1
- 1
src/platform/nacl/naclapp.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_NACLAPP_H__
#define __LOL_NACLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/ps3/ps3app.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_PS3APP_H__
#define __LOL_PS3APP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/sdl/sdlapp.h Datei anzeigen

@@ -16,7 +16,7 @@
#if !defined __LOL_SDLAPP_H__
#define __LOL_SDLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


src/matrix.cpp → src/vector.cpp Datei anzeigen


+ 2
- 2
test/Makefile.am Datei anzeigen

@@ -22,14 +22,14 @@ noinst_PROGRAMS = quad benchsuite testsuite
TESTS = testsuite

testsuite_SOURCES = testsuite.cpp \
unit/matrix.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/vector.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp
testsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
testsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
testsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a

benchsuite_SOURCES = benchsuite.cpp \
benchmark/matrix.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/real.cpp
benchsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
benchsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@


test/benchmark/matrix.cpp → test/benchmark/vector.cpp Datei anzeigen


test/unit/matrix.cpp → test/unit/vector.cpp Datei anzeigen

@@ -1,7 +1,7 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -18,7 +18,7 @@
namespace lol
{

LOLUNIT_FIXTURE(MatrixTest)
LOLUNIT_FIXTURE(VectorTest)
{
void SetUp()
{

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